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Old 28 August 2007, 01:53   #1
Psygore
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Exclamation Project-X WHD new slave

Here a new slave for Project-X which fixes 1 access fault in level 2, 2 accesses fault in level 3 and some snoopbug. Level 1 and 4 seem to be ok. Level 5 was not tested yet.
This slave uses only files, not diskfile. SPS #289 and #886 versions are supported.
To extrat the files from disk, create a data dir, open a CLI and type:
xadunfile Disk.1 DIMG data/
xadunfile Disk.2 DIMG data/
xadunfile Disk.3 DIMG data/
xadunfile Disk.4 DIMG data/

You will get:
Code:
Directory of StatRam:data289
  ------rwed   165450  13-Mar-92 16:19:00  BNUS
  ------rwed   141592  07-Mar-78 23:50:37  ENDC
  ------rwed   183372  07-Mar-78 23:51:07  ENDF
  ------rwed   140866  13-Mar-92 16:25:47  LEV6
  ------rwed    22194  15-Mar-92 16:46:33  LPI1
  ------rwed    29646  08-Mar-78 00:12:51  LPI2
  ------rwed    21388  12-Mar-92 16:05:42  LPI3
  ------rwed    26964  08-Mar-78 00:13:00  LPI4
  ------rwed    20906  07-Mar-78 23:51:13  LPI5
  ------rwed    22450  07-Mar-78 23:51:18  LPI6
  ------rwed    98172  08-Mar-78 00:13:45  lv1c
  ------rwed   264642  08-Mar-78 00:14:29  lv1f
  ------rwed   121408  15-Feb-78 08:26:23  lv2c
  ------rwed   280776  15-Feb-78 08:27:22  lv2f
  ------rwed   102214  01-Jan-78 00:00:00  LV3C
  ------rwed   368866  01-Jan-78 00:00:00  LV3F
  ------rwed   101162  15-Feb-78 08:28:14  lv4c
  ------rwed   251180  15-Feb-78 08:29:10  lv4f
  ------rwed    71526  15-Feb-78 08:32:34  lv5c
  ------rwed   254686  15-Feb-78 08:33:38  lv5f
  ------rwed    11624  16-Mar-92 11:25:49  lvdc
  ------rwed   111074  16-Mar-92 11:26:18  lvdf
  ------rwed    32088  15-Feb-78 09:01:46  main
  ------rwed   121382  15-Feb-78 10:35:10  menu
  ------rwed    38572  07-Mar-78 23:52:19  NOMEM
  ------rwed    73740  15-Mar-92 16:48:15  OLDT
  ------rwed    92992  15-Mar-92 16:48:27  RAVE
 6233 Blocks, 3,170,932 Bytes used in 27 files
Attached Files
File Type: slave ProjectX.slave (1.3 KB, 171 views)
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Old 28 August 2007, 02:11   #2
Retro-Nerd
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I would like to test it, Psygore. But i need an invincible cheat for that game.

Edit: Can't install SPS #289 and #886 versions, i get a "checksum 880" error in WinUAE for both, after insert a disk. Could you upload a preinstalled version?

Last edited by Retro-Nerd; 28 August 2007 at 17:36.
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Old 28 August 2007, 04:08   #3
dlfrsilver
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just click repeatedly on cancel when you get the message, it will installs
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Old 28 August 2007, 04:13   #4
Retro-Nerd
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Quote:
Originally Posted by dlfrsilver View Post
just click repeatedly on cancel when you get the message, it will installs
I used KG's Disk.1-Disk.4 images from his packs, works fine.

Last edited by Retro-Nerd; 28 August 2007 at 04:38.
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Old 28 August 2007, 09:45   #5
Graham Humphrey
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Well I'll have to give this a go tonight - it may persuade me to give Project-X one last go for the compo

Thanks Psygore!
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Old 28 August 2007, 19:16   #6
mailman
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Psygore works fast. I have sent him bugreport on Sunday and here we have... I am going to give it a try.
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Old 28 August 2007, 19:40   #7
Bamiga2002
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Tis good news .
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Old 29 August 2007, 09:16   #8
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still crashing at same spot here.. access fault on lvl 2 (during the spinning orbs)
 
Old 29 August 2007, 09:31   #9
Graham Humphrey
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What setup do you use, VermillioN? If it's an 040 it doesn't bode well for me...
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Old 29 August 2007, 11:45   #10
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yup full 040/16mb/pIV
 
Old 29 August 2007, 15:32   #11
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Doesn't look good for me then, but I'll probably try it anyway.
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Old 30 August 2007, 01:36   #12
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Quote:
Originally Posted by Retro-Nerd View Post
I would like to test it, Psygore. But i need an invincible cheat for that game.
Here a new slave:
- F1 during the game for toggle on/off collision. Must be activated for each level.
- CUSTOM1=1 for select level 1-5 in menu

Of course if you cheat, no hiscores will be saved, but hiscores table will not be displayed.

