15 October 2007, 07:56 | #1 |
Amiga will never die!
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Underground Arcade - New Amiga games company
I've been developing this idea for a while, and I think it's something we really need for the Amiga community. My idea is for a new Amiga games company/developer/producer/publisher made up of anyone who wants to join. At first it will most likely be non-profit, but there's always the potential to earn money down the track if we manage to put out some good games.
I'll call it a team rather than a company from now on. So the team will be run through a website and forum where Amiga games coders, artists, musicians, playtesters and anyone else interested in developing games can come to discuss the games they're working on and help each other out. There are plenty of Amiga users out there with talents in a certain field but who don't know how or where to apply their skills. There's no use being an artist if you can't think of anything to draw, or a good coder whose game may go unrecognised because they couldn't find someone to draw some good graphics for his game. And I'm sure there are plenty of people out there who may not have the time or skills to make games at all, but who have lots of ideas for cool new games or just like to play and test them out. The forum would be a part of the site itself, and themed the same way. It wouldn't be a part of EAB or any other Amiga forum. I think it's best this way because it allows the group to be a little bit more private, but isn't biased towards or against any Amiga sites (because there are too many wars and rivalries going on in the Amiga community now). The forum will be private, so people can only read it if they've signed up, but anyone who is genuinely interested in helping out is welcome to join. The main site will have a main page with news and updates on upcoming games, as well as separate pages for each game in progress, complete with screenshots, demos and any other downloads we want to share. As well as a page for each game, we could have a profile page for each member of the team, listing their skills, talents, and other portfolio information for any team member wanting to advertise themselves. And also we would have a guest book, for people to comment on the games or whatever. Underground Arcade is the name we've chosen. We'll have our own logo and intro screens, as well as a set of standards that games must require to be published under the Underground Arcade label. It's just a way of keeping some quality control in the games, and making sure nothing is released until it's finished and nicely polished. Hopefully with all the help from a large, international team of Amiga enthusiasts, the developers of the game will have the backup and support to push them forward and finish their games properly, rather than releasing them half-finished. We will need lots of playtesters to sign up! If anyone out there has a game they're already developing, we're very interested in bringing you onboard. I myself have been trying to help out with a few games for a few different people, and find it sometimes hard to come up with new ideas (I've been pixelling graphics, but can't always come up with ideas for characters to draw) and can't draw fast enough to keep up with the demand, and I know other people are trying to get their games made but really just need a bit more help and support before they can go any further with their games. The more people we have onboard, the faster we can get these games out there. Ultimately we would be releasing full commercial quality games with an assortment of payment and delivery options, including printed, boxed games with extras as well as immediate downloads. We'll have PayPal payment options as well, and people can donate towards games in development if they want to encourage us to finish them (we could even offer discounts to people who prepaid or donated towards games). We would also offer freeware games as well. Here is an idea of the kind of people we need to join the team:
We hope to have our first game demo available by the end of this month. It will be a simple, freeware platform game, and a Halloween present to the Amiga community. |
15 October 2007, 09:34 | #2 |
Moderator
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Fantastic! So you're making good progress with this.
I don't think I really need to tell you I'm interested, do I? |
15 October 2007, 09:43 | #3 |
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@Rebel-CD32
Graham will write wonderous reviews of all your games and cleverly plant them in Amiga Future Magazine. But sshhhh, don't tell anyone. |
15 October 2007, 09:45 | #4 |
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Bah, you've blown it now!
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15 October 2007, 10:30 | #5 |
Registered User
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My game will be the first Underground Arcade game! I hope everyone gets to play it on October 31st (HALLOWEEN) after they've been Trick or Treating.
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15 October 2007, 10:35 | #6 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
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Posts: 3,913
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i'm happy to ear about a new fresh project.
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15 October 2007, 10:49 | #7 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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15 October 2007, 10:58 | #8 |
Amiga Enthusiast
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Yeah!
Give me screenshots or give me death! |
15 October 2007, 11:47 | #9 |
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@Rebel and Cammy
Do you know when your website and forum will be up? |
15 October 2007, 12:01 | #10 |
Amiga will never die!
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Hopefully the site will be up within the month, although I can't afford to register a domain for it yet. I'll start work on a forum over the next couple of days.
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16 October 2007, 14:36 | #11 |
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When I get an Amiga set up (soon) I'll be glad to help on the coding front.
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16 October 2007, 20:15 | #12 |
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Rebel-CD32 please allow me to register it with Go-Daddy ..just let me know what .com , .net extensions you want to control
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17 October 2007, 03:08 | #13 |
Amiga will never die!
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Our first game is codenamed "Halloween Nightmare", which is a cutesy platform game like Wonderboy or Brian the Lion (but much less impressive), and it's based around a Halloween theme.
The premise goes something like this: A young girl wants to go Trick or Treating, but evil forces have awoken and are filling the town with nasty ghouls. And what's worse is an evil witch has used a magic spell on all the other kids in town to make them bring all the candy to her. Using a variety of weapons and costumes, you must make your way through various monsters, helping kids and collecting candy along the way until you reach the big baddie at the end. The story hasn't been written yet, so we'll clear it up a bit. What we really need for the game right now is some music, some sound effects, and some title screens and intro animations. Here are a couple of early screenshots from the game to give you an idea of what the game looks: We also need playtesters, so if anyone can help us out, we'd really appreciate it, because we'd love to get a demo out by October 31st (Halloween). This game will run on any Amiga with a Hard Drive, but extra RAM and a faster CPU will help since the game is made in Backbone. |
17 October 2007, 04:15 | #14 |
Moon 1969 = amiga 1985
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congratulation, looks really great do you use multi scrollings and if yes how much ?
thank you and hwo many levels ? Last edited by turrican3; 17 October 2007 at 04:20. |
17 October 2007, 08:24 | #15 |
Puttymoon inhabitant
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I really like to have new boxed games and I'd be happy to pay for them!
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17 October 2007, 08:35 | #16 |
Amiga Enthusiast
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Location: USA
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How many Amiga games have you bought in the last 4 years?
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17 October 2007, 08:49 | #17 |
Puttymoon inhabitant
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I have bought over 50 games this year, but they all were from eBay. But I sponsor few Amiga sites, like Lemon, for example. So I'd pay for these if they would be good as well, and even more if they will come in nice boxes.
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17 October 2007, 09:45 | #18 |
move.w #$4489,$dff07e
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I really like the looks of those graphics - very nicely draw
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17 October 2007, 09:48 | #19 |
Puttymoon inhabitant
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17 October 2007, 09:51 | #20 |
Amiga Enthusiast
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So you haven't bought any new Amiga games in the last 4 years?
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