11 December 2019, 14:37 | #541 |
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11 December 2019, 14:43 | #542 |
Phone Homer
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The guy has talent but Metal Slug on Amiga is just an awful idea.
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11 December 2019, 14:56 | #543 |
Lemon. / Core Design
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11 December 2019, 15:11 | #544 |
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Metal Slug clone on Amiga is great idea as long as You keep in mind Amiga hardware
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11 December 2019, 15:20 | #545 |
Inviyya Dude!
Join Date: Sep 2016
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Well, if it's a nice little demo in the end, I will be happy as well..
And we can have lots of conversation about it.. |
11 December 2019, 16:08 | #546 |
Phone Homer
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Fair enough
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11 December 2019, 17:09 | #547 |
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Any help will be appreciate. That's way I've said: base engine, since doing Metal Slug for Amiga, need a solid Game design bulit around it
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12 December 2019, 08:33 | #548 |
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If the game design is going to be anything other than a replica of the Neo Geo or GBA Metal Slug games, then it's not Metal Slug and doesn't deserve to be called that.
Also, I believe Metal Slug games are still sold. This one will need to be released anonymously, if ever finished. |
12 December 2019, 08:40 | #549 |
Inviyya Dude!
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Expect a small demo which shows how many BOBs can be drawn, and some basic running around through a scrolling level.
It's just some fun exercise, using Metal Slug assets and looking how far we can replicate this on an old Amiga. |
12 December 2019, 09:38 | #550 |
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Any problem with that? How many people did Metal Slug? See the picture?
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12 December 2019, 10:39 | #551 |
Inviyya Dude!
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12 December 2019, 12:49 | #552 |
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Agreed with Steril707, and would follow his advice, in your place.
Just start simple, and I am sure, lots of great coders here will help you with any issues you encounter and/or propose some constructive ideas. I guess, they just want to see you really get started (so, a little bit more then amazing directory structure and few screenshots). I'll keep an eye on this thread, and looking forward for updates. Good Luck! |
12 December 2019, 17:35 | #553 |
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@d4rk3lf
@Steril707 Doing My best to have as much as we can... |
13 December 2019, 10:24 | #554 |
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Good on you mate. Let’s see a demo of some stuff moving around and go from there.
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13 December 2019, 12:33 | #555 |
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@rare_j
My idea is to do more: a small playable level |
13 December 2019, 18:05 | #556 |
Phone Homer
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iirc the Neo Geo used Tiles to make up it sprites or any graphics and iirc large parts of the Background explode or fall down etc.
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13 December 2019, 20:24 | #557 |
Lemon. / Core Design
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13 December 2019, 20:53 | #558 |
Phone Homer
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Ok it was the other way round and large parts on the background move.
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13 December 2019, 20:58 | #559 |
Phone Homer
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and the "Sprites" are made of Tiles, 16x16 pixels
https://wiki.neogeodev.org/index.php?title=Sprites |
15 December 2019, 19:15 | #560 |
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Under some assumptions, I think we can add destructible background
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