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Old 22 May 2006, 04:04   #1
NoX1911
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LEDs offscreen with NULL filter @ 640x480

I primary use 640x480 fullscreen resolution. Since i read using NULL filter is better/faster i enabled it. But now onscreen LEDs are offscreen and only appear if i shift up the picture or raise the resolution. Anything i can do? Shift them up individually or sth?

I know xmas is over but... is it possible to have more scanline choices for NULL filter (or at 'Display' tab)? Maybe 25%, 50%, 75%. I never achieved a pixelexact display with Direct3D or OpenGL (only modes that allow variable scanline strength). There's always at least one line duplicated or extrapolated. Maybe that rounding bug again..
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Old 28 May 2006, 10:44   #2
Toni Wilen
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Quote:
Originally Posted by NoX1911
I primary use 640x480 fullscreen resolution. Since i read using NULL filter is better/faster i enabled it. But now onscreen LEDs are offscreen and only appear if i shift up the picture or raise the resolution. Anything i can do? Shift them up individually or sth?
It works as designed. Leds appear in last few lines of internal display area which may not be visible on screen. (I am not bothered with adding led-position calculation code to every filter..)

Quote:
is it possible to have more scanline choices for NULL filter (or at 'Display' tab)? Maybe 25%, 50%, 75%.
No. None or every other line are the only possibilies.
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Old 28 May 2006, 13:57   #3
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It's ok now since i made some own tests. I couldn't confirm any speed benefits in using null filter on a typical A500 setup. Its even up to 50% slower sometimes (measured at warped max fps).

What do you think about the point resizer (Direct3D/OpenGL)? 720x576 is nearly perfect. Only one line of pixels is wrong. Maybe an option to force 'pixel exact' comes in handy (if possible) running on a virtual screen (overscan/borders offscreen) if necessary.

Last edited by NoX1911; 29 May 2006 at 18:48.
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