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#81 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 776
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Quote:
+ and -for throttle M for Map P for Pause Return for change weapon system Fire for erm..... firing B is for Ground targets Not sure how to cycle Air Targets Does that make sense? |
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#82 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 49
Posts: 5,089
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okay, any choice of keys is detrimental to the other keys anyway. But yes, it makes sense. Maybe I wouldn't map pause for that game if there's any other in-game key that can be usefully mapped instead since you need the keyboard anyway.
thanks for the advice & the quick manual. Guess what? the TFX.040 executable has symbols in it. I love when it happens ![]() Code:
MOVE.L D6,D1 ;048ac: 2206 BSR.W @gbasedCollisions ;048ae: 610067ae ADD.W D0,D4 ;048b2: d840 MOVE.L D7,D0 ;048b4: 2007 MOVE.L D5,D1 ;048b6: 2205 BSR.W @sceneryCollisions ;048b8: 6100fb30 MOVE.L A5,(-12918,A4) ;048bc: 294dcd8a ADDQ.W #4,A7 ;048c0: 584f MOVE.W D4,D0 ;048c2: 3004 MOVEM.L (A7)+,D4-D7/A5 ;048c4: 4cdf20f0 RTS ;048c8: 4e75 @WPcraftAttackedByMissile: MOVEM.L A3/A5,-(A7) ;048ca: 48e70014 MOVEA.L A1,A3 ;048ce: 2649 MOVEA.L A0,A5 ;048d0: 2a48 MOVEA.L A5,A0 ;048d2: 204d MOVEA.L A3,A1 ;048d4: 224b BSR.W @planeAttackedByMissile ;048d6: 61002e82 MOVEM.L (A7)+,A3/A5 ;048da: 4cdf2800 RTS ;048de: 4e75 @WPcraftSafeFromMissile: MOVEM.L A3/A5,-(A7) ;048e0: 48e70014 MOVEA.L A1,A3 ;048e4: 2649 Last edited by jotd; 25 December 2020 at 01:44. |
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#83 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,979
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Well done
![]() Will this whdload work without an FPU so that I can play it on my MiSTer FPGA? |
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#84 |
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Join Date: Dec 2004
Location: FRANCE
Age: 49
Posts: 5,089
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the "TFX" executable doesn't need a FPU only a 68020. So basically yes.
A luck that devs released that version, it's like they could predict that in the future there would be super fast 68020 clones without FPU ![]() |
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#85 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 776
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#86 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 49
Posts: 5,089
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yeah that's a good thing. But it doesn't run. music plays and black screen.
no biggie, probably fixable FPU version runs on whdload now ![]() |
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#87 | |
disengaged
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,522
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Quote:
I've put the only 3 game exes you'll need in The Zone! for you jotd ![]() |
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#88 |
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Join Date: Dec 2004
Location: FRANCE
Age: 49
Posts: 5,089
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thanks you already provided them DamienD
I meant: TFX runs in 020, TFX.FPU needs FPU + 020 and TFX.040 requires 68040 .slave close to release Last edited by jotd; 25 December 2020 at 22:16. |
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#89 |
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Join Date: Dec 2004
Location: FRANCE
Age: 49
Posts: 5,089
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okay, releasing a beta (see the zone)
if someone has icons, or the CD image of the CU amiga so I can create a proper installer (just for closure)... share |
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#90 |
Lemon Curry ?
![]() Join Date: Sep 2004
Location: Denmark
Age: 46
Posts: 3,663
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CD is available on the ftp
http://grandis.nu/eabsearch/search.p...=cuam10&limit= |
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#91 |
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Join Date: Dec 2004
Location: FRANCE
Age: 49
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thanks. BTW I had a more thourough look into the "beta" executables provided afterwards.
