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Old 23 June 2009, 02:27   #1
NovaCoder
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simcity 2000

Any chance of a nice WHDLOAD of this buggy PC port?

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Old 23 June 2009, 08:56   #2
Galahad/FLT
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No requirement for it, it works on AGA Amigas, is hard drive installable and quits.
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Old 23 June 2009, 11:17   #3
Angus
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Quote:
Originally Posted by Galahad/FLT View Post
No requirement for it, it works on AGA Amigas, is hard drive installable and quits.
I gather that playing the Mac version under emulation on an 030 Amiga is quicker than the Amiga native version though - maybe caches and stuff could be enabled?

Also the buying magical ingredients part of the game seems to be bugged.
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Old 23 June 2009, 11:50   #4
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Yep like I say it seems very bugged and needs various patches installed to be playable. I'm a lazy bugger and just like to install and run it
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Old 23 June 2009, 15:44   #5
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Originally Posted by Angus View Post
I gather that playing the Mac version under emulation on an 030 Amiga is quicker than the Amiga native version though - maybe caches and stuff could be enabled?

Also the buying magical ingredients part of the game seems to be bugged.
Exactly what roms do I need for ShapeShifter?
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Old 23 June 2009, 15:54   #6
Retro1234
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Exactly what roms do I need for ShapeShifter?
Heres a link prowler gave me
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Grab one of the 512 or 1mb roms

:If anyones got SimCity2000 Mac 68k could thay upload to the Zone.

Last edited by Retro1234; 23 June 2009 at 16:02.
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Old 23 June 2009, 16:11   #7
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Grab one of the 512 or 1mb roms
Won't they result in a French Mac
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Old 23 June 2009, 16:18   #8
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Won't they result in a French Mac
It shouldnt - I been using them - you then need the OS this will determin the language

Sorry dude the link for OS is dead
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http://www.geofront.co.uk/mac/index.html
Thats a crapper I never download everything from that page

I made a HDF of ShapeShifter with all the needed files OS/Roms for the Amax thread if you want ill put in the Zone.

Last edited by Retro1234; 23 June 2009 at 16:25.
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Old 23 June 2009, 16:26   #9
Rabbit80
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I made a HDF of ShapeShifter with all the needed files OS/Roms for the Amax thread if you want ill put in the Zone.
Yes please
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Old 23 June 2009, 16:32   #10
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:If anyones got SimCity2000 Mac 68k could thay upload to the Zone.

http://www.macintoshgarden.org/games...000-collection
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Old 23 June 2009, 16:52   #11
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Ok ShapeShifter HDF back in the Zone Ive also included the PlayMate ADF
WinUae - QucikStart A1200,8mb fast,>JIT< and select "ShapeShifter support" from the Rom tab on WinUae.

This is a good emulator for Mac Apps Excel...................
The HDF has the Rom and OS you can copy over to your Amiga.
Because the Kickstart needs patching on a real A1200 you need to run
"PrepareEmul A1200" first

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Thanks for that -looks like a good resource for Mac software.
Ill check out SimCity 2000 later But looking at the screenshots im a little bit sceptical how well this game will run with out a graphics card.
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Old 24 June 2009, 16:15   #12
Angus
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Won't they result in a French Mac


They certainly don't call it a quarterpounder there. ;-l
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Old 24 June 2009, 22:55   #13
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The RiscOS version of SC2k runs rather well,

Ok, so it's a blatant PC port...
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Old 26 June 2009, 23:39   #14
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Quote:
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If anyones got SimCity2000 Mac 68k could thay upload to the Zone.
Hi Boo Boo,

I've uploaded to the Zone a BinHexed version of the SimCity 2000 Collection available from The Macintosh Garden.

The BinHexed (.HQX) version is a text file, so it should copy into a Macintosh formatted HDF file without losing its resource fork. Point the StuffIt Expander to the SimCity2k.SIT.HQX file and it should decompress.

In case of problems with it, I have also uploaded a MacBinary archive of the BinHex 4.0 application for Macintosh. It should copy into your HDF file with CrossMAC and be extracted and ready to use if you select MacBinary Only in the CrossMAC configuration.

BinHex 4.0 can be used to extract the original .SIT file from the .HQX archive, which WILL decompress properly with StuffIt Expander. (I have changed the file type and creator to ensure this.)

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Old 27 June 2009, 11:03   #15
Retro1234
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Hi prowler Thanks for this ill have a good look, as you know I originally tried to expand the SimCity from The Macintosh Garden and had problems with the file loosing its properties when copied form Amiga os to SS.
Im still haveing problems understanding data forks - I dont understand them but I know who to ask

:Sorry this has gone way off-topic; )
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Old 27 June 2009, 13:13   #16
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Quote:
Originally Posted by Boo Boo View Post
Hi prowler Thanks for this ill have a good look, as you know I originally tried to expand the SimCity from The Macintosh Garden and had problems with the file loosing its properties when copied form Amiga os to SS.
Im still haveing problems understanding data forks - I dont understand them but I know who to ask
Be careful. Both deBinHexing the SimCity2k archive and extracting the files from it will take a long time! (There are 184 files to extract, IIRC )

If the BinHex_4.0.bin archive doesn't decode when you copy it to the Macintosh HDF with CrossMAC, let me know, and I'll upload a new MacBinary actually encoded using CrossMAC.

If you're still having trouble understanding Macintosh forks, have a look at this post, which might clear up a few points.

Quote:
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Sorry this has gone way off-topic; )
Don't worry, mate. It's all related to SimCity 2000 (just!).
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