08 August 2010, 19:38 | #1 |
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Save state not working (E-UAE on Mac)
I really hope someone can help me figure out why I can't get the save state function to work. I'm on Mac using Hi-Toro and E-UAE, and according to the instructions I am supposed to press F11 + Numpad 0-9.
When I do that, nothing happens. At all. Am I missing something here, something else I have to do first? Other F11 + whatever commands work fine, such as F11 + F1 to open dialog to insert floppy. This is what my config file looks like: config_image= config_description= config_info= unix.rom_path= unix.floppy_path= unix.hardfile_path= kickstart_rom_file=/Applications/Amiga/CD/Amiga Files/Shared/rom/amiga-os-130.rom kickstart_key_file=/Applications/Amiga/CD/Amiga Files/Shared/rom/rom.key kickstart_ext_rom_file= cart_file= kickshifter=false chipmem_size=1 fastmem_size=1 bogomem_size=0 z3mem_size=0 gfxcard_size=0 log_illegal_mem=false cpu_type=68000 cpu_24bit_addressing=false cpu_compatible=false cpu_cycle_exact=false cpu_speed=real cachesize=0 comp_nf=false compforcesettings=false comp_trustbyte=indirect comp_trustword=indirect comp_trustlong=indirect chipset=ecs_agnus ntsc=false immediate_blits=true x86.use_tsc=true collision_level=playfields gfx_width=640 gfx_height=480 gfx_width_fullscreen=640 gfx_height_fullscreen=480 gfx_width_windowed=640 gfx_height_windowed=480 gfx_linemode=double gfx_center_horizontal=smart gfx_center_vertical=smart gfx_fullscreen_amiga=false gfx_fullscreen_picasso=false gfx_lores=false show_leds=true gfx_correct_aspect=true sdl.use_gl=true gfx_vsync=true gfx_framerate=1 sound_output=normal sound_channels=mixed sound_interpol=none sound_bits=16 sound_frequency=44100 sound_latency=100 sound_max_buff=17600 floppy0type=0 floppy1type=-1 floppy2type=-1 floppy3type=-1 floppy0= floppy1= floppy2= floppy3= floppy_speed=800 kbd_lang=se joyport0=mouse joyport1=kbd1 input.config=0 input.1.keyboard.0.button.17=JOY1_UP input.1.keyboard.0.button.11=JOY1_DOWN input.1.keyboard.0.button.3=JOY1_LEFT input.1.keyboard.0.button.4=JOY1_RIGHT input.1.keyboard.0.button.58=JOY1_FIRE_BUTTON input.1.keyboard.0.button.126=JOY2_UP input.1.keyboard.0.button.125=JOY2_DOWN input.1.keyboard.0.button.123=JOY2_LEFT input.1.keyboard.0.button.124=JOY2_RIGHT input.1.keyboard.0.button.62=JOY2_FIRE_BUTTON input.2.keyboard.0.button.17=JOY1_UP input.2.keyboard.0.button.11=JOY1_DOWN input.2.keyboard.0.button.3=JOY1_LEFT input.2.keyboard.0.button.4=JOY1_RIGHT input.2.keyboard.0.button.58=JOY1_FIRE_BUTTON input.2.keyboard.0.button.126=JOY2_UP input.2.keyboard.0.button.125=JOY2_DOWN input.2.keyboard.0.button.123=JOY2_LEFT input.2.keyboard.0.button.124=JOY2_RIGHT input.2.keyboard.0.button.62=JOY2_FIRE_BUTTON input.3.keyboard.0.button.17=JOY1_UP input.3.keyboard.0.button.11=JOY1_DOWN input.3.keyboard.0.button.3=JOY1_LEFT input.3.keyboard.0.button.4=JOY1_RIGHT input.3.keyboard.0.button.58=JOY1_FIRE_BUTTON input.3.keyboard.0.button.126=JOY2_UP input.3.keyboard.0.button.125=JOY2_DOWN input.3.keyboard.0.button.123=JOY2_LEFT input.3.keyboard.0.button.124=JOY2_RIGHT input.3.keyboard.0.button.62=JOY2_FIRE_BUTTON input.4.keyboard.0.button.17=JOY1_UP input.4.keyboard.0.button.11=JOY1_DOWN input.4.keyboard.0.button.3=JOY1_LEFT input.4.keyboard.0.button.4=JOY1_RIGHT input.4.keyboard.0.button.58=JOY1_FIRE_BUTTON input.4.keyboard.0.button.126=JOY2_UP input.4.keyboard.0.button.125=JOY2_DOWN input.4.keyboard.0.button.123=JOY2_LEFT input.4.keyboard.0.button.124=JOY2_RIGHT input.4.keyboard.0.button.62=JOY2_FIRE_BUTTON sdl.map_raw_keys=true scsi=false scsi_device= bsdsocket_emu=false serial_on_demand=false parallel_on_demand=false |
09 August 2010, 00:01 | #2 |
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Phew, managed to get it working myself! This is what I did (Hi-Toro 0.5.2 and E-UAE 0.8.29-WIP4):
First, before starting the game, you have to manually create a save state bundle to use with your config under the Paths tab in Hi-Toro. Click Make State Bundle, name it whatever you want and save it. The in the same tab, browse for and select your save state file in the Save State field. Load your floppy and start the game. Then to actually save the state, press F11 + left shift + numpad 0-9! I know, the Controls list for E-UAE says left shift is for loading a saved state, but either this is a bug or just a type-o, because skipping the shift key actually loads a state (if there is one to load). This I found out by accident when viewing the E-UAE log. I hope this might be of use to others with this problem. |
26 August 2010, 17:54 | #3 |
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Join Date: Jan 2008
Location: SouthEast-ish UK
Posts: 372
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Nice one thanks. Never used save states, but I did know that E-UAE didn't want to save any when I did.
This will hopefully work for me. Thanks again! |
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