English Amiga Board


Go Back   English Amiga Board > Main > Nostalgia & memories

 
 
Thread Tools
Old 05 October 2012, 20:54   #1
JudasEZT
Registered User
 
JudasEZT's Avatar
 
Join Date: May 2003
Location: mercury
Posts: 577
Unexpected details of quality in games

What details of quality surprised you?

I got really surprised of this shadow effect in 5thGear from Hewson.. a very low key game.

check it here: [ Show youtube player ]

Another detail would be the copper-bars scrolls of Turrican 3.
[ Show youtube player ]
JudasEZT is offline  
Old 05 October 2012, 21:44   #2
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
Many. For example the fluent palette change when Ruff Rogers enters the wet parts of underground in Ruff n Tumble level 2. You can notice it here: [ Show youtube player ] - time is around 0.23:31. Authors needed the blue tone for water and so the palette changes during the playing. Many players dont even notice. Awesome.
Predseda is offline  
Old 05 October 2012, 22:17   #3
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
Arabian Nights - small leaves when you walk on trees, 18th screenshot: http://hol.abime.net/3289/screenshot
Venus: the Flytrap - idle mode animation like real insect

Last edited by s2325; 05 October 2012 at 22:29.
s2325 is offline  
Old 05 October 2012, 22:27   #4
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
Turrican II - switching between two tunes (Secret Dungeons and the Great bath) while entering / leaving water in level 3.
Predseda is offline  
Old 05 October 2012, 22:33   #5
lordofchaos
TinkerTailorContentMaker
 
lordofchaos's Avatar
 
Join Date: Nov 2009
Location: Bedfordshire
Age: 45
Posts: 1,205
Chaos Engine for it's real time dynamic sound mixing routines...perphaps not that technically impressive but very effective.
lordofchaos is offline  
Old 05 October 2012, 22:51   #6
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
Disruptor weapon of 852 security droid in Paradroid 90. When fired it flashes the whole screen by changing the game palette. Also lights dim when the deck is clear. Few other effects there as well - you can break shuttle antennas and food plates on tables accidentally. Graftgold's infinite perfection.
Predseda is offline  
Old 05 October 2012, 23:03   #7
alkis21
Zone Friend
 
alkis21's Avatar
 
Join Date: Jul 2002
Location: Athens, Greece
Age: 49
Posts: 1,408
Send a message via MSN to alkis21
Quote:
Originally Posted by Predseda View Post
Turrican II - switching between two tunes (Secret Dungeons and the Great bath) while entering / leaving water in level 3.
Also in Turrican II, the bridge that is slightly bend under your weight was a very nice touch for the era.
alkis21 is offline  
Old 05 October 2012, 23:08   #8
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
Tons of additional visual effects in Brian the lion AGA.
[ Show youtube player ]
Predseda is offline  
Old 05 October 2012, 23:17   #9
JudasEZT
Registered User
 
JudasEZT's Avatar
 
Join Date: May 2003
Location: mercury
Posts: 577
Quote:
Originally Posted by Predseda View Post
Tons of additional visual effects in Brian the lion AGA.
[ Show youtube player ]
Indeed, those rotating and deformation effects are amazing.
JudasEZT is offline  
Old 05 October 2012, 23:19   #10
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
Battle Squadron: The stealth enemies.
Retro-Nerd is offline  
Old 06 October 2012, 02:02   #11
killergorilla
Lesser Talent
 
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
The thing is none of anything mentioned is a sign of "a quality game".

So, a lot of the games mentioned aren't going to be good
killergorilla is offline  
Old 06 October 2012, 02:15   #12
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
It's not a about quality games, but quality details in games.
Retro-Nerd is offline  
Old 06 October 2012, 08:09   #13
lilalurl
Global Moderator
 
lilalurl's Avatar
 
Join Date: Aug 2001
Location: France
Posts: 3,289
Send a message via ICQ to lilalurl
Actually it is unexpected qualitiy details, so it more or less implies that you noticed something that you did not expect to see such details in a game of that "level".

At least that is how I understand the title.

While both point of view are interesting, they are not entrirely the same thing.


The only example that comes to mind right now is Stardust. I played it after playing Super Stardust. And what I did not expect was the small animation, in the background, of the crater on the planet/asteroid in world 1.

