20 November 2018, 19:30 | #21 | |
Defendit numerus
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Now the game use ALL 512KB chip RAM (yes, your beta copy require 1 MB chip RAM but only because it lack a proper loader, that i'm working on). Well, i'll think about it, anyway making a Whdload slave would be super simple (game is already completely patched for any system). I'm also working to make it fully NTSC compatible. Stay tuned |
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24 November 2018, 12:27 | #22 |
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In the end this became an optimization exercise
The original executable was 22024 bytes. Now, after huge optimization and rewrite, the same code (comprised of the intro screen visualization, bugs corrected, patches and a proper trainer) is <14000 bytes. Also a new loader, packing and memory system, input handlers and soft sync scrolling are used. Phew.. maybe a total rewrite would have been faster considering the simplicity of the game Now works from a bare 512KB machine. EDIT: however a 020 is recommended, to avoid the possible slowdown when the screen is full of moving objects. Last edited by ross; 24 November 2018 at 12:39. Reason: an advice |
24 November 2018, 12:38 | #23 | |
Going nowhere
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24 November 2018, 13:30 | #24 |
Lemon Curry ?
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Stunning work, ross.
Some of the later levels are hard as nails, level 15 I have yet to figure out. All in-game keys work now (F3, F5, F7), trainer works. Typing in level number instead of password is an excellent idea. All I can think of now is perhaps a file version I can copy to hdd and play from there. |
24 November 2018, 14:16 | #25 |
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@ross
Great job. |
24 November 2018, 16:58 | #26 | |
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Haha, yeh....all we need now is a one-filed version in the great tradition of N.O.M.A.D., Il Scuro or a certain other geezer who shall remain nameless! |
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25 November 2018, 19:50 | #27 |
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25 November 2018, 21:39 | #28 |
Defendit numerus
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25 November 2018, 22:02 | #29 |
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01 December 2018, 22:08 | #30 |
Defendit numerus
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02 December 2018, 03:25 | #31 |
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WHDload version would be nice!
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14 January 2020, 18:48 | #32 |
Lemon Curry ?
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Dr Bong, I see your original finally arrived.
One more rarity added to your collection. It just saddens me to see that even the original game suffers from the same graphics errors in-game. I guess CCS must have done some fixing back in the day. Until recently, before Ross did the 680x0 über-fixed version, that was the only version with no glitches. PS. Thanks for the kind words. |
14 January 2020, 19:03 | #33 | |
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Anyway, for anyone who missed it.....I now have in my possession a very rare original copy of Bone Cruncher. It's one of only two original copies I've seen in almost 20 years on Ebay and the net at large! In the Zone. Enjoy! Not a half-bad idea! I'll see if any of the usual suspects I've had the pleasure to supply originals to for the last several years wants to patch this one. Last edited by DrBong; 14 January 2020 at 19:09. |
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