English Amiga Board


Go Back   English Amiga Board > Coders > Coders. Contest

 
 
Thread Tools
Old 16 January 2019, 07:58   #601
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
looks and now sounds amazing. (y)
Tigerskunk is offline  
Old 16 January 2019, 14:41   #602
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,413
Send a message via MSN to dlfrsilver
Awesome job so good to see that !
dlfrsilver is offline  
Old 16 January 2019, 16:56   #603
Foul
Registered User
 
Foul's Avatar
 
Join Date: Jun 2009
Location: Perigueux/France
Age: 49
Posts: 1,516
Send a message via ICQ to Foul Send a message via MSN to Foul
for me, the pitch when firing is a little bit too high... the rest is perfect !

@mcgeezer : http://web.archive.org/web/200710011...:80/rguide.htm

The Complete Map with hidden Bonus... can help you i think
Foul is offline  
Old 16 January 2019, 19:10   #604
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by Foul View Post
for me, the pitch when firing is a little bit too high... the rest is perfect !

@mcgeezer : http://web.archive.org/web/200710011...:80/rguide.htm

The Complete Map with hidden Bonus... can help you i think
Ahhh I knew I had seen that before! Thanks very much Foul!
mcgeezer is offline  
Old 16 January 2019, 19:14   #605
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Look at the state of this....



You have to laugh really, some people probably think morse code sounds better than the fucking Beatles... i mean what do you do with that shit?

CPC version!!! Now don't get me wrong, i think its alright (no I'm not a Shania Twain fan) but not in the same league of DJ METUNE's version.

Happy to discuss here.
mcgeezer is offline  
Old 16 January 2019, 19:16   #606
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,438
You should know it by now. The CPC is the best homecomputer ever. Everything is better on this machine. Everything!!!

Last edited by Retro-Nerd; 16 January 2019 at 19:27.
Retro-Nerd is offline  
Old 16 January 2019, 19:22   #607
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,520
@mcgeezer

whatever you do or say, you cannot escape from the TROLLZ! (been there) :P
saimon69 is offline  
Old 16 January 2019, 19:29   #608
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by saimon69 View Post
@mcgeezer

whatever you do or say, you cannot escape from the TROLLZ! (been there) :P
That's not a troll.... whoever that is needs their ears replacing.
mcgeezer is offline  
Old 16 January 2019, 19:52   #609
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
In other news I had a need to bust out the real hardware again tonight so thought I would make use of the Monster Joystick my wife got me for xmas...

Here's a video running on my real A1200 http://109.228.4.199/rygarhw1.mp4

If any of you want the ADF I've used then drop me a PM.

Just a quick note as well to say a big thank you to @seuden for sending me an a1200 accellerator card which I will put to good use for testing! (Will let you know how it goes mate! ).

Geezer

Edit - a few requests for the ADF... http://109.228.4.199/RYGARFFS.adf
You'll need about 1800Kb of chip ram.

Last edited by mcgeezer; 16 January 2019 at 20:46.
mcgeezer is offline  
Old 16 January 2019, 22:40   #610
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,413
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by Retro-Nerd View Post
You should know it by now. The CPC is the best homecomputer ever. Everything is better on this machine. Everything!!!
Well it's not complicated aside one particular computer

More seriously, the CPC rendition is good, but it's not in the same league with the current Rygar AGA version.

I love the CPC, but let's stay realistic
dlfrsilver is offline  
Old 16 January 2019, 23:16   #611
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,411
Quote:
Originally Posted by DJ METUNE View Post
The issue here with the sound effects taking over one of the music channels sometimes, (muting one note from the chords in the ingame music), will not occur with the next music version. The chords will instead be mixed to use only one channel instead of two. So the sound effects gonna have two clean channels to use freely in polyphonic.

The music mod will eat slightly more chipmem though, but I'll optimize it ofcourse to keep the filesize down as much as possible without lowering the quality.

It's a must to have it like that anyways. Because during the waterfall periods, there should, (to keep it faithful to the original), also be a water sound playing simultaneously as the music and the normal sound effects. There should better not in that case be any polyphonic mode for the normal SFX during those special water periods.

For the intro and interval music etc that needs to play more music notes simultaneously, all four channels is engaged for the music. As there's no SFX playing there anyways.

