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Old 18 January 2019, 09:01   #621
Steril707
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Quote:
Originally Posted by DJ METUNE View Post
Because also every new pattern adds an extra 1024 bytes to the filesize, I try to keep the amount of patterns to a minimum. I therefore loop ranges in the patterns everywhere it's applicable and even jump to other sections in other patterns in order to reuse note data for repeating parts. Playing also with the lowest ticks as possible to make use of all precious capacity of every line. Sometimes even half the speed on parts where only 8th notes is required. Everything as long as it doesn't affect the perceived accuracy.
Wow, you are really "stepping up the game" when it comes to mod creation for games here...

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Old 20 January 2019, 00:53   #622
mcgeezer
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Update here as I've been working on the consistency in the game...
Things like redrawing the scene when Rygar loses a life and fixing the sanctuary scene when entering a new round.

Here's my current bug list...
  • 001 Platforms do not redraw after loss of life. [Fixed]
  • 002 Items and Stones are not initialised at game start
  • 003 Sometimes platforms appear on opposite side of screen
  • 004 Getting killed next to platform does not end life (locks the game)
  • 005 Santuary carousel not syncronised with Rygar
  • 006 Sprites are not clipped on Y Axis
  • 007 Player restarts at beginning of round after first [Fixed]
  • 008 Sometimes background colours do not work after round starts
  • 009 Scrolling off by 1 issue when canvas is redrawn (after losing a life) [Fixed]
  • 010 Top left of tomb tile appears in tile maps
  • 011 Getting killed and entering carousel somehow resurrected Rygar
  • 012 If Rygar dies then he needs to be placed on top of an object
  • 013 Small GFX glitch over lives counter
  • 014 Drones sometimes cause Rygar to jump instead of death [Understood]
  • 015 Rygar death sequence starts after game restart
  • 016 Objects on canvas draw has crap behind them.

If you spot more bugs then feel free to reply!

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Few more Ronnies then off to bed!

Geezer
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Old 20 January 2019, 01:05   #623
4pLaY
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Looks sweet mcgeezer, looking forward to seeing this one finished :-).
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Old 20 January 2019, 12:07   #624
Foul
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Stones at the end of level watching at the opposite... watching right instead of left just before the hero touch them to enter or exiting the bonus room..
Don't know if I'm clear
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Old 20 January 2019, 13:55   #625
DamienD
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I understand what you're saying foul. Your post is in relation to the metal statues at the end of round; which Rygar rotates.

Besides your points, the second one when leaving is too far right.
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Old 20 January 2019, 14:04   #626
mcgeezer
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Yeah, i’ll add that to the bug list.
Thanks gents
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