14 July 2008, 21:45 | #41 | |
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Thanks! |
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14 July 2008, 21:47 | #42 |
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14 July 2008, 23:29 | #43 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
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Thanks! It's still a superb puzzler!
I did post a bug report on the forum because level 85 seems bugged... you can read it here: http://www.playclockwiser.com/main.p...opic_nummer=18 |
15 July 2008, 09:02 | #44 | |
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15 July 2008, 10:36 | #45 |
Former Amiga game creator
Join Date: Mar 2005
Location: Netherlands
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Hey KillerGorilla, you've ruined a lot of my highscores! I'm starting to doubt whether you should go to heaven.
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15 July 2008, 10:39 | #46 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
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Haha!
Who are you in the table then? (sevenheavendotnl?) I'll try to make sure I beat some more of yours! |
15 July 2008, 12:23 | #47 |
Former Amiga game creator
Join Date: Mar 2005
Location: Netherlands
Posts: 212
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No, noo, nooooo!!
Hmm ... I can of course threaten to remove a certain 'special thanks to ..." |
15 July 2008, 12:47 | #48 | |
Zone Friend
Join Date: Dec 2005
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Age: 50
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Thanks mate |
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15 July 2008, 16:47 | #49 | |
Registered User
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Location: SouthEast-ish UK
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Peter - I'll send you a PM. Now guys, how about an iPhone/iPod Touch version? That would make me a happy boy. Not tested it on Safari on the Touch yet, once I get registered I'll let you know. |
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15 July 2008, 16:59 | #50 |
Former Amiga game creator
Join Date: Mar 2005
Location: Netherlands
Posts: 212
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I've been thinking about trying to approach Apple in some way to get Clockwiser distributed as a standard game along with the iPhone. I'll probably have to keep on dreaming, but creating it and releasing it ourselves is of course an option.
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15 July 2008, 17:29 | #51 |
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That would be quality but there's more chance of Bill Gates going bankrupt I think! With the App Store now though, there's no reason it can't be developed and released through there with a fee. Not sure how that works as yet, but if it's anything like iTunes you can release music on there pretty easily through something like Tunecore (www.tunecore.com). I'm starting a digital music label so that's the approach I'll be taking. Maybe there's a similar way for the app store coming about.
In the meantime, if you need iPhone beta testers you know where to come. A fan of years gone by |
15 July 2008, 17:35 | #52 |
Former Amiga game creator
Join Date: Mar 2005
Location: Netherlands
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Many thanks!
Peter and I will look into this. But what about the online version of Clockwiser? I don't know the iPhone's browser, but if it supports Java and scaling of complete website content, you should be able to play the online version for free on your iPhone. |
15 July 2008, 17:40 | #53 |
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Just sent Peter an email about my activation, once that's sorted I'll let you know how it plays. As it's java and not flash I don't see why it shouldn't work.
I'll post pictures as and when I'm activated. |
15 July 2008, 19:38 | #54 |
Former Amiga game creator
Join Date: Mar 2005
Location: Netherlands
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That'd be cool, thanks in advance!
Do you have the new iPhone 3G? I've got a HTC TYTN II for a while now, and it's still better than the new iPhone in some areas (real keyboard, better camera). But the iPhone sure looks sexy, and I love the neat and clean button interface. As glossy as Clockwiser gems. |
15 July 2008, 20:55 | #55 |
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Nah I've got an iPod Touch 32gb. Just got the v2.0 firmware on it for the apps store. The 3g iphone apparently has a faster gfx chip and main cpu so it'll be interesting to see how the games like Monkeyball run on mine which is the 1st gen of cpu and gfx chips.
Still it is a sexy beast. I have a love/hate relationship with it. One minute I want to chuck it on ebay and sell it, next minute (like the v2.0 upgrade!) I love it again. |
15 July 2008, 21:34 | #56 |
Former Amiga game creator
Join Date: Mar 2005
Location: Netherlands
Posts: 212
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Funny, I've got the same thing with my TYTN II: I usually use only a fraction of its fancy functions. I almost never use internet or GPS. I don't travel much and when I do I take the train. The device has turned out to be a snobbish wannahave I don't utilize, and I'm seriously considering going back to a good old simple mobile phone next time, if that's still available that is.
Less is more, I forgot that for a moment. |
15 July 2008, 21:37 | #57 | |
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15 July 2008, 21:40 | #58 |
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Hm... that probably won't work. Or does Apple support J2SE on Touch? We'll have a discussion about a J2ME version...
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16 July 2008, 13:17 | #59 | |
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Peter, it doesn't work on the touch sadly. It's got a java engine definately but not J2SE. Onwards with the development of the J2SE version |
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