All of them are completely bogus, and it appears that the relocation info is broken, which makes the OS reloc bogus offsets, and corrupt the program (also forgets to reloc at some locations). If anyone is an expert at fixing hunks, we could possibly rebuild proper executables that work, with fixed features. (the best way would be to get hold of source code but I don't think that it's going to happen ever) when disassembling 'tfx.strip' (68040 updated version) IRA issues those warnings (I saw them in other progs that work but still, I've seen program corruption when program is loaded) Code:
Watch out: prgcounter(0004c3be) > nextreloc(0004c3bc) Watch out: prgcounter(0004c3c0) > nextreloc(0004c3bc) Watch out: prgcounter(0004c3c2) > nextreloc(0004c3bc) Watch out: prgcounter(0004c3c6) > nextreloc(0004c3bc) |
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#92 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 776
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502 Bad Gateway
nginx There's been a lot of that today. Hi Jean-Francois, I had some success and some confusion. ;-) I tried unsuccessfully to get the version labeled 040 to work. There is the CU Amiga version (TFX.040) but that doesn't work. But the filesize you mentioned in the notes is the same as the TFX.??? file that I had archived, so I renamed that TFX.040 - but it didn't work either. When you launch WHDLoad, I noticed it gives the 040 option as "TFX_040" with an underscore, like the text files in the CU archive. Is that deliberate? When I tried the 020 version, it just worked fine, but I could not get the quit to work, which worked before I'm sure. Not a problem though, as the game allows you to quit to AmigaDOS. By the way, I have just bought a copy of the pc game on Ebay with full instructions, so that may provide some additional help. :-) |
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#93 |
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Join Date: Dec 2004
Location: FRANCE
Age: 49
Posts: 5,089
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TFX.040 should be selected by default on a 68060. Now I'm not sure if it's not using FPU instructions that aren't implemented on a 68060. What happens? not starting?
TFX.FPU: notice that the quitkey is set to "k" not num * or whatever rightmost upper key there is, because that particular key is used... changed the "_" to "." now |
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#94 |
Registered User
![]() Join Date: Aug 2013
Location: Marseille / France
Posts: 302
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Nothing run in my Amiga1200 with Blizzard 030.
![]() I have unpacked the hdf version in a drawer named data, but maybe this isn't the way to do it properly. Merci pour le boulot en tout cas ! |
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#95 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 776
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With the original CU TFX.040 I get a message saying the data/diskfiles are damaged or it is unsupported. With the TFX exe that I had archived (599152 bytes) renamed to TFX.040: Exception line 1111 emulator ($402C) etc etc
Last edited by Angus; 26 December 2020 at 19:19. |
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#96 |
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Join Date: Dec 2004
Location: FRANCE
Age: 49
Posts: 5,089
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it's probably because the 68040 version uses FPU instructions that 68060 doesn't support anymore, which explains that 68060 users get more speed when running from DOS with oxypatcher on.
But whdload doesn't support those unimplemented 68040 FPU instructions (yet). That would be the first game where this is needed. So right now, I'll select the FPU version (68020) when a 68060 is present. I suspect that implementing those FPU instructions isn't going to be a piece of cake. And since Oxypatcher is still sold/copyrighted/without source code, we'd have to start from scratch... Maybe Bert is interested. |
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#97 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 776
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What I did: Create an empty TFX directory. Make a directory in that, called DATA. Put your original TFX installation into DATA. Put JFF's slave etc into TFX. That should do it. Is your WHDLoad exe very old?
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#98 |
Lemon Curry ?
![]() Join Date: Sep 2004
Location: Denmark
Age: 46
Posts: 3,663
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I've zoned a beta preinstall for folks having problems installing it.
It runs fine on my 030 setup with the default exe, the other throws errors but that's because I don't use 040 or FPU, so that is to be expected. |
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#99 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 49
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there are a zillion executables out there. Some of which are broken... I wonder what tools were used to link the last beta versions that Charlie something shared.
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#100 | |
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Location: Marseille / France
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Quote:
![]() Anyway thanks to you all and to Jean François for everything ! |
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