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Old 26 September 2016, 22:48   #1
aszu
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Blazing Guns - new Amiga game progress and updates

Evening all,

Although we did not think we can make it, we have managed to show a first, very early version of Blazing Guns. This game is not yet playable but the first version shows quite a few features of the engine and some basic concepts.

A few mockups:




A YT video showing current state of the game:
[ Show youtube player ]

You can download latest version from this page:
Blazing Guns


Main Features:

50fps
pure assembly code
0.5 MB CHIP
runs from both floppy drive and hard drive
dynamic action on 320267 screen (320272) in 5 bitplanes.


Future
- 7MHZ OCS Amiga
- up to 15-20 enemies on screen
- music and sfx
- power up system
- and many more!

The game will work on A1000 z 0.5MB but at this moment AGA 030 HDD is recommended.

I am responsible for the gfx and asman is coding this game in asm. All comments and criticism is always welcome
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Old 26 September 2016, 23:33   #2
kriz
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Very cool and super promising !!!
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Old 26 September 2016, 23:45   #3
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Smooth animation!
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Old 26 September 2016, 23:54   #4
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Looking good! The only thing I'd suggest from those screenshots, is to make the jumps a little more in an arc than so straight, if possible.
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Old 26 September 2016, 23:55   #5
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Exciting as hell!!!
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Old 27 September 2016, 00:18   #6
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Looking good
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Old 27 September 2016, 00:38   #7
saimon69
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Jigen Daisuke, is that you?

Last edited by saimon69; 27 September 2016 at 02:35.
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Old 27 September 2016, 02:17   #8
Adrian Browne
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Cool. I like the main character; he's a cool gunslinger.
Does he have a name yet? I'm sure I could a cool name for him. Does his gun have a name?

Ulysses Croft, or just "Croft" for the main player character.
"Grave" for the gun.

He'll plunder your heart, he'll put you six feet under,
In a moment he'll rip you world asunder.

Last edited by Adrian Browne; 27 September 2016 at 02:29.
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Old 27 September 2016, 12:42   #9
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[ Show youtube player ]
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Old 27 September 2016, 12:59   #10
idrougge
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Quote:
Originally Posted by saimon69 View Post
Jigen Daisuke, is that you?
Exactly my thought. =)
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Old 27 September 2016, 16:01   #11
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Quote:
Originally Posted by idrougge View Post
Exactly my thought. =)
Yes, the same for me... probably it is for the hat...
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Old 28 September 2016, 12:47   #12
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Very nice and promising, keep it up!
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Old 28 September 2016, 13:57   #13
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This game could be interesting You have my attention.
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Old 28 September 2016, 15:08   #14
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can never have too much run and gun, not enough of it on Amiga thats for sure
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Old 21 April 2017, 10:58   #15
aszu
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So here's April 2017 update:

YOUTUBE VIDEO:

[ Show youtube player ]

At this moment you can see of what this engine is capable of.
main changes:

+ up to 20 enemies on screen at the same time
+ in-game music
+ improved collision detection
+ points
+ loading animation

you can download 0.8 build from:

https://1drv.ms/u/s!Ais-SkT4TSKuiR4ct-k6qoXgD7sj
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Old 21 April 2017, 11:03   #16
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Very nice!

What system is that running on?
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Old 21 April 2017, 11:05   #17
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recorded on winuae but requires only a500 ocs 100% assembly code.
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Old 21 April 2017, 11:10   #18
Predseda
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I am still not sure about the genre of this game Shoot everything on screen and proceed to next one?
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Old 21 April 2017, 11:17   #19
aszu
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Quote:
Originally Posted by Predseda View Post
I am still not sure about the genre of this game Shoot everything on screen and proceed to next one?
well, more or less, yes.
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Old 21 April 2017, 12:39   #20
Asman
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Little update to aszu update.

Lowest requirments: A500 with 1mb CHIP.

This version is not even an early alfa version, contains a lot of bugs.

Keys: Space - start game. LMB - exit
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