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Old 24 December 2020, 19:09   #101
colinvella
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Here's an update - a work in progress video of the title screen:

[ Show youtube player ]
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Old 25 December 2020, 00:02   #102
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Quote:
Originally Posted by colinvella View Post
To add on to what 10shu said. The game actually support a 2-button joystick (that's the maximum buttons allowed on Amiga). .
Excuse me, but it's not truth. Without any encoding Amiga supports up to three buttons. There are games which support this, e.g. Apano Sin. Also have in mind that CD32 joypad (and compatible) can be used with any Amiga, not only CD32.
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Old 25 December 2020, 09:42   #103
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Technically that's true, but other than mice and light pens very few devices used the "PotX" pin 5 for digital button input. This third button is also incompatible with CD32 pads, so if you plan to support both without lowlevel.library you have to manually switch between the two two types. Of course whether or not this is worth the effort is up to the developers
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Old 25 December 2020, 11:13   #104
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It's true that only few controllers can use third button, and CD32 joypad support have more sense. But it's not changing fact that two buttons is not maximum allowed on Amiga.
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Old 25 December 2020, 21:37   #105
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Originally Posted by Solo Kazuki View Post
Excuse me, but it's not truth. Without any encoding Amiga supports up to three buttons. There are games which support this, e.g. Apano Sin. Also have in mind that CD32 joypad (and compatible) can be used with any Amiga, not only CD32.
I wasn't aware of that, my bad. I'm relying on Joystick commands provided by Blitz Basic, which supports only two buttons. Most probably I can tap into some registers directly to get more functionality. In any case, the game doesn't seem to have scope for more than two buttons (Jump and Attack).
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Old 25 December 2020, 22:33   #106
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What an amazing title screen!!! Wow, fantastic work on this game guys!
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Old 26 December 2020, 10:49   #107
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Very nice!
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Old 20 January 2021, 08:56   #108
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Hello guys...here a small bullet point update on the project.

-All the level now have collision.
-We are currently working on the world map for the games.
-The world map is 1280 pixel width and around 100 colors.
-The game world feature 4 distinct areas, 28 levels and 13 secret levels.
-I ve started working on artwork for the game ending, small cutscene roughly inspired by Akira Toriyama art style.

Once the map is done Colin promised me to finally integrate the transformation animation and I guess after that we ll move on more enemy IA so we can populate all the levels.

that it for now...I guess Colin will post a video of the world map in the coming weeks...

Thank you
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Old 20 January 2021, 09:48   #109
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13 secret levels, wow!
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Old 22 January 2021, 00:59   #110
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Good progress.
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Old 20 February 2021, 17:25   #111
10shu
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map progress:
https://www.facebook.com/colinvella/...57630740248204

New enemy IA WiP:
https://www.facebook.com/colinvella/...57628914368204
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Old 20 February 2021, 18:04   #112
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Content not available?
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Old 21 February 2021, 12:59   #113
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Old 21 February 2021, 16:20   #114
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Beside it wants a log in.
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Old Yesterday, 02:18   #115
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This link will work... one video with pretty much all the new stuff integrated into the game...

[ Show youtube player ]
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Old Yesterday, 09:29   #116
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Looks great, is this running on Amiga/Winuae?
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Old Yesterday, 09:42   #117
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This is some superb progress, looking forward to this game!
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Old Yesterday, 10:42   #118
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Stunning!
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Old Yesterday, 10:51   #119
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I really have no words for the quality of this title! Any compliment is superfluous.

ps: the similarity of the character design to DragonBall could not create problems?
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Old Yesterday, 13:48   #120
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Quote:
Originally Posted by vulture View Post
Looks great, is this running on Amiga/Winuae?
There is a windows pointer to be seen.
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