English Amiga Board


Go Back   English Amiga Board > Coders > Coders. Contest

 
 
Thread Tools
Old 25 May 2018, 15:06   #61
kriz
Junior Member
kriz's Avatar
 
Join Date: Sep 2001
Location: No(R)Way
Age: 38
Posts: 2,677
Some good stuff coming out in the coming months, support the guys making stuff !!!
kriz is offline  
Old 25 May 2018, 15:13   #62
britelite
Registered User
 
Join Date: Feb 2010
Location: Espoo / Finland
Posts: 772
Quote:
Originally Posted by WayneK View Post
To paraphrase pouet.net "make a game about it", don't just talk about all the things that are preventing you from doing so
I'm happy even if people only make a demo about it
britelite is offline  
Old 25 May 2018, 17:09   #63
Steril707
Tigerskunk!

Steril707's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 1,910
I am happy about anybody creating something for the Amiga.

Be it pure ASM, AMOS, Blitz, Backbone, Red Pill, whatever.
If it's something you can play, and enough people have the right config to do so, why give a fuck about how it was made?

If you are doing some kind of compo though, you need defined specs.

OCS/ECS 521k+512k
AGA (with basic 1200 specs)
and
"WILD" (any classic Amiga config is allowed, even Vampire)

I don't want to compete with my OCS/ASM-thing against somebody creating a game for 68060 and RTG.
Steril707 is online now  
Old 25 May 2018, 17:32   #64
Cobe
Registered User

 
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 38
Posts: 825
Backbone/Redpill shouldn't be banned but have its own category.
Cobe is offline  
Old 25 May 2018, 17:34   #65
Aladin
Registered User
 
Join Date: Nov 2016
Location: France
Posts: 573
minimum config: 68030+8Mo Fast. if it allows to have better game even without optimization

Pong on Steam need a i3 not a 8086
Aladin is offline  
Old 25 May 2018, 17:42   #66
E-Penguin
Banana

E-Penguin's Avatar
 
Join Date: Jul 2016
Location: Darmstadt
Posts: 1,017
Quote:
Originally Posted by Cobe View Post
Backbone/Redpill shouldn't be banned but have its own category.
Totally agree!

I'm currently getting to grips with Blitz and the programming aspect is fine but the Amiga-isms are hard to get one's head round. Palettes and bit planes are a bit of a leap for someone used to DirectX and Java.
E-Penguin is offline  
Old 25 May 2018, 18:09   #67
Cobe
Registered User

 
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 38
Posts: 825
Quote:
Originally Posted by E-Penguin View Post
Totally agree!

I'm currently getting to grips with Blitz and the programming aspect is fine but the Amiga-isms are hard to get one's head round. Palettes and bit planes are a bit of a leap for someone used to DirectX and Java.
I wasn't used to anything The only "coding" before Blitz I ever did was as a kid on C64 in Basic. So..anyone should try.
I started with Blitz a year ago. Here's a "demo" I did in Blitz few months ago, checking plausibility for a game that might or might not happen in future...
[ Show youtube player ]
Cobe is offline  
Old 25 May 2018, 18:18   #68
Samurai_Crow
Total Chaos forever!

Samurai_Crow's Avatar
 
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 46
Posts: 1,622
Send a message via Yahoo to Samurai_Crow
Quote:
Originally Posted by Aladin View Post
minimum config: 68030+8Mo Fast. if it allows to have better game even without optimization

Pong on Steam need a i3 not a 8086
Only for one category of the compo: the "Wild" category. If you can do it with less, that's even better.
Samurai_Crow is offline  
Old 25 May 2018, 18:19   #69
E-Penguin
Banana

E-Penguin's Avatar
 
Join Date: Jul 2016
Location: Darmstadt
Posts: 1,017
That is awesome if somewhat motion sickness inducing
E-Penguin is offline  
Old 25 May 2018, 18:33   #70
hitchhikr
Registered User

 
Join Date: Jun 2008
Location: somewhere else
Posts: 430
MSXDev 2018 have two categories this year: http://www.msxdev.org/msxdev18-rules/
Maybe something like that could be done for the Amiga ?

I'm all for a competition of games that run only on a 68000 and 512k of memory.
hitchhikr is offline  
Old 25 May 2018, 18:33   #71
Aladin
Registered User
 
Join Date: Nov 2016
Location: France
Posts: 573
That everyone finds pleasure to program, that everyone finds pleasure to play. No matter the details. This is the main, long life to the amiga and all those who make it live.
Aladin is offline  
Old 25 May 2018, 18:39   #72
Cobe
Registered User

 
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 38
Posts: 825
You guys got me in the mood to share some things I kind a kept partially secret for not some obvious reason.
Here's Pong I made fairly quick for the retro meeting we had here last weekend. And it works on A500.
[ Show youtube player ]

So my bottom line is Try Blitz Basic!
Cobe is offline  
Old 25 May 2018, 19:42   #73
Shatterhand
Warhasneverbeensomuchfun

Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 37
Posts: 3,437
Quote:
Originally Posted by hitchhikr View Post
MSXDev 2018 have two categories this year: http://www.msxdev.org/msxdev18-rules/
Maybe something like that could be done for the Amiga ?

