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Old 12 December 2009, 00:23   #1
copse
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AmigaDOS rendered images

Hi,

One of the things that really impressed me, was seeing images rendered using characters in the AmigaDOS console.

Check [ Show youtube player ]. I captured these cracker greetings that were displayed before the Pools of Darkness started up.

Does anyone know of any other uses of console image rendering like this?

Cheers..
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Old 12 December 2009, 00:45   #2
Leffmann
 
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[ Show youtube player ]
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Old 12 December 2009, 09:16   #3
copse
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Quote:
Originally Posted by Leffmann View Post
[ Show youtube player ]
I am more interested in the pixel resolution images done via ANSI codes, but that's still very interesting to see. It reminds me of DOS by Andromeda:

[ Show youtube player ]

DOS clearly wasn't done with ANSI codes, and given the refresh rate and speed of drawing in the movie you linked to, it is very unlikely it uses them either.
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Old 12 December 2009, 10:44   #4
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No they're definitely not ANSI drawn, I just thought someone might find the demo interesting.

Most of these ANSI screens were found in cracked games and on collection disks. If one had the patience to scower many cracked games then Planet Emu would be the place to go. (if the game uses a boot loader and starts up right after inserting the disk you can skip it, as it needs to boot into the CLI to display the ANSI)

IIRC there were also a few tools which converted IFF pictures to ANSI code sequences.
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Old 15 December 2009, 22:40   #5
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Those were usually linked in front of exe files..

Quite an interesting technique, again something very particular to the Amiga. :-)
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Old 03 January 2010, 23:39   #6
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I did something like this not too long ago for my slideshow disk.

Its a "type" command in the c folder.

If you use a IFF2ANSI converter you can actually convert 2 color IFF pictures to this kind of ANSI rendering.

But that DOS demo, i think it captures the workbench screen to Memory. and just overlay graphics?

Ill try to make a disk with the English Amiga Board logo in ANSI just as an example. I'll make an ADF.
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Old 04 January 2010, 11:25   #7
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Here is an example ADF i made with this particular "Type" command.
It features the English Amiga Board Logo, converted to 2 colors with Photoshop and then converted to ANSI using IFF2ANSI on the Amiga which can be found on www.aminet.net.

Note that this Type command looks weird on Amiga1200. Run this ADF in A500 mode for best results.
Attached Files
File Type: zip EAB.zip (634.2 KB, 131 views)
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Old 04 January 2010, 23:07   #8
a4k-oerx
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Wink IFFtoCON 1.2 with Asm-sourcecode!

Find attached a very old version of these kind of tools, from 1991, IFFtoCON with Asm-sourcecode!

Has many options, can remove border or portect image
from scrolling up, different color-search-depths etc.

Might need some final touch from an experienced asm-coder, output of
some error texts seems to have missing buffer-end or similar (please re-upload here, if you fix it).

Have fun!

Use a basic 80 columns bootable disk (like above EAB.ADF) and try the supplied examples/testfiles:

Quote:
Type V1.2.CON
Type INFO.CON
Type SEC.CON
Screenshots and original IFF files before conversion are supplied as well...

Important note: The used "Type" command is not custom but from a standard WB 1.3 C: folder!
Attached Thumbnails
Click image for larger version

Name:	IFFtoCON_1.2_002.png
Views:	281
Size:	7.5 KB
ID:	23865   Click image for larger version

Name:	IFFtoCON_1.2_003.png
Views:	223
Size:	3.9 KB
ID:	23866  
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File Type: 7z IFFtoCON.7z (38.5 KB, 154 views)

Last edited by a4k-oerx; 23 October 2010 at 18:21.
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Old 04 January 2010, 23:20   #9
trackah123
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Hey thanks! really cool.

I am no coder tho, i dont know any ASM or programming.
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Old 09 January 2010, 08:58   #10
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Nice. These are dependent on your topaz.font by the way, some of these old ansi bitmaps break up in 2.0 and newer.

There are probably newer converters that are able to produce 2.0 compatible pictures. :-)
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Old 09 January 2010, 11:55   #11
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And what if you use the kick 1.3 Topaz.font in kick 2.0 and higher?
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