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#1 |
Registered User
Join Date: Sep 2010
Location: Basingstoke / UK
Posts: 71
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FS-UAE on macOS Big Sur
Yep I know it's a beta OS, but just wondered if anyone has any tweak/hack to get FS-USE to work? Doesn't launch for me.
Thanks |
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#2 |
Registered User
Join Date: Sep 2010
Location: Basingstoke / UK
Posts: 71
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To answer my own question, in terminal:
cd /Applications/FS-UAE Launcher.app/Contents/MacOS sudo ./fs-uae-launcher |
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#3 |
Moderator
![]() Join Date: Jan 2002
Location: Chicago, IL
Posts: 2,522
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Just to add
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#4 |
Moderator
![]() Join Date: Jan 2002
Location: Chicago, IL
Posts: 2,522
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just to add to this. Will FS-UAE work on Apple Silicon?
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#5 |
Registered User
![]() Join Date: May 2020
Location: Sweden
Posts: 7
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FS-UAE for ARM is not a thing yet, this thread among others touches on that topic.
So with Apple Silicon being a custom chipset based on ARM... Another question is actually if ARM emulators (like those used for the Raspberry Pi, uae4all etc) works on Apple Silicon or if the chipset is too custom? But I think it ought to have good ARM compatibility? |
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#6 |
Registered User
![]() Join Date: Jun 2019
Location: BNE AU
Posts: 203
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#7 |
Registered User
Join Date: Apr 2013
Location: Engelsdorf / Germany
Posts: 440
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Rosetta 2 will only be a time limited solution. Like Rosetta 1 it will not stay forever...
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#8 |
Registered User
![]() Join Date: Jun 2019
Location: BNE AU
Posts: 203
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Yep. But that window is quite wide going by the previous transition. And longer than the first UB transition too.
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#9 |
FS-UAE Developer
![]() ![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 39
Posts: 3,735
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FS-UAE should work fine on macOS / ARM - when compiled for it, since it already runs on ARM (Raspberry PI). It will lose JIT functionality though, unless I (or someone else) make the effort of making JIT/ARM work in FS-UAE. We'll see...
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#10 |
Registered User
Join Date: Mar 2020
Location: Seattle
Posts: 25
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It works for me on Big Sur... I didn't do anything.
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#11 |
Registered User
Join Date: Apr 2013
Location: Engelsdorf / Germany
Posts: 440
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...Big Sur on Apple Silicon?!
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#12 | |
Registered User
![]() Join Date: Jul 2019
Location: London
Posts: 12
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Quote:
So, did anyone attempt to make an ARM build ? How difficult should that be, is it a matter of adding an "-march=" CFLAG in a few Makefiles ? Typing this on a new M1 Macbook Air and eager to try ! It works fine under Rosetta, but of course it would be nice to have a less power/CPU-hungry native version. |
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#13 |
FS-UAE Developer
![]() ![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 39
Posts: 3,735
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You shouldn't even have to modify any Makefiles if you build on the M1 hardware itself. But according to reports, genlinetoscr might be crashing on this configuration currently, causing the build to fail: https://github.com/FrodeSolheim/fs-uae/issues/242.
I haven't looked into it yet. Don't have any M1 hardware, and haven't checked if it is possibly to run a decent virtualized environment of it yet either. |
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#14 |
Registered User
![]() Join Date: Mar 2019
Location: London, UK
Posts: 1
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Just letting you know that I just compiled fs-uae from the master branch on my M1 Macbook Air and amusingly it's currently faster to use the x86 binary with JIT through the Rosetta 2 translater. Very rough SysInfo dhrystone speeds are x86 being 249k and arm being 202k. Obviously arm jit would speed that up a lot
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#15 | |
Registered User
![]() Join Date: May 2017
Location: Glendale, CA
Posts: 33
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![]() Quote:
This actually very promising. Obviously JIT is desired for boosted more "modern" Amiga speeds we get from 040s and 060s, and the newer 080 type systems. But if we're looking for just classic Amiga 1:1 emulation, I'd love to use that on my M1 without Rosetta. As is. |
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#16 |
Registered User
![]() Join Date: Jul 2012
Location: Chicago, USA
Posts: 69
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I would be interested in a Universal binary of FS-UAE as well. Currently, on my system, the gamepads don't work unless either the program is recompiled as a Universal binary or the emulator (or game) uses the most recent macOS game controller frameworks.
My gamepads started working on my other emulators when they were recompiled as Universal binaries. I doubt for running traditional Amiga games that I would miss JIT. Bob C |
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