29 October 2010, 07:31 | #1 |
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Some problems with WHDLoad games again...
I've some troubles with some WHDLoad games again (all from KGWHDLoad site):
*) Turrican 1 (Turrican_v1.0_0092) *) Z-Out (ZOut_v3.2_0609) *) Zool AGA (Zool_v2.0_AGA_1675) *) Zool 2 AGA (Zool2_v1.0_AGA_0415) *) Arkanoid (Arkanoid_v1.7) *) DeluxeGalaga AGA (DeluxeGalaga_v1.1_AGA) *) Chaos Engine AGA (ChaosEngine_v1.2_AGA_1324) *) Chaos Engine 2 AGA (ChaosEngine_v1.2_AGA_0173) In Turricane it works until the title screen where I press fire button to start, then I see the blue bar in the lower third of the screen - but the game does not start. Z-Out starts correct but as soon as I start playing the background graphics are damaged and the ship keeps hopping around. All AGA games in the list do not load at all. Zool AGA, Zool 2 AGA, DeluxeGalaga AGA, Chaos Engine AGA and Chaos Engine 2 AGA. I tried several different configs but I can not find the right one to start them. The Non-AGA versions work perfectly! In Arkanoid I can not see the paddle. The game would run without problems but without seeing the paddle I can not play it... Any ideas how to run them with WinUAE 2.3.0? Are there any special settings I didn't consider? |
29 October 2010, 08:45 | #2 |
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29 October 2010, 09:01 | #3 |
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Sorry, I didn't mention this - I use WinUAELoader for this.
Most games are using this config: collision_level=playfields|cpu_speed=real|immediate_blits=false|cpu_compatible=false|cpu_cycle_exact=false|blitter_cycle_exact=false|cycle_exact=false The AGA games are using this one: collision_level=playfields|cpu_speed=max|finegrain_cpu_speed=max|immediate_blits=false|cpu_compatible=false|cpu_cycle_exact=false|blitter_cycle_exact=false|cycle_exact=false It's interesting that e.g. the AGA version of "Brian The Lion" is working ok with this settings but the games mentioned above not. Edit: We can cross out "Turrican" - with the setting "immediate_blits=true" it's working! Edit: We can cross out "Arkanoid" - it was set to NTSC but it's a PAL game. Last edited by Clark Kent; 29 October 2010 at 09:26. |
29 October 2010, 09:33 | #4 |
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Join Date: Dec 2004
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WHDLoad patches try to fix bugs occurring on fast CPUs (68060), fast memory, etc.
Using WinUAE fast blits and/or CPU JIT can show other bugs that we possibly could not fix because it could not occur on a real Amiga, although personnaly I try to fix all self-modifying code and try to make all patches work with JIT. Sometimes it's just too time consuming Example: I have fixed Gods for 68060 (SMC) and WinUAE. But if you leave JIT on, there's a puzzle that does not work (big treasure chest at level 3). It works flawlessly on 68060. I'd like to fix that but I think it would take me a zillion years. The idea when playing games with WinUAE would be no fast blit and no JIT. bye |
29 October 2010, 10:12 | #5 |
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OK, it seems I solved most problems by myself! AGA chipset was not switched on - I really overlooked that...
Unfortunately Zool 1 AGA has a slightly destroyed sprite of the main character. And Zool 2 AGA seems to run about half the speed of the Non-AGA version. And Z-Out is still not working. I can change every setting in WinUAE - but it still do not work. Any idea? |
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