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Old 20 January 2019, 02:20   #1
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Join Date: May 2004
Location: UK
Posts: 217
Entry: A Highly Realistic Simulation of Space Joyriding

A Highly Realistic Simulation of Space Joyriding


Original concept:
Erm, kind of. It's a sort of port of a Flash game I made a few years ago of the same name.

Expected game size:
How long is a piece of string? It's a score attack game. Initially each game will last a matter of seconds, and as you get used to the controls maybe 2-3 minutes.

Team members (Real or forum names):

Targeted spec:
2Mb ECS 020

Tools to be used:
  • AMOS Pro
  • Deluxe Paint IV
  • Cosmigo Pro Motion
  • OctaMED

Description of game:
Your spaceship cannot stop. You get points by flying close to asteroids but lose a life if you hit one. Imagine Asteroids, but with no guns and your throttle is stuck on. It plays like that.

Other notes:
I wasn't sure if I'd enter anything, but after a bout of insomnia while ill I ended up starting this. Hopefully I'll finish, although life is very busy right now. I'm developing on my A600 68030 and just having fun with it. With a bit of luck I'll optimise for A500 after the deadline, but I certainly won't have the time to aim for that spec before the end of February.
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