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Old 17 March 2008, 00:48   #1
MethodGit
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Exclamation Who knows Amiga Pang inside out?

I just wanted to ask you guys on which is the earliest level the "helper monsters" (crab, bird etc) start appearing, as I wish to determine which Pangs in the TOSEC database are based on the beta and which are based on the final.


I appreciate your help in all ways possible!
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Old 17 March 2008, 01:17   #2
dlfrsilver
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simple, the final version has the pets flying or appearing on screen, when the
BETA has not them.
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Old 17 March 2008, 01:26   #3
MethodGit
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That's what I meant in the first place - but I was asking do these monsters not appear until a certain level? Level 3? Level 16?
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Old 17 March 2008, 03:48   #4
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they appear in the first levels
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Old 20 March 2008, 14:43   #5
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Hey MethodGit,

These posts were taken from the EAB/Lemon Super League General Discussion thread:

Quote:
Originally Posted by blade002 View Post
This is just in regards to our next gaming compo with PANG. There is something i must mention about which version of the game people will be playing due to the fact that back in the day when Pang was first released, i had the cracked version as did most of us, and although it worked perfectly fine, i have come to notice now that i have a different version that there are different things in it that i never noticed in the cracked version and that is the crabs and birds that constantly try to hinder your progress by flying and crawling around and generally making your life hell !!..

In a nutshell, the old cracked version was a walk in the park easy, compared to this version i loaded up tonight, so in making this clear, i think we should all be playing the same version of the game to make it fair

( maybe im wrong and my memory is failing me, or maybe i just had a really really bad cracked version all those years ago!? )
Quote:
Originally Posted by blade002 View Post
I almost 100% certain ive found the right version!. It has a trainer on the crack screen ( so hopefully no-one will use it ), but it seems to match the WHDLoad version screen for screen in regards to the enemies and the fruit that drops from the top. I will up it to the Zone and PM you about it too in case you dont get this message.
I believe this version was the only one in TOSEC found that had the "helper monsters" enabled... Unfortunately though, I can't remember exactly which version it is that blade002 uploaded and we used for the competition. I'm actually in Singapore at the moment (and will be for the next 2 months) so cannot check my USB HDD with The Zone! uploads...

Hopefully blade002 can shed some light when he's online

Oh, and from memory the "helper monsters" start appearing from level 3. Could be wrong though as the competition was quite some time ago now.
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Old 20 March 2008, 14:49   #6
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i'm not sure, but i tought to have seen those in the whdload version (i.e. the original one, from ipf) am i wrong?
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Old 20 March 2008, 14:53   #7
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Quote:
Originally Posted by marco pedrana View Post
i'm not sure, but i tought to have seen those in the whdload version (i.e. the original one, from ipf) am i wrong?
Definitely marco, they are in the .IPF and WHDload versions

MethodGit is trying to find good .ADF versions in TOSEC

Quote:
Originally Posted by MethodGit
...as I wish to determine which Pangs in the TOSEC database are based on the beta and which are based on the final.
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Old 20 March 2008, 15:15   #8
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oh ok i was sure i was missing something
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Old 20 March 2008, 15:59   #9
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this threads got that "pang tune" in my head again... tadadadada-- tadadadadaa-- tadadadada-- tadadadada--

damnit
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Old 20 March 2008, 16:00   #10
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The proper version is Cracked by Proj Inc. and has a +4 trainer
Which you would know if you used GameBase Amiga...
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Old 20 March 2008, 16:22   #11
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Pang roxxx!
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Old 20 March 2008, 18:28   #12
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Quote:
Originally Posted by Belgarath View Post
The proper version is Cracked by Proj Inc. and has a +4 trainer
Which you would know if you used GameBase Amiga...
Proj Inc. had 2 cracked versions w/ + 4 (really +5 if you count the PAL/NTSC option). Be sure to look for the 100% one that has the later date.
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Old 20 March 2008, 18:34   #13
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Pang original can be written back on disk easily. I have a WWARP version beta that allow to write back the game with it's protection.

interested anyone ?
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Old 22 March 2008, 06:15   #14
MethodGit
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If someone was really clever, they could freshly crack a Pang original and allow it to be written in ADF format, hence a clean ADF!
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Old 22 March 2008, 06:19   #15
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The Proj. Inc version works perfectly with all the "helper monster" enabled.

I also completed this version during the EAB Games League so it's been tested 100%
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Old 22 March 2008, 07:04   #16
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I've uploaded the above version to The Zone! and also created a post in the The bad cracks / 100% working games thread
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Old 25 March 2008, 00:52   #17
MethodGit
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Cheers for your help, everyone! Now I've just gotta let the PSPUAE guys know that their emulator appears to make Pang quit by itself during the second world every time....
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Old 25 March 2008, 09:01   #18
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Quote:
Originally Posted by MethodGit View Post
Cheers for your help, everyone! Now I've just gotta let the PSPUAE guys know that their emulator appears to make Pang quit by itself during the second world every time....
you running Pang from ADF or are you running from the Save-state on site? (which is probably the JST version)


edit: my bad, there is no version on the website. my advices; try different settings (particulary cpu-chipset options) and / or try running the jst or whdload version from ram: !

Last edited by Hungry Horace; 25 March 2008 at 09:07.
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