10 April 2017, 05:10 | #1 |
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CannonBall - Enhanced Outrun Engine Released
Still salty about the original Outrun port all those years ago?
You're in luck - I decided to port over CannonBall - OutRun engine to the Amiga. Of course you need a seriously fast Amiga to play this - A500 or A600 with Vampire 2/Gold 2 core or better recommended Available on Aminet now. - http://aminet.net/package/game/race/CannonBall Gameplay Video - [ Show youtube player ] |
10 April 2017, 11:38 | #2 |
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10 April 2017, 11:51 | #3 |
Autistic 'n IRN!
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10 April 2017, 13:22 | #4 |
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Nice work Lantus360. Watched your video clip earlier today and was quite impressed.
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10 April 2017, 13:49 | #5 |
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nice game, even if it require mame roms.
better to have a full porting on open-source game, but however, great job |
10 April 2017, 14:28 | #6 |
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Cannonball is fully open source. It uses the MAME ROMs for the graphics and level layouts, and for interpreting the music/sound data.
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10 April 2017, 15:43 | #7 |
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Looks nice but it seems my A600 with a furia is not enough to run it as I get an error message about missing video.
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10 April 2017, 16:30 | #8 |
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Only RTG is supported at this time. I may look at including AGA in a later build
Id actually be interested on how well it runs on an fast 040/060 + RTG setup |
10 April 2017, 16:38 | #9 |
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10 April 2017, 16:44 | #10 | |
CaptainM68K-SPS France
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Quote:
Next you have the audio part to deal with..... It's not even sure that a 060 can cope with the arcade version. |
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10 April 2017, 17:01 | #11 |
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It's maybe time for a clockport FM soundcard (fitted with an YM2151).
There are dozen of PCM soundcards on the Amiga, but not any FM... |
10 April 2017, 17:06 | #12 |
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i tried on winuae (but with no jit, cpu_speed=max and cycle_exact=false) and i can play at about 19/20 fps. not bad
But i think that on real 68040 also with RTG could be much slower. |
10 April 2017, 17:19 | #13 |
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10 April 2017, 17:46 | #14 | |
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Quote:
But honestly, if you have support for MIDI output, that's all you need, then you can connect a MIDI module that is exactly a 2151 or something else/better. So, can Cannonbal be made to use MIDI OUT for music instead? |
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10 April 2017, 18:25 | #15 |
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FM is not MIDI. It's quite possible that the game stores its music as OPL commands.
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10 April 2017, 18:35 | #16 |
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For a decent Outrun in low powered machines i really don't see too much alternatives that a rewrite from scratch in assembly or a hack of one of the existing racing games... :/
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10 April 2017, 18:48 | #17 | |
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Quote:
Stuff like the MIDIbox SID lets you play SIDs to them through MIDI, so it IS possible. Since plenty of FM modules are already available, it would be a better chance than waiting for anybody to create an FM soundcard for the Amiga clockport. |
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10 April 2017, 18:48 | #18 |
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Kudos lantus360 for finally applying water to the most ancient Amiga-ST burn.
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10 April 2017, 19:19 | #19 | |
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Quote:
EDIT: Oops, it requires a 24bit mode, that wasn't documented... So: Between 5 and 10 FPS, input lag is extreme. pretty much unplayable. Thats on a 68060 + CV64. Last edited by Locutus; 10 April 2017 at 19:38. |
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10 April 2017, 19:38 | #20 |
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what spec Amiga are you trying it on?
it could also mean you have the incorrect ROM version. there are no CRC checks at this time |
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