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Old 26 February 2019, 21:15   #41
DamienD
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Quote:
Originally Posted by phx View Post
I noticed that the game runs on A1200 only. It crashes on a 1MB A500 while loading (you can still see the console).
Worked for me on an A500 with 1MB Chip RAM

...but get a "Software Failure" with an A500 512KB Chip & 512KB Slow RAM.
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Old 26 February 2019, 21:15   #42
zzbylu
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Old 26 February 2019, 21:50   #43
arcanist
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Glad you made the deadline, jojo! I have a new appreciation for the amount of work it takes to get that far.
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Old 27 February 2019, 12:03   #44
phx
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Originally Posted by DamienD View Post
Worked for me on an A500 with 1MB Chip RAM

...but get a "Software Failure" with an A500 512KB Chip & 512KB Slow RAM.
Ahh! Ok. Then the requirements "A500 1MB" were misleading. Should have been 1 MB Chip RAM!
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Old 27 February 2019, 15:28   #45
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Well this limits it a bit, as the most common Amiga is A500 512+512.
Maybe try to circumvent in some future version?

Also happy that this actually has punches. Because I came here to say that I feel pretty limited with just (three?) kicks (as I only tried with the most common DB9 joystick: single button).
Hope this also works with a single button in the future like so many martial art games managed.

Copying the joystick mapping of a classic (like IK+) wouldn't be bad btw...

Last edited by NLS; 28 February 2019 at 00:46.
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Old 28 February 2019, 00:02   #46
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Last edited by jojo073; 15 April 2019 at 21:37.
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Old 28 February 2019, 10:40   #47
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Last edited by jojo073; 15 April 2019 at 21:37.
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Old 28 February 2019, 11:03   #48
Reido
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Top work, will get stuck in tonight!
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Old 03 March 2019, 19:59   #49
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Well made game. Jump-kicking is overpowered against AI but it's still fun and solid gameplay.
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Old 03 March 2019, 20:11   #50
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Last edited by jojo073; 15 April 2019 at 21:37.
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Old 03 March 2019, 22:48   #51
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Well done jojo073 after a difficult development you've submitted a great game.
I'm not normally a fan of fighting games but enjoying the style and gameplay so far.
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Old 04 March 2019, 11:09   #52
john4p
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Thank you. We plan to increase the difficulty, but really the fun of the game is that you can make tournaments of up to 8 participants.
You have to lighten the music, add 2 more scenarios and we want to add small conversations between the opponents to give you ribality.
Add score according to the hits and a record table.
But all of that will depend on several factors now alien to me.
Sounds great - looking forward to the final release!
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