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Old 23 May 2010, 19:20   #21
TCD
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I should have mentioned that the screenshots should be either 640x512 or 320x256... I'll fix those for now
Thanks for the info kkgarbod

Edit : And please *no* on-screen leds, filters or any other fancy stuff.

Edit 2 : Just to show how the 'HOL friendly' versions would look like



Edit 3 : http://hol.abime.net/5770
Btw : Is it 2 player sim or not?

Edit 4 : All that cropping and scaling was a tad too much for the screens, so it would be cool if you could take them again kkgarbod

Last edited by TCD; 23 May 2010 at 19:50.
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Old 23 May 2010, 21:27   #22
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Quote:
Originally Posted by TheCyberDruid View Post
Gorf, Creepy Crawlies V2 and Tetren added now. Could you please redo the screenshots for Fatal Mission and Hit Tiles 2, as they are both cut off? Also you can now safely upload the screen for Marbles

@Everyone else
Please include all the info you can find like silkworm did (if possible also screenshots). This will ensure 'your' game gets added fast
what setting do i use with winuae to get the correct screen sizes saved?

I uploaded marbles screens yesterday, so are they lost ? I don't understand how the ftp thing works as in when I upload them, does someone download them ? because a little while after i upload when i goto upload more, the older files have usually disapeared.

I also uploaded some scans of amiga computing. but no one replied and said they had got them, does that mean they are lost aswell ?

http://eab.abime.net/showthread.php?t=52884

so do i need to upload marbles again ?

Last edited by silkworm; 23 May 2010 at 21:41.
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Old 23 May 2010, 21:50   #23
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Super Street Fighter 2 DX
-> http://eab.abime.net/showthread.php?t=48633


Ambermoon Arcade
-> http://eab.abime.net/showthread.php?t=49296
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Old 24 May 2010, 06:14   #24
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Quote:
Originally Posted by silkworm View Post
what setting do i use with winuae to get the correct screen sizes saved?
I use windowed mode 640x512, then take screenshot and it will be in correct proportion.

Quote:
Originally Posted by TheCyberDruid
Edit 4 : All that cropping and scaling was a tad too much for the screens, so it would be cool if you could take them again kkgarbod
Done

Last edited by kkgarbod; 06 April 2011 at 18:49.
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Old 24 May 2010, 11:11   #25
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Quote:
Originally Posted by silkworm View Post
what setting do i use with winuae to get the correct screen sizes saved?
640 x 512 windowed. Like the second batch that kkgarbod did now

Quote:
Originally Posted by silkworm View Post
I uploaded marbles screens yesterday, so are they lost ? I don't understand how the ftp thing works as in when I upload them, does someone download them ? because a little while after i upload when i goto upload more, the older files have usually disapeared.
They go into the 'queue', so they aren't in the upload folder anymore. If you don't want a folder to be processed because you're still adding to it, add 'ongoing' or something along those line to the name of the folder. No worries, nothing is lost and I moved the Amiga Computing scans over to the AMR guys.

@viddi
Too less info error Please make a list of info you have about those games (btw, not sure about Super Street Fighter 2 DX, but I'll ask)

@kkgarbod
Thanks, will update the entry in a bit
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Old 24 May 2010, 12:37   #26
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Quote:
Originally Posted by TheCyberDruid View Post
@viddi
Too less info error Please make a list of info you have about those games (btw, not sure about Super Street Fighter 2 DX, but I'll ask)




Okay, I will make an info list about AA.



SSF2DX really deserves an entry. Amigans out there should know that they can play a proper Amiga (resp. CD32) version of SSF2.
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Old 24 May 2010, 12:45   #27
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Hmm, I think a note on those two with a link to the thread would do then

Edit : Marbles added (http://hol.abime.net/5771)
...but you can see the mouse pointer on all screenshots. Yes, I should have mentioned that aswell. Could you take them again with the pointer in the lower right corner silkworm?

