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Old 27 January 2007, 17:10   #1
Deus
 
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Deuteros savedisc

Im looking for an amiga Deuteros .adf savedisc with a saveslot after killing the methanoids.
Please note that Im looking for an .adf format savedisc, compatible with amiga pc emulator.

Last edited by Deus; 27 January 2007 at 19:41.
 
Old 27 January 2007, 17:31   #2
BippyM
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I've had to move this thread to this forum, delete another thread of yours that is in the wrong section AND a dupe of another thread I have had to move!

Please think before posting so you post in the correct area of the forum
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Old 28 January 2007, 20:37   #3
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Noneone visits this forum, THANKS A LOT mr moderator......
 
Old 28 January 2007, 22:24   #4
Michaelm
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Why do you want a saveslot after killing the methanoids ?
Can't kill 'm yourself ?
Then you probably use the wrong strategy.
I've cleared the game several times in the past and I can't recall it being so difficult.
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Old 28 January 2007, 22:39   #5
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Quote:
Originally Posted by Deus
Noneone visits this forum, THANKS A LOT mr moderator......
When one considers that there have been 43 views of this thread then i'd say you are wrong.

Most likely members either don't want to reply or are unable to!

We have seperate forums for a reason and just because you think members don't read these sections doesn't mean you can flount the rules and post anywhere!
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Old 29 January 2007, 13:04   #6
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Send a PM to DrDude.. he can prolly help although why you wanna kill those NICE Methanoids is beyond me!
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Old 29 January 2007, 14:19   #7
Deus
 
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Quote:
Originally Posted by Michaelm
Why do you want a saveslot after killing the methanoids ?
Can't kill 'm yourself ?
Then you probably use the wrong strategy.
I've cleared the game several times in the past and I can't recall it being so difficult.
I keep getting killedby the methanoids.
I belive I have a reasonable working strategy and strategic station layout.
 
Old 29 January 2007, 14:31   #8
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Well, when you kill the methanoids, the game is actually over. So I guess you mean you need a save slot after you've killed the ones in the solar system ? (yes, other systems are full of meths as well)

first of all, you need to stack metals, all 50.000. And you need to choose your colonies wisely, chosing ones which have the metals necessary for drone production. Especially first three metals, iron, titanium, aluminium are exceptionally important. You need to keep at least two full strength ships in orbit to protect your colony. Sometimes, when meths begin attacking at full strength, you may see you're losing the battle. Then you pull back the first fleet and continue defending with the second one. Also, if you lose earth, the game is over, so the meths don't attack earth until they finish off other systems, so you can cheat and keep earth unguarded. When you finish them off the solar system, your task becomes somewhat simpler cause you can send your captains to interstellar flights which make them warlords, which means 2000 strength fleets.You don't need to keep all the bases you capture from meths, I actually kept only few which gave the important metals, and one colony which gave helium, which can only be found in two planets (in solar system). Just keep them empty, sending minerals to base and blow them up when a meth fleet attacks them.
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Old 30 January 2007, 19:55   #9
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I see that a orbital factory can be built at the sun, is that worth doing?
 
Old 30 January 2007, 19:57   #10
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Btw, what good is the laser gismo U get from the methanoid traitor?
Explain its purpose plz.
 
Old 31 January 2007, 01:09   #11
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useless. It just starts the war.
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Old 31 January 2007, 05:18   #12
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I thought they started attacking after X number of colonies.

Last time I played it (about 2 years ago) I couldnt get past the Methanoids easier... Back when I played it on Amiga, I remember defeating those in the solar system, and then nothing seemed to happen beyond that, never found anything beyond that... I think I did something wrong or missed a key event ...
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Old 31 January 2007, 05:35   #13
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Actually, there are two ways to start the war. First, you build the 6xth colony, and they come after you. Second is trading for a long time and waiting for the traitor to show up. The second way is more complete, cause if you go the first way, the laser gismo will always stay undiscovered in your science table, and you'll always wonder what it is.

BlackAda, when you defeat meths in the solar system, you should find plans for an interstellar craft in their colony. You can research it and start colonising other stars. You also need helium to fuel those ships though.
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Old 01 February 2007, 15:50   #14
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Quote:
Originally Posted by BlaCkAdDa
I thought they started attacking after X number of colonies.

Last time I played it (about 2 years ago) I couldnt get past the Methanoids easier... Back when I played it on Amiga, I remember defeating those in the solar system, and then nothing seemed to happen beyond that, never found anything beyond that... I think I did something wrong or missed a key event ...
The early Amiga versions were bugged so U never got the insterstellar designs from the last methanoid station.U didnt miss any key events.

The .adf version of Deuteros does work properly.
 
 


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