21 June 2008, 00:12 | #1 |
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Worst copy protection?
Ok, so from memory...
Worms code sheet - faint silverish lettering on a shiny black card thing. F19 Stealth Fighter - Identify this plane from 20 - 30 blinking drawings! JetStrike - page 1, paragraph 78, 3rd sentence, word 3 Argh, so what was the most annoying form of copy protection you came across for those of us who bought the genuine article of course |
21 June 2008, 00:16 | #2 | |
Amiga Tomcat
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I hated the ship recognition in Silent Service And the bike specifications in one of the motor bike games - Honda RF I think Dave G |
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21 June 2008, 00:16 | #3 |
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I remember that Powermonger had this 'identify the island' copy protection. You had to flip through all the pages of the manual to find the correct one. Really annoying!
The best part of it was I didn't like that game very much back then and sold it to a friend of mine Edit : Just looked it up and it wasn't that bad. You were given a range of pages to look at, but still it was annoying Last edited by TCD; 21 June 2008 at 00:21. |
21 June 2008, 00:18 | #4 | |
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21 June 2008, 00:22 | #5 |
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Oh yes, code wheels. Monkey Island had one iirc.
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21 June 2008, 00:23 | #6 | |
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21 June 2008, 00:24 | #7 |
move.l #$c0ff33,throat
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Hands down the most annoying copy protection I ever experienced was the one of Elite II - Frontier. Countless times it asked you to "Enter word xxx, page yyy". Bloody annoying and for me a classic example of copy protection overdone.
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21 June 2008, 00:30 | #8 |
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21 June 2008, 00:49 | #9 | |
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Still have my original games..... will never part... |
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21 June 2008, 00:58 | #10 |
Thalion Webshrine
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The subliminal copy protection in Lotus Turbo Challenge II by Barry Leech.
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21 June 2008, 01:00 | #11 |
move.l #$c0ff33,throat
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21 June 2008, 01:04 | #12 |
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What was the protection like? I never owned an original copy of that game.
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21 June 2008, 01:08 | #13 |
move.l #$c0ff33,throat
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21 June 2008, 01:15 | #14 |
HOL/FTP busy bee
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It's sample 1F in the title track and it's pretty hard to hear what he sais Really a nice one. A really funny one was in Pinball Dreams. There was a track where a sample was named 'Thanks for ripping this crappy tune' or something alike
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21 June 2008, 01:18 | #15 | |
move.l #$c0ff33,throat
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Haha nice one, didn't know about that sample in Pinball Dreams. |
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21 June 2008, 01:23 | #16 |
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21 June 2008, 10:52 | #17 |
Gets there in the end...
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The code sheets for Alien Breed 3D II were well annoying. Black letters on black paper. Grr. Not a good idea for a game best played in the dark!
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21 June 2008, 11:28 | #18 |
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Elvira I recipes (a scribbled card in different colours that you need to exclude with a coloured plastic, i seem to recall)
and Ishar spells: you found that the game had that kind of copy protection only after you were well in the middle of the game. :/ |
21 June 2008, 19:37 | #19 |
Coder/webmaster/gamer
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Bard's Tale 3 springs immediately to mind, annoying multi-codewheel.
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21 June 2008, 20:12 | #20 |
Oh noes!
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The Ultima games, by Ultima 7 I'd memorized the number of mandrake roots, runes and other stuff in enough games to get by the copy protection without using the manual.
Still, all of these copy protections don't even come close to todays crap: Mass effect Install game, enter license key, game crashes Reinstall poke back and forth , just to make sure, some crashes. Change PC, to new PC, game won't install: to many installs (Grab cracked copy: Installs, no problem) |
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