18 August 2018, 10:28 | #21 |
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I noticed strangely on AFA-OS that setting the Video Card Picasso IV OpenArena is more fluid and faster
AFA-OS OpenArena 68k Video Card Picasso IV [ Show youtube player ] |
18 August 2018, 15:39 | #22 | |
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Quote:
I suposse that this is the newer Openarena version that I sent to you (and Q3 - hope still works). Anyways a -painful- update for Q3 engine is done to match the actual ioquake3 sources: Feels that gameplaying is not compromised by the stuff done -probably a better feel playing- and much better going online. IMHO Those videos could be "better" with a camera in front of the screen instead of a screen capture program but whatever. By the way, 68k versions can join a server on the net?. Local is ok here, but no servers appear when I try to "multiplay"... |
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18 August 2018, 17:20 | #23 | |||
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Quote:
Quote:
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I have not played for years and I've never played online. I started OpenArena on my other PC with Windows7, but the link does not seem to work. OpenArena, however, I can start it in multiplayer mode, see video [ Show youtube player ] |
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28 August 2018, 23:05 | #24 |
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Time for updates.
Last edited by Cowcat; 27 October 2018 at 16:00. |
30 August 2018, 12:45 | #25 |
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Latest release running ok here with Ragnarok, no problems so far.
What updates will go into the next Q3 release? |
30 August 2018, 13:07 | #26 |
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do we have altivec enabled yet?
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30 August 2018, 13:47 | #27 | ||
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Quote:
All of this is already in OpenArena, although some stuff is not used by "standalone" games. But I'm busy now with more updates. Quote:
I will try. |
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01 September 2018, 22:27 | #28 |
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Like trixster, I found it works well on the Ragnarok (750FX) and feels more fluid than Q3. I don't think the framerate is that much higher but it just feels smoother. Looking forward to these improvements coming through into Q3!
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15 September 2018, 21:01 | #29 |
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Last version tested by @AMIGASYSTEM
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25 October 2018, 03:30 | #30 |
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Newest version working for me as well, now getting 37FPS compared to my old (and probably old system) ~25FPS.
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27 October 2018, 16:14 | #31 |
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New gcc build with latest beta mos2wos.
Recomended the use of r_primitives 0 as in my system the performance has increased, but your mileage could vary. Important: Found that the map "OA_DM7" has a very nasty random way to crash the game/system: Unnoticed to me till now. Not a matter of the primitive you use or the new build as same happens with old vbcc version. I could play this map twice only and at this time didn't find others with that problem. Update release 5: Last edited by Cowcat; 06 April 2019 at 22:18. |
27 October 2018, 22:59 | #32 |
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Well, more maps failing as I go through consecutive maps, but only happens with NO vertexlights.
All offending maps don't crash with r_vertexLight 1: Damn, game looks much cooler without it. |
06 April 2019, 22:19 | #33 |
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Updated: Turns out that r_primitives "0" is buggy, but maybe works ok with vertexLight.
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21 August 2019, 12:45 | #34 |
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Updated versions on github: https://github.com/AmigaPorts/ioq3
As commented time ago in Q3 thread it turns out that r_primitives "0" is not the cause for bogus game crash, it only makes it fail sooner. Bigger Q3 games have an issue with lightmap textures. Still figuring out if it's a buffer problem with minigl or whatever. |
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