08 November 2017, 10:49 | #1 |
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Proxima 3 - Red Dwarf Star
I haven't found a thread about this game yet and I guess it really deserves an own one, feel free to correct me if I am wrong.
http://amigaonex.blogspot.com/2017/1...ar-update.html |
08 November 2017, 11:02 | #2 |
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Disposable Hero in vertical! Insane gfx quality there!
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08 November 2017, 11:27 | #3 |
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Nice one indeed Invent, friggin' awesome!!!
...was going to ask what the target Amiga model is but found out from an earlier blog: http://amigaonex.blogspot.co.uk/2016/09/ |
08 November 2017, 11:30 | #4 |
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As far as I remember some art dump were shown by author year ago, now we have some more mock-up screens. I like the quality of those pictures, it reminds me best of amiga games. From my experience after only those two updates I will not hope it will be finished soon, still I hope to see it finished Who knows it could be even better than ReshootR
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08 November 2017, 15:28 | #5 |
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So does this run on standard AGA? I can't find any reference whatsoever to what it needs to run, besides "AGA".
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08 November 2017, 23:10 | #6 |
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It seems so, but I am sure it is still far from complete. Maybe we will have the author here to share some extra info. I don't know him though, just guessing.
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09 November 2017, 00:52 | #8 |
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Thankyou for the post Initially this image was for the internal team and help when composing music but when it only takes a few minutes to post on a blog felt it was worthy to share further.
It's definitely AGA machines, but if it helps I promise to keep my next game compatible with the A1000 "Mig n Ziggy" (that is a Vanilla A1000 with 256k ram) Gzegzolka, we will make sure ReshootR is the best it can be and from Richards recent showing at Gamescon, we gained some extra expertise with Oliver Lindau and Andreas Escher (pixel tweaking - colour palette refinements) At the moment im working hard on extra themed/levels for ReshootR. Akira, quick answer no, it will be with minimum specs of extra ram and possibly accelerator. My A1200 is bare bones at the moment and trying to decide of Vampire card or other accelerator. My dream for this game though would be to have options to turn off in the menu, for example the extra effects/parallax layers to speed up on possibly Vanilla AGA version. We have a demo running two parallax layers (each 4 colours), and 16 colour foreground/16 colour player sprite with explosions. The demo needs a good stress test and thats we are working on at the moment. I'm also working on projects for A-Eon/NG Amigas for the Enhancer pack and other Amiga projects as well as PC/Mac Iridium with James. Work/Family does also slow progress down Working on 3 shoot em ups isn't ideal but I'm loving every moment i can get on each. |
09 November 2017, 01:20 | #9 | |
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Quote:
Please don't go down the "Vampire" route; at least not yet... I mean, it changes constantly, the userbase is sooooo small really in comparison, and it's not even close to being finished / 100% compatible. Plus, by doing so you then eliminate most of the old school Amiga community except for the hardcore *hardware* freaks. Stick to a standard A1200 if possible (with Fast RAM if required), and additionally a well known / tested accelerator if you must. |
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09 November 2017, 01:48 | #10 |
pixels
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Good point DamienD, I've had a nice accelerator card in the past and would be mainly for Dpaint/Brilliance II pixel/animation work.
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09 November 2017, 03:02 | #11 |
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Get a PI
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09 November 2017, 14:33 | #13 |
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As others have mentioned already, gfx design on this one is phenomenal!
Good luck Kevin & team! |
10 November 2017, 14:38 | #14 |
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Agree with DamienD. Don't go Vampire but aim for A1200+some extra RAM is the vast majority of Amiga user nowadays have this configuration as a minimum in order to use WHDLoad.
Vampire is good, but for me, it isn't a classical Amiga experience. |
10 November 2017, 15:51 | #15 |
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Goergous looking game so far!!! Really, really beautiful :-)
I agree on DamienD's point, too. Please do it without the need of any accelerator. |
10 November 2017, 15:54 | #16 |
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As Winuae user I do not mind any configuration but people above make good point about hardware, A1200 plus extra ram could be a good choice to have potential wide target of players.
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11 November 2017, 04:35 | #17 |
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Impressive pixel art.
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28 December 2017, 02:45 | #18 |
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Please tell the reshoot r guy that the main sprite ought to be a real spaceship
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28 December 2017, 03:01 | #19 |
pixels
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Hi Tarr, as im the guy creating gfx for both games I'll talk to Richard and see if we can an option to unlock a real ship. For Reshoot R, Richard has the final say
Thankyou for the feedback |
28 December 2017, 09:32 | #20 |
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Do it and use the Vampire, really nice gfx, watching this project
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