11 October 2020, 13:05 | #1 |
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MOD player library
Hi there
Is there a lightweight protracker MOD music player library anyone can recommend that I can use to play background music in my Amiga app I'm developing in C? Or is it better to just make my program execute a command line MOD player in the background? Either way I'd need a solution compatible with Kickstart 1.3 and above and as memory light as possible. Thanks so much guys! <3 |
11 October 2020, 15:31 | #2 |
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Did you try phx's player in minimalistic mode? It'll strip off the master volume code+tables (that's 4KB+), plus the sfx stuff, and probably a few other things. Not sure how far is that from your requirements, though...
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11 October 2020, 18:14 | #3 |
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I haven't tried this no. Is this the best way to add MOD support to an Amiga app? My requirements aren't super strict. I'm developing a brand new disk magazine engine and I'd like it to run on the Amiga 500 with 512k expansion as a minimum
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11 October 2020, 22:55 | #4 |
Natteravn
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My player is mainly intended for games or demos, which take over the machine. I cannot recommend it for OS-compliant apps.
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12 October 2020, 02:12 | #5 | |
Total Chaos forever!
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Quote:
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12 October 2020, 13:07 | #6 | |
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Quote:
Thanks so much! This one looks perfect for my needs! |
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20 October 2020, 09:22 | #7 | |
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Quote:
Unfortunately I'm having a problem with ptreplay.library when using it with bebbos gcc. With SAS-C it works fine, 'though. I've created a new thread for not to spoil this one. |
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20 October 2020, 09:27 | #8 |
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I haven't tested the library yet but I use the C/C++ Visual Studio Code extension as my dev environment and I have full confidence it will work
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20 October 2020, 09:37 | #9 |
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Yeah I'm also using VSCode for bebbos gcc 6.5. And it does compile and create a binary. When starting the binary the mod playback starts and plays fine but it somehow gets stucked in PTPlay(). Maybe I've just used fd2pragma the wrong way to create the headers for gcc. Thats my question on the other thread.
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