25 July 2019, 20:52 | #161 |
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Do any of the new instructions that `080` have help with the `matrix` calculations needed with 3D or are they more geared towards video playback?
Ive been watching alot of onelonecoder utubes, lots of C tutorials inc 3D https://www.youtube.com/channel/UC-y...UJZvieEligKBkA Crikey theres ALOT of maths to the 3D rotation, line of sight and then render to a 2D screen! My ASM coding skills back in the day didnt include vectors, BOBs was about it unfortunatly... |
26 July 2019, 03:48 | #162 |
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Here is a video of me running this on uae4arm on a raspberry pi 4, 2gb edition.
[ Show youtube player ] Sent from my Pixel 2 XL using Tapatalk |
26 July 2019, 04:16 | #163 | |
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Quote:
Actually I think a pure Yamagi OpenGL port would be preferable, I'll try knock up a port this weekend I'm loving my Pi setup with SC-55 support for games Last edited by NovaCoder; 27 December 2020 at 13:08. |
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26 July 2019, 05:22 | #164 | |
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Isn't hard, just annoying. Had to fix my work program to support both methods. |
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26 July 2019, 07:23 | #165 |
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Yes and no. The 080 has additional registers which the FPU can use. The higher number of registers is useful for matrix operations for which the only eight registers of the original FPU aren't enough to keep all the operands. Using these new registers in FPU instructions requires using new instruction encodings, hence, will be new instructions on the machine level even if the mnemonics for the instructions remain the same. Another important change in the 080 FPU is that it is fully pipelined. This means that a new instruction can be started in every cycle which means a massive improvement of MFLOPS achievable. There is work being done on GCC to achieve netter FPU code generation for the 080.
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26 July 2019, 08:26 | #166 |
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what do i need to configure in order to get cd audio working?
and what files do i need to copy for working addons? they are not in baseq2 folder on pc version, where all addons are installed. because i already copied all .pak files from baseq2 folder but there are no addons on amiga side... |
31 July 2019, 09:51 | #167 |
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so "supporting mission packs" is a fake i assume...
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31 July 2019, 12:48 | #168 |
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13 April 2020, 10:45 | #169 |
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@Nova - here’s hoping you’ve had chance to have another look at this some Q2 optimisation and screen resize would be great
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13 April 2020, 12:35 | #170 | |
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Quote:
http://cosmosamiga.free.fr/download/AmiQuake2_115.lha RTG version: http://cosmos-amiga.fr/cosmosamiga/d...e2_115_RTG.lha Lots of other stuff there, like Quake, Wazp3D e.t.c. http://warpclassic68k.blogspot.com/p/blog-page.html |
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13 April 2020, 14:00 | #171 |
Guru Meditating
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Interesting, thanks for the link. I’ll give 115 a try
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13 April 2020, 18:21 | #172 |
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Doesn’t appear to be much different - still 8.3fps timedemo demo1.dm2
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22 October 2020, 15:09 | #173 |
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Is there no interest in this version of Quake II? It's very fast in RTG mode, v1.34. Highest RTG mode listed is 800x500. It's really terrific!
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22 October 2020, 19:41 | #174 |
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?
There are 173 posts in this thread. No interest? |
23 October 2020, 05:07 | #175 |
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The most recent are mostly from 2019.
I suppose it's possible the reason for that is that it runs with fewer issues on more configurations than AmiQuake (I). If so, disregard. Last edited by Weaselrama; 23 October 2020 at 06:12. |
23 October 2020, 07:25 | #177 | |
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Quote:
Excellent port as always, NovaCoder! |
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24 October 2020, 00:22 | #178 |
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What hardware config are you playing the Q2 port on?
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25 October 2020, 16:51 | #179 |
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I'm confused, why would anyone want to play Quake 2 on ANY platform?
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25 October 2020, 19:48 | #180 |
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FS-UAE OS3.9 w/ AfA. P96, A4000/68040-NOMMU. 256MB chip/other. I found that I had to take the resolution down to 672 x 540 (as opposed to the 800 x 600 I get in AmiQuake I) to take care of audio lag and some freezing of frames at higher resolution.
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