01 January 2016, 21:53 | #21 |
Registered User
Join Date: May 2003
Location: mercury
Posts: 577
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Is great to have new games for Amiga! and even better with this original approach!
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01 January 2016, 22:24 | #22 |
Registered User
Join Date: Jan 2008
Location: SouthEast-ish UK
Posts: 372
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Nice work. For some reason it hits me a bit like a 2d version of Bobs Bad Day.
Unique twist and use of hardware. Great to see a decent original new Amiga game hitting the streets rather than the poor efforts so often wheeled out. |
01 January 2016, 23:51 | #23 |
Junior Member
Join Date: Aug 2001
Location: France
Posts: 1,385
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Thanks to you for the game ! I've not yet played to it but i'm pretty sure i'd be pleased to discover it during a challenge.
The game looks solid and professional. And i like the fact you have challenged yourself to make it run on low Amiga (A500, 512kb+512kb) Good work |
17 January 2016, 17:55 | #24 | |
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Join Date: Oct 2013
Location: Hamburg
Posts: 69
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Hi all,
thank you for your kind words! I'm really glad you like it! I just released a new version with some bug fixes, downloadable here: http://heckmeck.de/demoscene/zerosphere/
If you stumble upon other hard bugs or annoyances, let me know. Quote:
I'd be happy to add the button mapping (and, of course, having official CDTV/CD32 releases), do you happen to know which bit is the correct one to query? Code:
btst #14,$dff016 ; DATRY data for port 2, pin 9 btst #12,$dff016 ; DATRX data for port 2, pin 9 ; ... or somewhere else? losso |
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17 January 2016, 18:36 | #25 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Looks very good lossso; downloading...
Cheers and well done |
17 January 2016, 21:23 | #26 | |
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Join Date: Dec 2013
Location: Auckland
Posts: 3,539
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Quote:
Bit 14, but the "correct" code is btst #14-8,$dff016. Both work. I can't explain why but there's a relevant thread here. http://eab.abime.net/showthread.php?t=48899&page=2 |
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18 January 2016, 00:09 | #27 |
Registered User
Join Date: Oct 2013
Location: Hamburg
Posts: 69
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Ok, I've put a modified executable into The Zone.
What I'm using in this version is: Code:
; extra extra: support CDTV button 2 acting as "up" btst.b #14-8,potinp(a6) bne.b .no_cdtv_up bset #JOYBIT_UP,d1 .no_cdtv_up move.w #$c001,potgo(a6) |
20 January 2016, 10:02 | #28 |
Moon Monkey
Join Date: Jun 2010
Location: Plymouth, Devon
Posts: 419
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Wow this looks very impressive! Thanks for sharing. I'll try this in Workbench later tonight!
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20 January 2016, 11:22 | #29 |
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Join Date: Dec 2013
Location: Auckland
Posts: 3,539
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Sorry about the delay on this, I've posted a new version of the ISO with two button support haven't tested on real hardware though it works on emulated CDTV and CD32 settings.
Regarding the second button - it seems to work under CD32 but not CDTV settings. I'm not sure why but someone here will know |
30 January 2016, 18:38 | #30 |
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Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 999
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I tested it on A600HD 1MB KS3.1 with CD32 joypad and it jumps on blue.
But I had to disable hd from boot menu, ;banner, add21k, addbuffers df0: -999 and avail flush cause otherwise it was showing not enough memory. Nice game and idea indeed. Got to level 13. That Addams family a like tune from dungeons is really catchy I got to enter in high scores but was disappointed when I ran it again and saw that it wasn't saved. |
31 January 2016, 00:05 | #31 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 48
Posts: 1,334
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Just tried this game for the first time today and it really is impressive. Great music and I like the Turrican style laser burn intro.
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