16 January 2015, 11:23 | #581 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
|
|
16 January 2015, 11:24 | #582 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
I would believe most Amiga developers actually had experience with the 8 bits machine , isn't that true?
I still think Bitmap Brothers had no idea of what makes a good game, and when they made it right, it was pure luck. There are only 2 games from them which I think are really good: Speedball 2 and The Chaos Engine. Everything else goes from average (Xenon 1, Gods) to really dreadful (Xenon 2). But all their games look good and they had excellent relationships with the magazines, which is enough to make a game hyped (regarding the stuff with magazines, that's the only explanation I have for the mediocre Project-X getting a lot more of praise than the GODFULLY AWESOME Apidya) And the fact they have produced at least 3 remakes of Speedball 2, and all of them sucked badly is a sign for me that they had no idea of what made Speedball 2 so good. |
16 January 2015, 11:44 | #583 | |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
Quote:
Ok, how the hell "Titus the Fox" is in top 15 games, and stuff like The Great Giana Sisters, Alfred Chicken, Brian the Lion, McDonald's Land, The Lion King and Wonder Dog are on the list of worst platform games? What the hell? But then of course you look at the shoot'em up section, and see Swiv and Xenon 2 above Z-Out, Uridium 2, Silkworm, R-Type ... and Apidya below all of this. And Project-X SE being the top ranked real shoot'em up.. while not surprising, it's depressing as hell. |
|
16 January 2015, 11:49 | #584 | |
Junior Member
Join Date: Jul 2004
Location: Greece
Posts: 237
|
Quote:
They were lucky in their career to have an amazing artist like Dan Malone on board to draw stuff for them, and magazines of the time pretty much hyped about everything about them and gave favorable reviews of average games like Xenon 2. Oh yes magazines favored some games and buried others, believe it or not, for their reasons. Some of their games though was excellent like Speedball 2, i think they worked really hard on this and Chaos Engine. |
|
16 January 2015, 12:24 | #585 | |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
|
Quote:
|
|
16 January 2015, 12:45 | #586 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
|
Gods is awesome
Yeah, that's quite baffling. Same for Agony. How crappy games like those two got better ratings than Apidya is a total mystery. |
16 January 2015, 12:57 | #587 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
|
Okay I read that as "godawful Apidya" - I was ready to throw a burning pitchfork there.
I can see why people rate it lower, its a game with effing insects, moles and fish and not all kinds of cool spaceships, nuclear missiles, space stations and aliens. Note: I find it a beautiful game. And that music... Its also one of the few horizontal scrollers that I rate as "fair" - it still beats your ass but if you keep at it you can beat it right back, and dying in later stages is not as dire (sometimes I still did a rage quit even before the term was invented). As for Agony - its a bitch, but its still a Psygnosis bitch. I don't like games such as Obitus and Agony for their gameplay, but they still sweep me away to another universe. Yay thread derailed Only took five years. |
16 January 2015, 13:45 | #588 |
TinkerTailorContentMaker
Join Date: Nov 2009
Location: Bedfordshire
Age: 45
Posts: 1,205
|
This should have been a disclaimer on all psygnosis game boxes
I like Apidya too. Smooth, well defined gfx, playable and above average music. People might flame me for saying this but, I hate the fact that death results in loss or power-ups in Shoot 'Em ups. These games are already hard enough without the added kick in the face of having your weapons stripped, I much prefer the route disposable heroes took with the energy bar and keeping weapons after death. They still managed to make a challenging and playable game using this rule set, makes me wonder why so few games followed this design. It's for these reasons I rarely ever go back to playing Project X, even though it's such an iconic Amiga game loaded with nostalgia. I think a lot of this punishment vs reward ratio applies to platform games too, with Amiga games offering a slightly less forgiving experience than what you'd find on console. Last edited by lordofchaos; 16 January 2015 at 13:59. |
16 January 2015, 14:27 | #589 |
Registered User
Join Date: Mar 2009
Location: UK
Posts: 457
|
Gods is awesome. The only game in the universe I keep replaying every 6 months or so.
Just finished it last week again |
16 January 2015, 14:43 | #590 |
Settler
Join Date: Feb 2007
Location: Serf City
Posts: 1,760
|
I have never seen a game cause a love/hate debate like Gods!
|
16 January 2015, 14:50 | #591 |
Into the Wonderful
Join Date: Jul 2001
Location: Earthrealm
Age: 42
Posts: 1,426
|
I finished the cracked version. I don't recall finding it impossibly difficult, just very challenging, requiring multiple play throughs consisting of lots of trial and error and memorisation of objects / secrets / boss and puzzle sequences.
