07 March 2012, 19:19 | #1 |
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Scaling in RTG modes
Is there any way to get WinUAE to scale the display when using RTG modes? I tried various filter options and none seemed to affect RTG modes.
If it's not currently possible, a suggestion: for small-enough RTG modes, add an option to double the output size, similar to how 320x200/256 native low-res can be doubled. Otherwise a 320x200 RTG screen can look pretty small. |
07 March 2012, 19:22 | #2 |
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Expansions panel has basic option that scales to full screen + aspect ratio correction.
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07 March 2012, 20:46 | #3 |
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Ah okay, thanks for that.
It would still be handy to have an integer-scaling or doubling option for RTG modes though. (Example: user has a crosshatch pattern on WB screen which looks bad when non-integer scaled. Runs program that uses 320x200 RTG screen. Needs to change WinUAE scaling on loading the program, and on exiting to get WB looking correct/nice again.) |
07 March 2012, 21:02 | #4 |
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No one have asked..
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08 March 2012, 15:57 | #5 |
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Probably most emulated Amiga setups use native modes for low-res screens. But at least with the AROS ROM, low-res screens use RTG modes by default, meaning everything suddenly looks really small when a low-res screen opens.
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