13 February 2008, 03:11 | #1 |
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Chariots of Wrath...an ending?
Is it possible to complete Chariots of Wrath or does it just go on for ever? I think
there was something about saving a princess, wasn't there always, which implies there must be an ending. I have been round the map at least once. I did notice something strange just as you are about to complete a circuit of the map there is a breakout-style section and the graphics are corrupted. At exactly the same point in the Atari ST version an identical problem occurs. Should there be a picture of the princess or something behind the brick wall? |
13 February 2008, 07:42 | #2 |
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I played through the full map too and had the same graphical corruption. It looks like the game has no ending and loops back to the beginning but a bug prevents this from happening correctly.
Even before this point the levels repeat themselves too. |
13 February 2008, 15:34 | #3 |
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I suppose in those days the programmer was the playtester as well but how
could they miss a bug that big? |
13 February 2008, 15:45 | #4 |
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Could be lack of development time. Also the programmers probably didn't expect anyone to play that far!
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14 February 2008, 07:07 | #5 |
CaptainM68K-SPS France
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or maybe it's a protection thing, since this game is in files, but they are
on an MFM format. I have the original and the SPS version should arrive soon so you'll be able to test |
14 February 2008, 15:03 | #6 |
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Thats what i was hoping
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15 February 2008, 02:48 | #7 |
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You'll find out soon I guess, but given the game's qualities - I am not willing to bet
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24 June 2023, 17:46 | #8 |
I've got a new byline
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I can confirm that even the SPS version is knackered. In later rehashes of the platformer stage, one floating ledge that should appear under a diamond fails to materialise, so when trying to collect it you fall to your doom. This wouldn't be a problem but for it being a necessity to acquire the whole jewellery box of scattered knick-knacks. Even if you reach the end of the dungeon within the imposed time limit, there's no way to complete the level if you've missed a gem along the way. You're trapped until the ticking timer ensures you spontaneously implode. Hmmf.
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