Quote:
Originally Posted by mailman View Post
Psygore works fast. I have sent him bugreport on Sunday and here we have... I am going to give it a try.
Well, I have started before you sent it

Quote:
Originally Posted by VermillioN View Post
still crashing at same spot here.. access fault on lvl 2 (during the spinning orbs)
It should be fixed now.

Lots of change have been made into this slave, let me know if you find something wrong.
Attached Files
File Type: slave ProjectXb2.slave (1.9 KB, 170 views)
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Old 30 August 2007, 02:10   #13
Retro-Nerd
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Thanks for the new slave, will test the game on my 030 machine now.

Just played through the game. There were no crashes, but the last bombing level is a bit garbled with wrong colors and the music sounds messed before the level starts.

I couldn't see the end-sequence, it goes straight back into the titlescreen after the bombing. Then i used the level cheat, started at level 5 again and the end-sequence was shown.

Last edited by Retro-Nerd; 30 August 2007 at 03:16.
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Old 30 August 2007, 08:16   #14
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Wow psygore you do work fast..

Ok well now NOCACHE needs to be enabled otherwise the sound is bad.
I had a quick go, died, started a new game and it crashed whilst decrunching the level (power light flickering):
access fault ($7008)
PC = $9659E
word read = $F6000

I ran a simplified workbench startup without scalos etc running, and the game has not crashed yet. I made it to the 2nd level boss but was obliterated

note: since having to enable NOCACHE there is much more slowdown when the screen is busy.
 
Old 01 September 2007, 21:25   #15
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I couldn't fly to those balls so I can't tell if it works well. But I encountered Access Fault when flying the third ship and finishing level one. Flying second ship nothing such happens. Coincidence or a rule? Anyone can confirm? (My config: BPPC 040).

Last edited by mailman; 01 September 2007 at 22:39.
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Old 13 October 2007, 17:19   #16
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Thanks for your reports and sorry for the delay.

Here a new slave with some following adds/changes:

- slave requires 512k chipmem and 512k fastmem (unless you use expchip)
- instruction cache enabled
- empty dbf loops in soundfx play routine patched
- level 3 in sps886 has some sound speech corrupted ("guns" and "magma"), this has been fixed.
- Access fault fixed in level 3
- There is a version which level can be skipped with firebutton+esc. In next level, you will have power weapons in max but it can have some accesses fault when you select another weapon. That's fixed now.
- keyboard handler inserted, you can play the game with cursor keys, right alt for fire, right shift for 2nd fire.

It also supports X-Arcade joystick for real Amiga. To connect this joystick on your serial keyboard connector, you will need a pc keyboard interface and surely an DIN5 -> mini DIN6 adapter.
The X-Arcade joystick will run like on a PC, no driver needed. Here the keys to remap: up: keypad 8, down: keypad 2, left: left Amiga, right: right Amiga, fire: right alt, 2nd fire: right shift

Let me know if you find some/anothers problems.
Attached Files
File Type: slave ProjectXb3.slave (7.4 KB, 197 views)
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Old 20 November 2007, 20:35   #17
Retroplay
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Quote:
Originally Posted by Retro-Nerd View Post
I used KG's Disk.1-Disk.4 images from his packs, works fine.
I'm getting a wrong checksum in CDANG when extracting Disk.1
Should I just ignore that ?
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Old 20 November 2007, 20:47   #18
Psygore
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Quote:
Originally Posted by Retroplay View Post
I'm getting a wrong checksum in CDANG when extracting Disk.1
Should I just ignore that ?
Yep, this file is not needed.
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Old 20 November 2007, 20:52   #19
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Great, I'm off playtesting this puppy.
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Old 20 November 2007, 20:53   #20
Retro-Nerd
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Quote:
Originally Posted by Retroplay View Post
I'm getting a wrong checksum in CDANG when extracting Disk.1
Should I just ignore that ?
I installed it by myself some weeks ago, zipped & unpacked it and got the same CRC error.

Never tried this Beta 3, Project X is soo boring. Have you fixed the garbled graphics in the last bombing level, Psygore?
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