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Old 31 July 2007, 01:34   #61
Codetapper
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Quote:
Originally Posted by StingRay View Post
Message to Codetapper: I'd like to see a newbie coding the pango slave... That's all I have to say! Why didn't you do that one? Seeing that I'm a newbie and you are not? Got stuck in the blitter decryption?
I don't have the game, and anyway it was on DJ Mike's WIP list...

As for version checks:

Code:
lea     $xxxxx,a0
move.l  #$2c00,d0
move.l  _resload(pc),a2
jsr     resload_CRC16(a2)

cmp.w   #$1234,d0
bne     _wrongver
Standard code in most of my slaves, prevents crashes with unsupported versions or ones with corrupt files. And just remember I'm not the one getting coredumps posted in here about my installs!
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Old 31 July 2007, 01:53   #62
BippyM
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You two stop bickering.. you are both very able experienced coders

Does it matter who has the biggest mojo
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Old 31 July 2007, 01:56   #63
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You two stop bickering..
Would you please continue the petty bickering? I find it most intriguing.



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Old 31 July 2007, 19:30   #64
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I don't understand polish (except for Kurwa ;D).
Parafrazując więc Lindę Bogusia, "co wy kurwa wiecie o programowaniu?" zapytam!
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Old 31 July 2007, 19:31   #65
Graham Humphrey
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I thought this was the English Amiga Board?
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Old 31 July 2007, 19:33   #66
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Yes, there are many english words in the above post, really!
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Old 31 July 2007, 19:33   #67
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Nope it's the PAB from now on!
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Old 31 July 2007, 19:35   #68
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PAB? Sounds like a really nice place!
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Old 31 July 2007, 19:35   #69
Graham Humphrey
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Yes, there are many english words in the above post, really!
Yeah, in the bit you quoted
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Old 31 July 2007, 20:33   #70
StingRay
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Quote:
Originally Posted by Codetapper View Post
I don't have the game, and anyway it was on DJ Mike's WIP list...

As for version checks:

Code:
lea     $xxxxx,a0
move.l  #$2c00,d0
move.l  _resload(pc),a2
jsr     resload_CRC16(a2)

cmp.w   #$1234,d0
bne     _wrongver
Standard code in most of my slaves, prevents crashes with unsupported versions or ones with corrupt files. And just remember I'm not the one getting coredumps posted in here about my installs!

Yes Mr. Supertapper, you are the best coder in the world and your installs all work perfectly. Happy now? Thought so! And if you are so confident about your abilities, how about having a compo? Task: Fix a game WITHOUT any help of WHDLoad, quit back to dos etc. have of course to be added. The fastest of us wins. Tell me if you accept this challenge, prove that you are oh so great!

Edit: to make it a bit more interesting, a crack/fixtro has to be coded too. People on EAB will judge the intros as well. After all, you shouldn't have any problems doing all that, should you? Anyway, that's my offer. Meanwhile I continue to work on some requested installs...

Last edited by StingRay; 31 July 2007 at 20:42.
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Old 31 July 2007, 20:38   #71
Graham Humphrey
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Fight! Fight! Fight!

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Old 31 July 2007, 20:52   #72
Shoonay
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Stop it this instant Graham, you're being a naughty boy again!
Go to your classroom!
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Old 31 July 2007, 21:14   #73
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Guys, let's get back on topic. I think on EAB is a section for Coders and please, have your competition there. Let's concentrate on slave for Embryo and maybe others on which StingRay probably will take look.
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Old 31 July 2007, 21:54   #74
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This game seems hard. I fly around, shooting things. I can take alot of hits before dying, but they just keep on comming... no stop..... and they almost never miss... arghhh.
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Old 01 August 2007, 00:00   #75
Codetapper
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Quote:
Originally Posted by StingRay View Post
how about having a compo? Task: Fix a game WITHOUT any help of WHDLoad, quit back to dos etc. have of course to be added. The fastest of us wins. Tell me if you accept this challenge, prove that you are oh so great!
I don't see the point of this. WHDLoad has had about 10 years of development, features, debugging and tools made for it. The boring parts of making a HD install are already handled, what possible reason would you have for wanting to ditch the WHDLoad shell? Whatever you or I came up with, it wouldn't be as fast, clean, small or as stable as WHDLoad. So I think this is a pointless task.

In the early days, I did release about 10-20 games before switching to WHDLoad. Some people probably still have them, I have proven I can do them, but it's pointless when WHDLoad does everything so well.

Quote:
Edit: to make it a bit more interesting, a crack/fixtro has to be coded too. People on EAB will judge the intros as well. After all, you shouldn't have any problems doing all that, should you? Anyway, that's my offer. Meanwhile I continue to work on some requested installs...
That's just time I don't have I'm afraid. I would rather spend time patching games (or even writing one from scratch) than making cracktros. There are enough cracktros out there already, it would just be copying nice effects from other demos which again seems a waste of time.

I'm sure people on here would be more impressed if you made a game (even with ripped gfx from MAME) than yet another cracktro...

Incidentally I have no doubt you would be able to do a better cracktro than me - since I have never bothered to make one! However I'm sure I know a thing or two about patching!

Last edited by Codetapper; 01 August 2007 at 02:51.
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Old 01 August 2007, 16:09   #76
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Originally Posted by StingRay View Post
Errm, I always add version checks at the very end... No offense but that has nothing to do with being a newbie as I suppose I did my first hd/aga patches long before you even heard about such things.
It is said that if you know your enemies and know yourself, you will win hundred times in hundred battles. If you only know yourself, but not your opponent, you win one and lose the next. If you do not know yourself or your enemy, you will always lose.

I'll let you figure out where that quote comes from. Codetapper did at least a few decent HD fixes for games with quit back to WB before he became a WHD patcher. Only Galahad, NOMAD, Jeff Fabre (JOTD), Abaddon (Keith Krellwitz) and perhaps one or two others had produced good quality HD fixes before him. While most patchers had trouble fixing games for anything beyond 020/030, these guys often were doing the job for CPUs up to 060 and achieving clean quits back to WB. The last part was what really set the men from the boys IMHO, because it really wasn't the done thing back in the 90s when the patching tools available were relatively primitive. Interestingly, Galahad, Jeff and Keith (now retired) became WHD patchers. I'm sure NOMAD would have too had he not left the scene long before WHD was just an idea burning in Bert's mind.

Quote:
Originally Posted by bippym
cracking compo
We'd have to get Galahad and Jeff into the compo to make it interesting! I think they'd coast it in against both these guys in an old skool fixing comp.......experience counts for a lot in this sort of thing methinks

Last edited by DrBong; 01 August 2007 at 16:21.
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Old 01 August 2007, 17:31   #77
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before jst/whd, it was rare to see a HD patch for an original game as they always seemed targeted to the cracked dos (adf) versions of the games. was quite annoying as i didnt have a way of getting the cracked stuff back then. was buying pd disks for the patches only to find they were no good to me
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Old 01 August 2007, 20:31   #78
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Quote:
Originally Posted by StingRay View Post
first test version can be downloaded here: click me.

WARNING: it is totally untested (but I think it should work). Only the prefs won't work as these require separate patching. Can you test the slave with your version, Mailman? I'm specially interested if all the trainers etc. still work. Thanks.
The slave is looking for the game in some weird path (work:games/embryo2/) instead of data/
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Old 10 September 2008, 08:41   #79
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What is the status of this development? My version still doesn't work.
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Old 10 September 2008, 11:43   #80
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Stingray hates us all and deleted all of the source just to anger us.
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