It was a momentous day when I finally completed it. I still regard Gods as not only the best platformer on the Amiga, but the finest game on the Amiga, hands down. "Into the wonderful" says it all. |
16 January 2015, 14:52 | #592 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
Some trainer version have all weapons active if someone need easier game. Some were glitchy if used on wrong level.
|
16 January 2015, 15:51 | #593 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
|
|
16 January 2015, 16:03 | #594 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
Game is infinite loop if time in trainer menu is set as infite at end of first world.
|
16 January 2015, 19:38 | #595 | |
Into the Wonderful
Join Date: Mar 2002
Location: England
Age: 49
Posts: 2,335
|
Quote:
Speedball 2, again is the result of a skilled team at the top of their game producing a quality, carefully considered product. The reason that the remakes have never recaptured what made the original so great is because the original team are no longer together. |
|
16 January 2015, 19:51 | #596 |
Puttymoon inhabitant
|
slightly off-topic: Dastardly, is there still anyone who takes care in gods-country? The site now is full of rubish in its guestbook.
|
16 January 2015, 20:30 | #597 |
Into the Wonderful
Join Date: Mar 2002
Location: England
Age: 49
Posts: 2,335
|
Gods Country/The Chaos Regime hasn't been touched for a long time as far as I know. It's nice it's still there, but yes, it has gotten a bit "messy".
|
16 January 2015, 20:49 | #598 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
|
i don't want to be hard on Gods, it's not a bad game, obviously that's highly subjective, it just feels to me like more the work of highly competent amateurs than seasoned professionals. Which i guess is how the Amiga coding community worked, Nintendo et al were big companies where they could afford to train their staff into the esoteric rules of games design, but here people were working it all out for themselves. But as a result the good Amiga games have a degree of character that the slick console presentations lack; there's something kind of homely about it. And in the Big Business world, innovation eventually becomes too much of a risk and everything ends up led by marketing departments.
there was a lot of real potential there, it's a shame about certain rough edges like not smooth scrolling, lack of music &c, but i guess some people can see through that. now i think about it, i'd like to make a game like Gods some day, with the benefit of 25 years of hindsight. |
16 January 2015, 20:54 | #599 |
TinkerTailorContentMaker
Join Date: Nov 2009
Location: Bedfordshire
Age: 45
Posts: 1,205
|
Now that would be cool 50fps scrolling with a possibility of parallax? Oh and if you ever need a sound guy just holla, would love to be part of another Amiga gaming venture
|
16 January 2015, 21:15 | #600 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
|
also i remembered, for ages i thought it was saying "Into the Waterfall"!
also i watched the end of the longplay last night to see how it ended, was entertained to discover it reverts to one of the oldest obsolete tropes in the computer game book... which is that it starts again, only harder. As if anyone would want to play it through again a second time. I'd need to take a week off after all that. we could call a new incarnation "Gilgamesh" though, because in the Babylonian epic our hero has the same quest for immortality. We could roughly follow the same plot as well. Now that's edutainment! another thing that occurred to me is how often in older games, before the charismatic character became standard, was that the hero didn't even have an identity: because the hero is YOU. So there was the expectation of immersion, back when graphics capabilities weren't good enough to render a recognisable character, we were expected to use our imaginations to put ourselves in the place of the little coloured blobs. In Gods the hero is never named by the introductory text, he is simply "our hero", and we never see his face. Are we invited to imagine ourselves in his place? Which made me wonder. How come so many Amiga games feature as their hero a muscular man in his underpants? |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
my (incomplete) list of Amiga PD platform games | s2325 | Retrogaming General Discussion | 260 | 17 October 2017 07:48 |
Best Amiga Platform Games | mancity | support.Games | 13 | 11 May 2012 20:34 |
Amiga games you want released on the DS or any other platform. | seuden | Amiga scene | 17 | 06 February 2008 07:49 |
mighty! amiga! platform games | Critter | Retrogaming General Discussion | 51 | 31 January 2004 17:21 |
Who are developing games for Amiga platform at the moment? | oldpx | Amiga scene | 65 | 06 October 2002 17:41 |
|
|