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Old 18 April 2008, 08:25   #61
frikilokooo
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Quote:
Originally Posted by Angus View Post
Not quite sure what you mean, but yes, the joypad works well and allows you to use the shoulder buttons as a strafe/sidestep control.

On some Amigas, it doesn't work properly (mine) so you need to run Sir John of Girv's marvelous SetJoyPort program, (on Aminet).
In WinUAE and my A1200 I have the same problem,I can't use any button only direction pad.I think that only it is possible playing the CD32 version(no WHDLoad install yet)
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Old 18 April 2008, 12:06   #62
Angus
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Quote:
Originally Posted by laser View Post
I agree that ab3d demo was better than the game....cause it feature nice levels
but ab3d is not better than doom on any way...you guys are out of sense

doom was a masterpiece of software on ancient times and can't be compared with a vulgar game like ab3d

bye
AB3D was more sophisticated 3D, for example you could walk under a bridge and then over the same bridge, whereas I belive Doom actually used a 2D map.

For me AB3D was better, largely for the 3D, let down only by the resolution.
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Old 18 April 2008, 12:55   #63
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For me AB3D was better, largely for the 3D, let down only by the resolution.
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Old 18 April 2008, 13:07   #64
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For me AB3D was better, largely for the 3D, let down only by the resolution.
Doom is the king,a lot of weapons(power saw),a lot of levels,a lot enemies and as fast as AB3D but nicer.AB3D must surprise much to me for I prefer it,when I play it.
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Old 18 April 2008, 13:39   #65
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Quote:
For me AB3D was better, largely for the 3D, let down only by the resolution.
Same here.

The atmosphere in AB3D more than made up for the low resolution.

Steve.
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Old 24 April 2008, 21:06   #66
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And the AB3D demo was better than the released game.

Oh yes.
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Old 18 November 2009, 20:15   #67
Mequa
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Thumbs up Alien Breed 3D + a demo

*bump*

For those still looking, here is a working download of the Amiga Format Alien Breed 3D demo as an Amiga executable (works fine on WinUAE with JIT, if it crashes try disabling the FPU):
http://uploading.com/files/7ba268m5/ab3d/

This text was displayed at startup (I'm pretty sure the email is dated now). The final line is displayed when the above executable runs:



TEAM17 AND AMIGA FORMAT PRESENT:

A L I E N B R E E D 3 D Playable Demo

Cursors to move around, Hold SHIFT to run
ALT Fires, SPACE opens doors & operates devices

PRESS K, J or M for Keyboard, Joystick or Mouse.

Escape by going through the green door and throwing
the switch... Note that the Walkers found in the
lower levels cannot be destroyed in this demo!

Also Note: This version does NOT feature finished
audio or final graphics. But it *does* work on 040
Amigas and *does* take advantage of fast ram!

Hello to most on alt.amiga.games ;^)
[Flames and love-bundles to "team17@demon.co.uk"]

And Hey...

you are about to be doomed!



Furthermode, I had an idea regarding Alien Breed 3D and its sequel:

Since the source code of both was released, and the source code of WinUAE is available, both could be modified so that they run inside a modified WinUAE with JIT (which takes care of the 68k machine code instructions), yet with the 3D renderer instructions replaced with Direct3D and/or OpenGL calls which are rendered by the modified emulator, giving these games fully accelerated 3D in high resolution.

This is not quite as difficult as it sounds. The original Doom has been modified in this way (with a similar engine, although still on x86), as has the Marathon trilogy for Mac (now ported to various systems), so with the source for AB3D I and II, and given enough tech-savvy enthusiasts, why not the Amiga's flagship FPS?

There was also a port of the Atari ST version of Frontier Elite II which added 3D acceleration in much this way (later replacing the 68K emulation with native code, although that isn't necessary on fast PCs), which shows that such an approach may be feasible. If the emulation is fast enough on modern systems to work in conjunction with such 3D, then this is likely to be the quickest way to bring AB3D into the 21st century. (Mods such as replacement textures and replacing the sprites with true 3D models may also be possible eventually, but I digress...)

The only problem seems to be in finding enough tech-savvy Amiga enthusiasts to undertake such a project. Any takers?


Mequa

Last edited by Mequa; 18 November 2009 at 20:33.
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