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Old 20 May 2010, 17:44   #21
mr_0rga5m
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It runs sweet (winuae cd32 on win7) .. I installed MagicISO virtual CD to use the image directly.

Winuae on D: and the CD.img inserted to G: i selected CD32 and run.

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Old 20 May 2010, 17:47   #22
seuden
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Quote:
Originally Posted by mr_0rga5m View Post
It runs sweet (winuae cd32 on win7) .. I installed MagicISO virtual CD to use the image directly.

Winuae on D: and the CD.img inserted to G: i selected CD32 and run.

Attachment 25367 - Attachment 25368
Awesome stuff mr_0rga5m, be sure that I'm gonna be playing it soon
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Old 20 May 2010, 19:58   #23
delz
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I'm assuming Delz is in fact Derek Leigh Gilchrist? AKA DEL/Anarchy
Yea, that's me hiya again !
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Old 20 May 2010, 20:26   #24
Interceptor
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heh, you did the gfx for these dizzy games right?

i once summised that although the first dizzy game was never released on 16bit platforms, that indeed all the elements of it were re-used in later games, and that from these games the original could be somewhat remade.

i got a little way into it a few years back then got bored

anyways attached a couple of pics of it running.
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Old 20 May 2010, 20:49   #25
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That looks awesome Interceptor.
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Old 20 May 2010, 22:48   #26
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Originally Posted by mr_0rga5m View Post
It runs sweet (winuae cd32 on win7) .. I installed MagicISO virtual CD to use the image directly.

Winuae on D: and the CD.img inserted to G: i selected CD32 and run.

Attachment 25367 - Attachment 25368
Hey that looks exactly like the ECS version. Can you post side-by-side comparisons?
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Old 20 May 2010, 22:54   #27
killergorilla
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I thought that. I had a quick look on HOL and it looked identical!
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Old 20 May 2010, 23:18   #28
s2325
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AGA version have bigger frame with more colors and details.
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Old 20 May 2010, 23:18   #29
Djay
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hehe, a gfx artist also part of a cracking team... i must say i thought this was the case back in the day... taken a while to confirm it... but then i was just a gamer at the time

loved the dizzy games, mainly the first and third dizzy on c64
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Old 20 May 2010, 23:26   #30
killergorilla
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Ah yeah it is a little bigger.

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Old 20 May 2010, 23:30   #31
Djay
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nice... any way to get on floppy for my real Amiga?
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Old 21 May 2010, 00:21   #32
mr_0rga5m
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nice... any way to get on floppy for my real Amiga?

Virtual CD on your real Amiga ? .. Would that work ?
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Old 21 May 2010, 00:34   #33
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Oh just a bigger frame
Still interested in the floppy version of this, for archival reasons.
I really liked that game even though I got stuck at some point where I quit.
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Old 21 May 2010, 00:48   #34
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Also as you can see there is different view through the window
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Old 21 May 2010, 00:58   #35
Graham Humphrey
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Wonder if it has parallax scrolling...? The ECS version doesn't and obviously it's tricky to tell from a screenshot
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Old 21 May 2010, 01:11   #36
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Smile

I coded it - aga had parallax quarter pixel scroll and used the unmodified sega genesis graphics (more colours & full image second parallax playfield).

You can copy the cd32 files onto your harddisk and just run the exe file from the cli , use -nocdda or -nocdaudio to disable the cd audio and re-enable the amiga music. You might need to hex dump the exe to find out what the command line parameters are , I forget , it was 1994 when I wrote it...

Try -help , I may have documented them heh

my floppy version was the exact same exe as on the cd32 version, just supplied a different command line option.

There were some other extras in there , a few special aga only puzzles / cheats / secret puzzles & level. Also a few crazy aga graphic effects that we couldn't do on the sega version.

When I dig out the source code I'll post up exactly what was added along with the cheats and secret puzzles.
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Old 21 May 2010, 01:25   #37
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Extra levels? That would be brilliant delz, do you have any other stuff that may be rare that you wouldn't mind sharing?

What else did you work on?
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Old 21 May 2010, 01:31   #38
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Ah excellent, some decent info

Thanks again!
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Old 21 May 2010, 01:39   #39
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Lots of codemasters stuff back in the 80s and 90s then onto core design , Shellshock, ninja shadows of darkness, tombraider etc , now @ eurocom working with dan and others from ex-core design.

Lots of hidden stuff in all my games , most of it undiscovered to this day back then it was just a hobby, nowadays it's hard work, tight deadlines... Still enjoy it though.
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Old 21 May 2010, 01:45   #40
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Wow! Please post a rant when you get the chance, from your humble beginnings in the 80's 'till now. I have no idea why but I love reading about users histories in gaming. Makes me wish I got into it.
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