23 August 2006, 21:51 | #1 |
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BlitzQuake_wos.lha GLquake & GLqwcl for WOS (MiniGL/Warp3D) CRASH!!!
Ok, I always wanted to try this port of Quake , but NEVER actually succeded to run it, not with my BPPC and not with my current CS-PPC!
It looks great, Requires: PPC, 64MB RAM, WarpOS, Warp3D v4.2 Architecture: ppc-warpup BlitzQuake - GLQuake and GLQwcl ports by Christian Michael GLqwcl/GLquake for WarpOS (v1.0 - first Aminet-Release) Changes since beta4 (was 68k-only): WarpOS versions of GLquake/GLqwcl - compiled with GCC IMPORTANT: needs at least 600K stack set manually - Scripts for launching from quakedir: are included I suppose it supports warp3D , so it looks better... but I always get a ppc exception when running it, I changed the stack tooltype to 610000 , also did assign quakedir: [install dir] (I cannot see any scripts!) but nothing works! Has anyone ever run this? I tried all the ports I could find on aminet, no other seems to have warp3D support! any suggestions? |
23 August 2006, 22:24 | #2 |
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600k is 614400 bytes... Not sure if that will actually help anything though.
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24 August 2006, 09:52 | #3 |
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stack did not help at all... even at 650000
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24 August 2006, 19:28 | #4 |
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so I guess noone has ever run it?
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24 August 2006, 21:02 | #5 |
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BlitzQuake runs fine here on A1200PPC 240/060 with BVision ...
But I don´t have a BVision anymore and the tower is disassembled to put in a mediator with voodoo3 .... so I really cannot test anything right now |
24 August 2006, 21:09 | #6 |
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so what RetroMan, u just click the icon? does it have 3D acceleration?
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12 January 2013, 19:11 | #7 |
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So anyone can confirm that BlitzQuake runs fine on A1200PPC WOS/BVision setup ?
Tried a lot of things without any luck, same problems as keropi. 68K version of BlitzQuake works nicely with Warp3D/BVPPC. A different GLQuakeWOS works well too. But not the aminet version of BlitzQuakeWOS dated from 2002. Maybe other versions available? |
12 January 2013, 19:39 | #9 |
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what graphics card are you using?
i had to edit the script you click on so it uses a screenmode thats available. i dont have it for ppc i use the 68k version. try and see if you get the gears demo to work as this will confirm warp3d is working. |
12 January 2013, 19:53 | #10 |
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I never get this to work with bvison, it only works with my mediator /voodoo 3
Interestingly the 68k version works just fine! |
12 January 2013, 19:57 | #11 | |
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Quote:
isent the bvision a permidia chip? on ppc wasent there something about disabling the mmu in envarc or something or other? for mediator use.or was that just for the voodoo. Last edited by roy bates; 12 January 2013 at 20:28. |
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12 January 2013, 22:15 | #12 |
Professional slacker!
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Yeah BVision has the permedia chip.
Not sure about the latter though, I kept backups of all my working configurations, it was painful getting it all going I remember that much but not exactly what I done to get it all working |
13 January 2013, 15:22 | #13 |
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No luck with GLQuakeWOS_Blitz so far.
It opens a grey screen, and a second later you get WOS exception :-( 68K version performs nicely in 512x384x15 screen at 20FPS So I guess settings are ok and all files are ok. I suspect there might be something wrong with the LQuakeWOS_Blitz aminet version. So far nobody confirms getting it to run on BVisionPPC with WOS ? |
13 January 2013, 16:28 | #14 |
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Anyway to check how much ram is used on GFX card ?
Made some more progress, disabled audio (-nosound) Also put WB to lowres to save max video memory. Stack 10 000 000 ! (overkill) Now the engine loads longer before crashing and takes about 60 MB of fast ram previously took 30 MB. Grey screen. WOS - Memory protection violation Accees to 00000000 |
13 January 2013, 17:16 | #15 | |
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Quote:
This is illogical! All GL games that open their own screen open a window on that screen that you don't see since all borders are 0 where the GFX is rendered (try sysinspector - screens - windows) PS: Still no luck getting GLQuakeWOS_Blitz running, tried to switch off memory protection, but still get WOS Access violation error! Odd. The only difference is address now is 00000CE not 00000000 |
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13 January 2013, 19:29 | #16 | |
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Quote:
What video address have you specified in WarpOS prefs? What are your other WarpOS-settings? Are you using ppc-libemu? |
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16 January 2013, 16:55 | #17 |
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My settings
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16 January 2013, 21:02 | #18 |
BlizzardPPC'less
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If you're using ppclibemu you should specify 'TERMINATOR=0'.
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30 December 2013, 09:32 | #19 |
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I recompiled a new Blitz version for bvppc.
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23 February 2014, 12:48 | #20 |
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Cool, found it, and it rocks!
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