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Old 22 May 2017, 23:25   #101
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Originally Posted by Cpt. Hindsight View Post
I'm not sure if the manual is helpful.



Awards the increasing value in the panel? Does it mean, it's doubling your current score? Is there some kind of a count-up? Tbh, I have no idea.
Thank you!
Yes, instructions are not very explicit. Fortunately I found a video where the Mega Hit is done and my doubt is clarified.

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Old 01 October 2019, 22:42   #102
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Ok, that's it, pinball dreams is release tonight as full release :

https://twitter.com/BATMAN_GROUP/sta...30726710730752

YAY !!!
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Old 01 October 2019, 23:17   #103
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amazing! Shame for them that they cannot sell it after all this hard work. If they have a Patreon or similar I’d gladly donate to some cash for their efforts

Also, very pleased it is compatible with the M4 board!

Last edited by lilalurl; 02 October 2019 at 13:59.
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Old 01 October 2019, 23:40   #104
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Also, very pleased it is compatible with the M4 board!
You bet it is. Well i think that a boxed version will possibly happen
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Old 01 October 2019, 23:41   #105
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Pinball Dreams CPC - HOT NEWS as fantastic Amiga classic on the Amstrad CPC is finally here!



Quote:
Well here we are again as we are pleased to tell you that after much excitement and global Amstrad load ups of the brilliant preview, Batman Group has finally announced that they have released an almost accurate gaming experience to that of the Amiga 500 called " Pinball Dreams CPC "
http://www.indieretronews.com/2019/1...t-news-as.html

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Old 02 October 2019, 10:41   #106
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Wooooooooowww
A CPC is really able of such things ???
Absolutely incredible
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Old 02 October 2019, 10:58   #107
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Old 02 October 2019, 12:48   #108
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CPC Emulation with Retroarch I can't use the down arrow on the on screen keyboard to use the plunger?

Down is the key to use the plunger correct?
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Old 02 October 2019, 15:42   #109
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Press right shift+arrow down. After that arrow down is active as the plunger. Strange keyboard function in the Retroarch Core (Caprice32) though.
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Old 03 October 2019, 00:39   #110
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I can't believe this is not on the plus and just a standard cpc. mind blown
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Old 03 October 2019, 03:05   #111
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Quote:
Originally Posted by Retro-Nerd View Post
Press right shift+arrow down. After that arrow down is active as the plunger. Strange keyboard function in the Retroarch Core (Caprice32) though.
With RA Caprice clicking either shifts, and using the down arrow in gimui onscreen keyboard doesn't work.

Activating down arrow just touches the plunger and ball lunges 1 cm up and falls back down.
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Old 03 October 2019, 03:37   #112
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Mmh, works fine here on PC Windows. I don't use the virtual keyboard though.
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Old 03 October 2019, 03:41   #113
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RA on android mobile.. can't get it launch ball
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Old 04 October 2019, 13:25   #114
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I can't believe this is not on the plus and just a standard cpc. mind blown
this game only use 50% of CPU power. Imagine with the 40-50% remaining ahahah
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Old 04 October 2019, 13:58   #115
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My only question is why... Yes, it's impressive, but anyone would rather play the Amiga version.
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Old 04 October 2019, 15:40   #116
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My only question is why... Yes, it's impressive, but anyone would rather play the Amiga version.
Because they are fans of the Amstrad, and if my mate showed me that when i was a lad with my speccy or c64 i would have been pissed off.
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Old 04 October 2019, 16:13   #117
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Truly awesome stuff! Would this be possible on the C64 or ZX?
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Old 04 October 2019, 16:15   #118
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Truly awesome stuff! Would this be possible on the C64 or ZX?

There was a promising C64 port in the works. Unfortunately the coder didn't complete it.


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Old 04 October 2019, 18:11   #119
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Love the huge DMD in the 64 version. Far better than the segmented display on the Amiga.
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Old 05 October 2019, 00:37   #120
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Activating down arrow just touches the plunger and ball lunges 1 cm up and falls back down.
Most likely it uses the same broken method that VICE and UAE cores did in their virtual keyboards just a while back. It is not hard to fix, especially if hints are taken from those above mentioned cores. I've never used or had an Amstrad, so the best thing to do is to go and create an issue to the CPC repo.

The key is released immediately at the next frame and does not honor the used controllers keydown and keyup, so it is pure luck that any software has time to read it. Fore example in one Amiga game only F1 and F2 worked always, but F3 and F4 never. But no problem with a keyboard tester program.
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