16 September 2017, 13:38 | #21 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,539
|
I don't have a terriblefire yet, but I did a quick test with emulated fastram. It's still a bit painful panning the cursor around the screen, but the scrolling is better.
Probably a dumb question but if anyone can answer it, I'd be interested. At least from my understanding of the source code, the game does C2P conversion at draw time. Is there any particular reason it couldn't be done when the graphics are loaded, so it'd just need to do a straight blit rather than a straight blit and then a C2P conversion? So far as I can tell the DOTT AGA source isn't available any more, but the original source (for SCUMMAGA 0.38.2) is around and maybe the DOTT AGA source could be found somewhere. |
17 September 2017, 13:52 | #22 |
Amiga freak
Join Date: Jul 2001
Location: Netherlands
Posts: 351
|
DOTT AGA (novacoder version) back in The Zone.. (not the source code sadly)
Just played it again. Works great. Just some screen glitches when a screen is moving from left to right (or vice versa) Last edited by Riempie; 17 September 2017 at 13:59. |
17 September 2017, 20:30 | #23 |
Registered User
Join Date: Oct 2007
Location: Mars
Posts: 183
|
|
20 September 2017, 08:34 | #24 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,539
|
I don't have a copy of the CD32 version myself any more but it'd be quick to put it back together. There isn't a great deal of value in of itself though - without smooth cursor movement at least it's basically unplayable.
Let me know if you still want it though, and I'll slap it back together. |
20 September 2017, 16:00 | #25 |
Registered User
Join Date: Oct 2007
Location: Mars
Posts: 183
|
yes of course, if it's possible..I love DotT and I'd like to play it on amiga cd32.
Played it even on my 286, so I'm used to slow-motion Last edited by jolly11; 04 October 2017 at 14:54. |
20 September 2017, 19:48 | #26 |
Registered User
Join Date: Sep 2017
Location: birmingham, uk
Posts: 548
|
@jolly11 from what I saw it's terribly unplayable in that youtube video, however saying that TF328 may help a bit. And hopefully, we get some kind of vampire 2 for the cd32. Early days yet we could all be playing it on a cd32 at full speed one day :P
|
20 September 2017, 22:41 | #27 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,539
|
I'll see if I can get it sorted out in the next few days.
I've zoned a weird curiosity when I was poking around, there's actually abandoned AMOS port of DOTT (Only a room or two I think). |
01 October 2017, 14:26 | #28 |
Registered User
Join Date: Oct 2007
Location: Mars
Posts: 183
|
any news?
|
02 October 2017, 01:09 | #29 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
|
02 October 2017, 02:53 | #30 |
Registered User
Join Date: Sep 2017
Location: birmingham, uk
Posts: 548
|
@novacodeer I'll give it a try, you got a link ? Thanks mate.
|
02 October 2017, 02:59 | #31 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
http://aminet.net/package/game/misc/ScummVM_AGA_030
I've no idea how much FASTRAM it needs (the readme states 32MB but that was just a guess) Quote:
A better speed-up is to stop the screen getting redrawn every time the mouse cursor moves, I had a plan to use a Bobby to drawn the cursor and skip a ton of screen updates but never got around to trying it. Last edited by NovaCoder; 06 October 2017 at 01:54. |
|
04 October 2017, 11:45 | #32 |
Registered User
Join Date: Sep 2017
Location: birmingham, uk
Posts: 548
|
Nova appreciate your message I hope to try it soon and please do your optimizations I'm sure others here would appreciate that in order for her to run more Smoothly .
Chris |
04 October 2017, 16:08 | #33 | |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,644
|
Quote:
Hopefully you find time to try to implement it I think the game doesn't run so bad if you consider all other Lucasfilm adventure games like Indy 4! A little push might be all it needs to be acceptable. |
|
04 October 2017, 19:57 | #34 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,881
|
Actually plays alot better and faster for CD32 users with FastRAM using the alpha Earok made.
|
05 October 2017, 03:06 | #35 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,539
|
@Amigajay do you still have a copy of that alpha..? If so, could you please upload it for Jolly? Cheers.
@NovaCoder brilliant idea re: mouse cursor |
05 October 2017, 12:07 | #36 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,881
|
I've uploaded it to the zone.
|
05 October 2017, 13:02 | #37 |
Targ Explorer
|
I know its not a real CD32 and I can run it in SCUMMVM but I had to test... With RUNinUAE CD32 on my AmigaOne X1000. It is super fast! I was expecting a crawl fest, but it is absolutely amazing!
Certainly running at least twice as fast as is needed... I am now looking for the speed controls. Keep hitting F10 and quitting Brilliant job. Definitely going to try it if I ever get myself a TF328. |
06 October 2017, 14:55 | #38 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,644
|
That is really fast indeed, the game runs as fast/slow as Indiana Jones And The Fate Of Atlantis, which is amazing!
The only issue is still the mouse pointer. If Novacoder could look into that code, it would be perfect. I think if you fix that, you got yourself an amazing game! |
07 October 2017, 03:21 | #39 |
Registered User
Join Date: Oct 2007
Location: Mars
Posts: 183
|
when I select the right code, the game freezes on my unexpanded cd32
|
03 May 2018, 08:44 | #40 | |
Registered User
Join Date: Aug 2016
Location: FRANCE
Posts: 375
|
Quote:
have a nice day ! cheers jean. [ Show youtube player ] Last edited by thairacerjp; 03 May 2018 at 09:01. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Day of the Tentacle AGA | NovaCoder | project.Amiga Game Factory | 216 | 20 August 2023 04:35 |
Day of the Tentacle and ScummVM | Picard | support.Games | 15 | 27 December 2007 21:11 |
Day of the Tentacle | DamienD | request.Old Rare Games | 25 | 18 May 2007 17:41 |
Day of the tentacle | frikilokooo | project.Amiga Game Factory | 50 | 19 March 2007 00:28 |
Day of the Tentacle | alexh | HOL data problems | 3 | 28 June 2005 14:58 |
|
|