14 December 2020, 22:09 | #181 |
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Blasphemy!
How worse Amiga can emulate better Amiga? No Amiga can emulate best Amiga (CD32), not even A4000/060. Not even my Intel i7 can do that, nor the Nasa computers And yes, I've been ironic. This reminds me of Sega "blast processing" myth. |
14 December 2020, 22:19 | #182 | |
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It's not going to work because all those games are using Rob Northen hardware banging akiko CD access Is it really a problem? nope since whdload does a better job with those (except maybe for Lotus with the CD intro...) The only games worth it would be my recent CD32 sfx+CD audio conversions, since it's also using hardware banging and won't run on a non-CD32. |
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17 December 2020, 17:13 | #183 | ||
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This was your first post to me. It does sound like you called me a newb! Quote:
Someone stole your Amiga from your house? That's horrible. Did they take any games too? |
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17 December 2020, 17:18 | #184 | |
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That is true - about the CD32 being so good - that no other Amiga can emulate it though. They all want to try though Blast processing was meant to refer to the DMA which is much faster than the SNES's. I guess DMA is a kind of blast processor when you think about it. CD32 has a blast processor built in to AKiko chip in that case - as well as 32 Bit Power. |
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17 December 2020, 18:09 | #185 |
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The CD32 certainly would have been the best Amiga for gaming if games have been made for it. But it has been seen as a A1200 with a CD drive. Akiko was not used at all.
Wich app or game use the CD32 hardware at it's maximum and that a A1200 with CD drive can't do ? None i think. Games with Rob Northen Akiko CD access surely could have been run on a A1200 if a standard CD access was programmed, without a performance hit. As said elsewhere, with a 030+fpu and fastram, surely CD32 games could have been a little more ambitious When Atari has done the Jaguar, they don't have put a Falcon in a console case, they have made new hardware. The CD32 is a refurbished A1200 with a CD drive The CD32 is the most practical amiga, but not the best for me Last edited by Rochabian; 17 December 2020 at 18:36. |
17 December 2020, 18:24 | #186 | |
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17 December 2020, 18:32 | #187 |
PSPUAE DEV
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17 December 2020, 18:49 | #188 | |
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That's unfair saying "what game uses CD32 at it's maximum?" because we only ever got the first wave of games for it. I think if you look at Guardian you see game using maybe at most 60% of the CD32's power - there was a lot more to come. Also imagine if the cD32 had been very successful and then Commodore released a FAST mem memory upgrade - and sped the console up by a huge amount. Maybe this was the real reason for the Chip-mem only approach - to give the console a power boost in later years. Consoles like the Saturn and N64 both used memory enhancement add-ons. One of N64's best games - Perfect Dark is nowhere near as good without the expansion pak I agree Jaguar is a new console but it has a lot of flaws too including a bugged CPU. You need some crazy workaround to get around it. For me the best Amiga-that-wasn't-hardware is the Atari Lynx (also designed by the Amiga designers). I think Commodore didn't really put 100% into making a console - it was more an opportunity. As evidenced by the cheap case and A1200 + CD Drive architecture. Still the best Amga tho |
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17 December 2020, 18:52 | #189 |
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17 December 2020, 19:10 | #190 | |
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But on launch in 93-94, it was a deception for me, it has been my last console before moving to PC. Perhaps with a boosted A1200, I would have been less disappointed |
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17 December 2020, 19:16 | #191 | ||
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Awwwww man and you were doing so well. Nothing wrong with Willy Biemish. I was a big fan of Sierra and Dynamix. Had loads of big box versions of their games. Willy and Red Baron were my treasures. Quote:
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17 December 2020, 19:22 | #192 | |||||||||||
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It seems like one of two things are happening here: either you're imagining things in some sort of bizarre persecution complex arising from people pointing out flaws in your beloved machine, or people are genuinely having a go at you because of your attitude of not accepting criticisms or entertaining the idea that your opinions are just that, is annoying them. I can't see any other possibilities here - on the whole, people aren't abused simply because they have a CD32 that I've seen, and I've been in the Amiga community for 25+ years without a break. Other than from trolls (which can be discounted on that very fact), if someone is receiving abuse, it's more likely that they've brought it upon themselves. Quote:
But for pig-iron, I took a save file from each of those games at random from my setup. Using 7zip, which is a pretty good compression routine by modern standards, those three files add up to around 70KB. Seventy times too much for the CD32, and that's with a good compression routine. The smallest of those, the Frontier save, is around 17KB compressed. Incidentally, it was only 18KB uncompressed, which would suggest the data was already pretty well compressed. Quote:
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So I do have to ask directly: Are you being serious with all this? The CD32 definitely has some benefits, but it also has some significant drawbacks, and ignoring some criticisms or filling gaps with what-iffery instantly undermines any point you think you're trying to make. |
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17 December 2020, 21:49 | #193 |
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The only way we are going to solve this is with a challenge....a ‘make a game’ challenge. Whoever makes the best game wins. No comebacks after that.....Ready.....Go.....??