I'm all for a competition of games that run only on a 68000 and 512k of memory.
Give us 1mb at least please?

MSX Dev works with prizes, with the community donating money for prizes. Anyone thinks this would be feasible within the Amiga comunity ?
Shatterhand is offline  
Old 25 May 2018, 19:57   #74
Samurai_Crow
Total Chaos forever!

Samurai_Crow's Avatar
 
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 46
Posts: 1,622
Send a message via Yahoo to Samurai_Crow
All of this talk about hardware variants has me thinking there should be a standard scoring rubric where part of the final score is judged by how effectively the hardware was used. If higher specs were used effectively then it will not hinder the score.

A better use of the category system would be action games vs. strategy games and possibly other genres. There will be a second rubric for genre specific ratings.

There should be a reusability quotient for using libraries or engines but this will be tempered by the hardware usage quotient. An example of good use of Graphics.library instead of reinventing the OS functions with hardware banging would be an example of the software utilization quotient. Using Backbone will be like pushing a car with a wet noodle as an example of poor software utilization.

Does this sound more fair?
Samurai_Crow is offline  
Old 25 May 2018, 20:07   #75
Steril707
Tigerskunk!

Steril707's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 1,910
That sounds a bit too complicated and subjective, I think...

I think three categories and people voting in each one are good enough...
Steril707 is online now  
Old 25 May 2018, 20:14   #76
Samurai_Crow
Total Chaos forever!

Samurai_Crow's Avatar
 
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 46
Posts: 1,622
Send a message via Yahoo to Samurai_Crow
Quote:
Originally Posted by Steril707 View Post
That sounds a bit too complicated and subjective, I think...

I think three categories and people voting in each one are good enough...
Maybe so. I was thinking of AmigaE and Modula2 for reusability because it would make future competition better due to better tools and libraries existing.
Samurai_Crow is offline  
Old 25 May 2018, 21:15   #77
Shatterhand
Warhasneverbeensomuchfun

Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 37
Posts: 3,437
3 categories

1) OCS/ECS 68000 1mb
2) AGA 68020 2mb
3) Whatever the heck you want to use

and I still think maybe 1) and 2) could be the same category.

Thing is, would anyone like to organize such a thing? I wouldn't do it as I would prefer to develop something for it
Shatterhand is offline  
Old 25 May 2018, 21:22   #78
DamienD
disengaged
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,597
Quote:
Originally Posted by Shatterhand View Post
3 categories

1) OCS/ECS 68000 1mb
2) AGA 68020 2mb
3) Whatever the heck you want to use
In my humble opinion this is absolutely perfect

Quote:
Originally Posted by Shatterhand View Post
and I still think maybe 1) and 2) could be the same category.
Disagree

Quote:
Originally Posted by Shatterhand View Post
Thing is, would anyone like to organize such a thing? I wouldn't do it as I would prefer to develop something for it
Did nobody read my earlier post?

It also answers your other question; people / Amiga shops / companies are willing to support / sponsor such a thing

Quote:
Originally Posted by Shatterhand View Post
MSX Dev works with prizes, with the community donating money for prizes. Anyone thinks this would be feasible within the Amiga comunity ?
DamienD is offline  
Old 25 May 2018, 21:27   #79
hitchhikr
Registered User

 
Join Date: Jun 2008
Location: somewhere else
Posts: 430
Quote:
2) AGA 68020 2mb
Does this include the CD32 ?
hitchhikr is offline  
Old 25 May 2018, 21:30   #80
Samurai_Crow
Total Chaos forever!

Samurai_Crow's Avatar
 
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 46
Posts: 1,622
Send a message via Yahoo to Samurai_Crow
Quote:
Originally Posted by hitchhikr View Post
Does this include the CD32 ?
Sure! The Akiko should help some.
Samurai_Crow is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Furtum Sacrum, new Amiga game in development kikems Retrogaming General Discussion 87 01 March 2021 02:53
Amiga Game Development Contest - Prize Money DamienD Coders. Contest 49 16 April 2019 18:26
Amiga Game Development Contest - Looking for Judges Shatterhand Coders. Contest 22 01 March 2019 22:24
New Amiga Game in Development phase Amiten project.Amiga Game Factory 18 28 December 2015 19:55
DiscreetFX Sponsers a Retro Amiga Game Creation Contest starring "Hottie™ Pyromania Retrogaming General Discussion 30 06 November 2007 20:48

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 16:04.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
Page generated in 0.11449 seconds with 13 queries