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Old 08 August 2010, 19:38   #1
KidCactus
 
Posts: n/a
Save state not working (E-UAE on Mac)

I really hope someone can help me figure out why I can't get the save state function to work. I'm on Mac using Hi-Toro and E-UAE, and according to the instructions I am supposed to press F11 + Numpad 0-9.

When I do that, nothing happens. At all. Am I missing something here, something else I have to do first? Other F11 + whatever commands work fine, such as F11 + F1 to open dialog to insert floppy.

This is what my config file looks like:

config_image=
config_description=
config_info=
unix.rom_path=
unix.floppy_path=
unix.hardfile_path=
kickstart_rom_file=/Applications/Amiga/CD/Amiga Files/Shared/rom/amiga-os-130.rom
kickstart_key_file=/Applications/Amiga/CD/Amiga Files/Shared/rom/rom.key
kickstart_ext_rom_file=
cart_file=
kickshifter=false
chipmem_size=1
fastmem_size=1
bogomem_size=0
z3mem_size=0
gfxcard_size=0
log_illegal_mem=false
cpu_type=68000
cpu_24bit_addressing=false
cpu_compatible=false
cpu_cycle_exact=false
cpu_speed=real
cachesize=0
comp_nf=false
compforcesettings=false
comp_trustbyte=indirect
comp_trustword=indirect
comp_trustlong=indirect
chipset=ecs_agnus
ntsc=false
immediate_blits=true
x86.use_tsc=true
collision_level=playfields
gfx_width=640
gfx_height=480
gfx_width_fullscreen=640
gfx_height_fullscreen=480
gfx_width_windowed=640
gfx_height_windowed=480
gfx_linemode=double
gfx_center_horizontal=smart
gfx_center_vertical=smart
gfx_fullscreen_amiga=false
gfx_fullscreen_picasso=false
gfx_lores=false
show_leds=true
gfx_correct_aspect=true
sdl.use_gl=true
gfx_vsync=true
gfx_framerate=1
sound_output=normal
sound_channels=mixed
sound_interpol=none
sound_bits=16
sound_frequency=44100
sound_latency=100
sound_max_buff=17600
floppy0type=0
floppy1type=-1
floppy2type=-1
floppy3type=-1
floppy0=
floppy1=
floppy2=
floppy3=
floppy_speed=800
kbd_lang=se
joyport0=mouse
joyport1=kbd1
input.config=0
input.1.keyboard.0.button.17=JOY1_UP
input.1.keyboard.0.button.11=JOY1_DOWN
input.1.keyboard.0.button.3=JOY1_LEFT
input.1.keyboard.0.button.4=JOY1_RIGHT
input.1.keyboard.0.button.58=JOY1_FIRE_BUTTON
input.1.keyboard.0.button.126=JOY2_UP
input.1.keyboard.0.button.125=JOY2_DOWN
input.1.keyboard.0.button.123=JOY2_LEFT
input.1.keyboard.0.button.124=JOY2_RIGHT
input.1.keyboard.0.button.62=JOY2_FIRE_BUTTON
input.2.keyboard.0.button.17=JOY1_UP
input.2.keyboard.0.button.11=JOY1_DOWN
input.2.keyboard.0.button.3=JOY1_LEFT
input.2.keyboard.0.button.4=JOY1_RIGHT
input.2.keyboard.0.button.58=JOY1_FIRE_BUTTON
input.2.keyboard.0.button.126=JOY2_UP
input.2.keyboard.0.button.125=JOY2_DOWN
input.2.keyboard.0.button.123=JOY2_LEFT
input.2.keyboard.0.button.124=JOY2_RIGHT
input.2.keyboard.0.button.62=JOY2_FIRE_BUTTON
input.3.keyboard.0.button.17=JOY1_UP
input.3.keyboard.0.button.11=JOY1_DOWN
input.3.keyboard.0.button.3=JOY1_LEFT
input.3.keyboard.0.button.4=JOY1_RIGHT
input.3.keyboard.0.button.58=JOY1_FIRE_BUTTON
input.3.keyboard.0.button.126=JOY2_UP
input.3.keyboard.0.button.125=JOY2_DOWN
input.3.keyboard.0.button.123=JOY2_LEFT
input.3.keyboard.0.button.124=JOY2_RIGHT
input.3.keyboard.0.button.62=JOY2_FIRE_BUTTON
input.4.keyboard.0.button.17=JOY1_UP
input.4.keyboard.0.button.11=JOY1_DOWN
input.4.keyboard.0.button.3=JOY1_LEFT
input.4.keyboard.0.button.4=JOY1_RIGHT
input.4.keyboard.0.button.58=JOY1_FIRE_BUTTON
input.4.keyboard.0.button.126=JOY2_UP
input.4.keyboard.0.button.125=JOY2_DOWN
input.4.keyboard.0.button.123=JOY2_LEFT
input.4.keyboard.0.button.124=JOY2_RIGHT
input.4.keyboard.0.button.62=JOY2_FIRE_BUTTON
sdl.map_raw_keys=true
scsi=false
scsi_device=
bsdsocket_emu=false
serial_on_demand=false
parallel_on_demand=false
 
Old 09 August 2010, 00:01   #2
KidCactus
 
Posts: n/a
Phew, managed to get it working myself! This is what I did (Hi-Toro 0.5.2 and E-UAE 0.8.29-WIP4):

First, before starting the game, you have to manually create a save state bundle to use with your config under the Paths tab in Hi-Toro. Click Make State Bundle, name it whatever you want and save it. The in the same tab, browse for and select your save state file in the Save State field.

Load your floppy and start the game.

Then to actually save the state, press F11 + left shift + numpad 0-9! I know, the Controls list for E-UAE says left shift is for loading a saved state, but either this is a bug or just a type-o, because skipping the shift key actually loads a state (if there is one to load). This I found out by accident when viewing the E-UAE log.

I hope this might be of use to others with this problem.
 
Old 26 August 2010, 17:54   #3
wilshy
Registered User
 
Join Date: Jan 2008
Location: SouthEast-ish UK
Posts: 372
Nice one thanks. Never used save states, but I did know that E-UAE didn't want to save any when I did.

This will hopefully work for me. Thanks again!
wilshy is offline  
 


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