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18 December 2020, 05:39 | #194 | ||
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But Commodore put a full expansion bus connector on it, and room inside the case so you could expand it when doing so became economic. Now that it is you have the machine you wanted, so that means it is the best! And will continue to be while even more powerful expansions are made for it. Commodore designed it this way on purpose. What other contemporary console can match it? Quote:
BTW which PC did you get, and how much did it cost? |
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18 December 2020, 08:09 | #195 |
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A port of Ordyne on the CD 32 from the arcade would have been possible? (included rotations) If so CD32 would be the best amiga else nope...
[ Show youtube player ] |
18 December 2020, 11:20 | #196 | |
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For some reason you seem to be in this self created bubble of Amiga sub-class with an "us and them" attitude. Your thread appears to be aimed at causing friction instead of discussion so excuse me if I've offended or insulted you but you deserve it. Perhaps if the your thread title was "Is the CD32 the best Amiga platform?", and came up with reasonable arguments about why YOU think it is then you'd get different responses. The CD32 isn't the best Amiga - for reasons I have given, it's my opinion, I think the A1200 is the best Amiga but I don't go whinging like a pussy when people say the A500 is the best Amiga. I simply take it on the chin, and so should you. |
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18 December 2020, 11:36 | #197 | |||
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Edit: I just read chb's post. Apparently it's even worse than I thought. Akiko's C2P goes across the chip memory bus three times. That's not good. Quote:
Case in point: both the SNES and the Mega Drive have much slower DMA than an OCS Amiga, yet can handily outdo it in terms of how many objects they can throw around on screen etc. Obviously, DMA can be very useful and it is a key element of why the Amiga performs like it does - but just like you pointed out when talking about compression: it's not magic. Edit: I want to clear something up here, as this is probably a bit confusing otherwise to those who know the specs of the consoles. The DMA speed in the SNES/Mega Drive is slower in that generic DMA memory transfers are slow (i.e. move/copy this block of memory there). They're quite a bit faster for the specialised stuff like GFX chip access to VRAM for sprites & tiles. However, on consoles those types of DMA are usually not called DMA, which is a convention I also used. Last edited by roondar; 18 December 2020 at 12:28. |
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18 December 2020, 12:11 | #198 |
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Just for the sake of completeness in an honestly quite bizarre thread: Akiko cannot use DMA for chunky-to-planar conversion. Its DMA capabilities are limited to data transfer from the CD-ROM (which is a nice feature, but rather less relevant for most games, as they do not support loading during gameplay). For c2p chunky data has to be written to some Akiko registers, then read back as planar data and finally written to chip RAM - all solely by the CPU. There's zero DMA involved.
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18 December 2020, 12:43 | #199 |
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without DMA, CD loading would be even slower so it's a must have. Yes, apart from that the DMA of the CD32 is the same as the A1200: paula, gary...
And CD audio playing during gameplay doesn't need DMA since there's no memory transfer. The audio data is directly fed to the audio output and mixed with paula output. The machine just issues order like play, pause, stop, set track... (not even set volume...) AKIKO is overrated since forever (maybe because it's less documented than other amiga chips). |
18 December 2020, 13:14 | #200 |
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