Last edited by TCD; 24 May 2010 at 13:13.
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Old 24 May 2010, 14:12   #28
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WolfPac

Year of first release: 1994
Number of Disks: 1 (Aminet)
Max Number of Players: 1
Language: English
Hardware: ECS, AGA, PPC
Amiga-Original: Yes
SPS: No
WHDLoad: No
HD Install: Yes - just copy the whole directory (including all the
subdirectories) to the destination volume
Licence: Shareware
Publisher: OnLineLoop
Developer: Günter Erhart
Category: 3D Maze
Artist - Coder: Gerald Schrettl, Günter Erhart
Artist - Graphics: Clemens Zauner
Artist - Musician: Samplitude

PS.I've contacted the Author and is awaiting his Feedback.

Last edited by kkgarbod; 06 April 2011 at 18:49.
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Old 24 May 2010, 15:22   #29
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Quote:
Originally Posted by TheCyberDruid View Post
Hmm, I think a note on those two with a link to the thread would do then

Edit : Marbles added (http://hol.abime.net/5771)
...but you can see the mouse pointer on all screenshots. Yes, I should have mentioned that aswell. Could you take them again with the pointer in the lower right corner silkworm?

okay will do

thanks cyberdruid

I think this information should be added to the hol faq page.

Last edited by silkworm; 24 May 2010 at 15:54.
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Old 24 May 2010, 16:46   #30
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Quote:
Originally Posted by TheCyberDruid View Post
Hmm, I think a note on those two with a link to the thread would do then
...and what about the comparsion shots?!
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Old 24 May 2010, 17:13   #31
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Quote:
Originally Posted by silkworm View Post
I think this information should be added to the hol faq page.
Agreed. There should be a list of stuff to consider when taking them. Hey, I'm new to the whole thing, so don't blame me No really, thanks a lot for your contributions

Quote:
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...and what about the comparsion shots?!
Could be added as miscshots. However I need to talk to Cody (this stuff's too hot for a HOL n00b you see )
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Old 24 May 2010, 19:39   #32
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I have a problem, you say hit tiles screens are cut off at top and bottom, this is correct. but... I have windowed settings screen set to 640x512 and they are still cut off in screens.

example.



what to do ?

also the pointer in marbles is part of the game as its played with mouse same as hit tiles, so shouldn't it not matter.
I can still do them without mouse pointer but there will be a green line showing at the bottom as the pointer wont completely dissapear of the screen.
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Old 25 May 2010, 05:40   #33
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@TCD You've got Mail
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Old 25 May 2010, 09:04   #34
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Quote:
Originally Posted by silkworm View Post
what to do ?
The game uses overscan. Increase the size of the window until it's fully visible and then take the screenshots.

Quote:
Originally Posted by silkworm View Post
also the pointer in marbles is part of the game as its played with mouse same as hit tiles, so shouldn't it not matter.
Quite a few games are played with mouse and you shouldn't find any screenshots with a mouse pointer on HOL Like I said : Lower right corner and if there's still a bit of the mouse pointer shown that's okay.
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Old 25 May 2010, 09:47   #35
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Hi

@ TCD. About Maniacball. I think that double barrel screenshot should contains title screen and screen from game ( now contains title screen and title screen ).

Regards
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Old 25 May 2010, 13:44   #36
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Okay, will exchange the second title screen with the ingame shot. Might take a bit as I'm a tad busy for the rest of this week.
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Old 25 May 2010, 18:36   #37
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Hit Tiles 2 SE and Marbles screenshots redone and uploaded 640x512
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Old 26 May 2010, 07:23   #38
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Cheers silkworm Will try to add them today

Edit : Marbles and Maniacball updated.
Added WolfPac and Hit Tiles 2 SE

Last edited by TCD; 26 May 2010 at 09:21.
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Old 26 May 2010, 18:12   #39
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Lost Prince:
http://img710.imageshack.us/img710/8...rincetitle.png
http://img517.imageshack.us/img517/4...rinceintro.png
http://img696.imageshack.us/img696/2...princegame.png

Senseless Violence (only title screen because I can not start the game):
http://img72.imageshack.us/img72/963/violencetitle.png

Xap:
http://img130.imageshack.us/img130/6231/xaptitle.png
http://img121.imageshack.us/img121/4981/xapgame.png

Last edited by s2325; 26 May 2010 at 18:26.
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Old 26 May 2010, 19:21   #40
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hey cyberdruid, hit tiles 2 supports AGA if you have it. the picture in the double shot is an aga tileset (it's the only one though). On hardware you only got ocs-ecs listed.
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