As I was used to SS static background (which is almost the same) I was surprised by that.
I don't know if they removed the animation from SS because thought it was distracting or for technical reasons.
lilalurl is offline  
Old 06 October 2012, 09:47   #14
JudasEZT
Registered User
 
JudasEZT's Avatar
 
Join Date: May 2003
Location: mercury
Posts: 577
Lilaurl explained the point of the thread perfectly.
unexpected good things,.. the game not necessary to be good.


The turn of the subaquatic music in Traps'n'Treasures is a quality detail.
[ Show youtube player ]

To be fair, the game is fantastic.
JudasEZT is offline  
Old 06 October 2012, 10:08   #15
frikilokooo
Registered User
 
frikilokooo's Avatar
 
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 44
Posts: 1,154
The animated backgrounds with copper effects in Dithell In Space(made in Amos):

[ Show youtube player ]
http://hol.abime.net/368/screenshot

The ripple of the screen while I play in Babeanoid(made in Amos):

http://hol.abime.net/pic_full/screen...4_screen15.png
frikilokooo is offline  
Old 06 October 2012, 12:25   #16
jimbob
Registered User
 
Join Date: May 2006
Location: Kilmacolm
Age: 45
Posts: 632
Pretty much all of Another World. The beast in the opening level. The speed blurs on the running aliens, the weapon animations and sounds, the weapon recharge animation and sounds, the alien language.

For something a bit less well known, I like the water and weather effects in Ugh!
jimbob is offline  
Old 06 October 2012, 12:27   #17
Mrs Beanbag
Glastonbridge Software
 
Mrs Beanbag's Avatar
 
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
Quote:
Originally Posted by frikilokooo View Post
The animated backgrounds with copper effects in Dithell In Space(made in Amos):

[ Show youtube player ]
http://hol.abime.net/368/screenshot
Looks like colour cycling, simple but effective, even Sonic the Hedgehog uses it in places.

Quote:
The ripple of the screen while I play in Babeanoid(made in Amos):

http://hol.abime.net/pic_full/screen...4_screen15.png
You can write custom copper lists in AMOS, I hope that's how they did it, with the scroll registers. You can have a lot of fun with copper lists.
Mrs Beanbag is offline  
Old 06 October 2012, 12:51   #18
JudasEZT
Registered User
 
JudasEZT's Avatar
 
Join Date: May 2003
Location: mercury
Posts: 577
@Mrs Beanbag Copper, yes.. I said Blitter, just I was the grafician. My brother was the programmer.. he would have tell the correct chipset.

@frikilokooo. Amos were more useful than some 'false' elitist spread. Btw, do you remember the little game Builderland?

Sure if it would be redeveloped in asm it would have been bigger and better.. but as a draft copy is very worthy.
JudasEZT is offline  
Old 06 October 2012, 19:09   #19
Dan
Registered User
 
Dan's Avatar
 
Join Date: Nov 2004
Location: Germany
Posts: 629
The red collored background in dithell isnt copper, its called plasma effect. its precalculated picture with collor cycling.

Last edited by Dan; 06 October 2012 at 19:38.
Dan is offline  
Old 06 October 2012, 20:12   #20
Mrs Beanbag
Glastonbridge Software
 
Mrs Beanbag's Avatar
 
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
Quote:
Originally Posted by JudasEZT View Post
@frikilokooo. Amos were more useful than some 'false' elitist spread. Btw, do you remember the little game Builderland?

Sure if it would be redeveloped in asm it would have been bigger and better.. but as a draft copy is very worthy.
AMOS sadly got a bad reputation from a few bad examples, but you could do some impressive things with it if you knew how. I pretty much remade the fast-scrolling level from Project X (where you collect the gems, itself a fairly blatant rip-off of Turrican II but never mind) in pure AMOS, 50fps scrolling with no asm.

I can only find a video of the ST version of Builderland, but I don't see anything there that would even make AMOS break out a sweat.
Mrs Beanbag is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Unexpected surprise inside A500 gunni support.Hardware 20 25 August 2011 21:14
WinUAE 1.5.2 flew unexpected crashes Thom87 support.WinUAE 7 27 September 2008 17:40
Unexpected extras in HOL Boxscans DDNI HOL suggestions and feedback 0 23 August 2006 15:09
Graphic quality for older games? sparky Amiga scene 2 15 January 2005 16:02
can you explain the different quality in this games?? JudasEZT Retrogaming General Discussion 2 17 May 2004 12:12

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 23:37.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.11180 seconds with 14 queries