08 February 2016, 02:42 | #1 | |
Autistic 'n IRN!
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Amiga CD32 Bubble Bobble Trilogy special - Amiga Jay
Quote:
Thanks to a heads up by Earok! Having the game pack as a single post in another thread doesn't do it justice from Amiga Jay |
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08 February 2016, 09:40 | #2 |
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Cheers for the news post mate!
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08 February 2016, 11:14 | #3 |
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08 February 2016, 12:15 | #4 |
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08 February 2016, 13:21 | #5 | |
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Quote:
I noticed this just now too, pressed numpad 3 through Amiga Forever and it crashes the loader |
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08 February 2016, 13:28 | #6 |
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Parasol stars worked for me with winuae.
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08 February 2016, 13:30 | #7 |
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Ah so the games load, but if you press an option on the menu i.e the green button the loader fails as it has nothing set for that key.
I've tried all the games and removed any quit key in-game, so there shouldn't be a problem in a game. This is all on a CD32 of course, I sort of forgot people play these on emulators too doh! |
08 February 2016, 15:29 | #8 | ||
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Quote:
Quote:
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08 February 2016, 19:43 | #9 |
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Ive had a look and all the games load fine, again if you press the wrong button on the menu it will give and error and will have to reboot, im on the case of fixing it with the skip loop option, but until then press the correct colour as indicated on screen lol
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08 February 2016, 19:49 | #10 |
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You'll need to use the BACK option of skip to make it work. I haven't seen your startup sequence, but it should be something like this I guess:
Code:
*display intro image* lab main_loop waitForInputCommand if input is yellow do this else if input is red do that else if input is blue do this other thing else skip main_loop back |
08 February 2016, 19:53 | #11 |
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Yeah im having trouble placing it in the correct place of the sequence, tried like 30 times, had it work once but the music didnt come back on on loop, so tried loads more now i cant even get that back up lol you can tell i dont program!
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08 February 2016, 20:18 | #12 |
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If you post the startup sequence here or on a message to me I can have a look.
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08 February 2016, 21:38 | #13 |
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assign env: ram:
assign t: ram: doublespeed setpatch quiet hip hide sys:music/bb.mod picboot sys:bbtmenu.gif vo on DETACH waitjoy >env:choice hip quit stoppicboot avail flush >nil: cd games if $choice eq red C:WHDLoad bubblebobblentsc.slave data=bubblebobblentsc PRELOAD endif if $choice eq blue C:WHDLoad rainbowislands.slave data=rainbowislands PRELOAD endif if $choice eq yellow C:WHDLoad parasolstars.slave data=parasolstars PRELOAD endif Last edited by Amigajay; 08 February 2016 at 21:52. |
08 February 2016, 21:45 | #14 |
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Is that a typo at the bottom endifif ?
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08 February 2016, 21:51 | #15 |
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oops one to many ifs!
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08 February 2016, 21:54 | #16 |
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After If Red etc skip to label at the Very end of script
Then at the end Skip Back to Label at Start Something Like that |
08 February 2016, 21:57 | #17 |
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OK it's longer but it should work as intended:
Code:
assign env: ram: assign t: ram: doublespeed setpatch quiet hip hide sys:music/bb.mod picboot sys:bbtmenu.gif vo loop main_loop on DETACH waitjoy >env:choice if $choice eq red hip quit stoppicboot avail flush >nil: cd games C:WHDLoad bubblebobblentsc.slave data=bubblebobblentsc PRELOAD skip exiting else if $choice eq blue hip quit stoppicboot avail flush >nil: cd games C:WHDLoad rainbowislands.slave data=rainbowislands PRELOAD skip exiting else if $choice eq yellow hip quit stoppicboot avail flush >nil: cd games C:WHDLoad parasolstars.slave data=parasolstars PRELOAD skip exiting else skip main_loop back endif lab exiting endcli >NIL: Basically it cleans up and stops music+removes pic only if you press the right button. Otherwise it just goes back to waiting for input without resetting the pic or audio routine. I just added an exit routine as I always do, you can put anything there for when the games exit or don't put anything. |
08 February 2016, 23:09 | #18 |
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Keep getting errors with that, 'picboot error value after keyword missing'?
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08 February 2016, 23:45 | #19 |
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Regarding picboot error, the line "on DETACH" is meant to be part of the picboot line. Otherwise Akira's script looks good to me
CD32 Pad support request: Rainbow Islands, extensive CD32 mapping with custom3=3 (blue to jump, choose 1 or 2 players, set controls etc). The other two games have trainer keys that could potentially be mapped via CD32Load, though I'm not sure if it's worth doing. |
09 February 2016, 00:04 | #20 |
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Yeah I have no idea what that was, I kept it as Amigajay made it, so I guess it's some dragged error from the copypasting.
Thanks for clearing that up earok! Like this, then, I guess? Code:
assign env: ram: assign t: ram: doublespeed setpatch quiet hip hide sys:music/bb.mod picboot sys:bbtmenu.gif vo on DETACH loop main_loop waitjoy >env:choice if $choice eq red hip quit stoppicboot avail flush >nil: cd games C:WHDLoad bubblebobblentsc.slave data=bubblebobblentsc PRELOAD skip exiting else if $choice eq blue hip quit stoppicboot avail flush >nil: cd games C:WHDLoad rainbowislands.slave data=rainbowislands PRELOAD skip exiting else if $choice eq yellow hip quit stoppicboot avail flush >nil: cd games C:WHDLoad parasolstars.slave data=parasolstars PRELOAD skip exiting else skip main_loop back endif lab exiting endcli >NIL: |
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