Always maximal use of the audio channels in various but wisely ways! :-)

/ DJ METUNE
On the channel thing: it's just a guess, but if McGeezer is using the Protracker replay routine with sound effects support by PHX - that routine allows sound effects to be limited to play back only on certain channels and never on others. That might also be able to help.


Love the music so far
roondar is offline  
Old 17 January 2019, 06:50   #612
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,520
Quote:
Originally Posted by DJ METUNE View Post
The issue here with the sound effects taking over one of the music channels sometimes, (muting one note from the chords in the ingame music), will not occur with the next music version. The chords will instead be mixed to use only one channel instead of two. So the sound effects gonna have two clean channels to use freely in polyphonic.

The music mod will eat slightly more chipmem though, but I'll optimize it ofcourse to keep the filesize down as much as possible without lowering the quality.

It's a must to have it like that anyways. Because during the waterfall periods, there should, (to keep it faithful to the original), also be a water sound playing simultaneously as the music and the normal sound effects. There should better not in that case be any polyphonic mode for the normal SFX during those special water periods.

For the intro and interval music etc that needs to play more music notes simultaneously, all four channels is engaged for the music. As there's no SFX playing there anyways.

Always maximal use of the audio channels in various but wisely ways! :-)

/ DJ METUNE
Despite it was off in the aural department due to samples being from direct mp3 capture and deflemask, you could refer to the songs structure of my old mod as reference if needed, since was in two channel mostly; ask Graeme
saimon69 is offline  
Old 18 January 2019, 05:05   #613
DJ METUNE
Registered User
 
Join Date: Jan 2019
Location: Sweden
Posts: 20
Quote:
Originally Posted by saimon69 View Post
Despite it was off in the aural department due to samples being from direct mp3 capture and deflemask, you could refer to the songs structure of my old mod as reference if needed, since was in two channel mostly; ask Graeme
Thanks man! A good thought, but I don't think I'm gonna have any direct benefit from the interpretation of yours in my current progress. I strive to have it sound as the original.

I found the music to not be very complicated per se, it's much more about working to retain all that nature of the instruments and their volumes relativity to each other, as well as the sustains, release and other behaviours that together forms this retro arcade sound we all love.

I work a lot with sample preparations and tracker optimisations to make everything sound as good and accurate as possible but without using any unnecessary data.

Because also every new pattern adds an extra 1024 bytes to the filesize, I try to keep the amount of patterns to a minimum. I therefore loop ranges in the patterns everywhere it's applicable and even jump to other sections in other patterns in order to reuse note data for repeating parts. Playing also with the lowest ticks as possible to make use of all precious capacity of every line. Sometimes even half the speed on parts where only 8th notes is required. Everything as long as it doesn't affect the perceived accuracy.
DJ METUNE is offline  
Old 18 January 2019, 05:10   #614
DJ METUNE
Registered User
 
Join Date: Jan 2019
Location: Sweden
Posts: 20
Smile

Quote:
Originally Posted by roondar View Post
On the channel thing: it's just a guess, but if McGeezer is using the Protracker replay routine with sound effects support by PHX - that routine allows sound effects to be limited to play back only on certain channels and never on others. That might also be able to help.


Love the music so far
Thanks! Yes, I talked with McGeezer about that. He has promised to only use the last two channels for the SFX.
DJ METUNE is offline  
Old 18 January 2019, 07:06   #615
Hewitson
Registered User
 
Hewitson's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
Quote:
Originally Posted by mcgeezer View Post
You have to laugh really, some people probably think morse code sounds better than the fucking Beatles...
Hewitson is offline  
Old 18 January 2019, 08:01   #616
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
Quote:
Originally Posted by DJ METUNE View Post
Because also every new pattern adds an extra 1024 bytes to the filesize, I try to keep the amount of patterns to a minimum. I therefore loop ranges in the patterns everywhere it's applicable and even jump to other sections in other patterns in order to reuse note data for repeating parts. Playing also with the lowest ticks as possible to make use of all precious capacity of every line. Sometimes even half the speed on parts where only 8th notes is required. Everything as long as it doesn't affect the perceived accuracy.
Wow, you are really "stepping up the game" when it comes to mod creation for games here...

Tigerskunk is offline  
Old 19 January 2019, 23:53   #617
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Update here as I've been working on the consistency in the game...
Things like redrawing the scene when Rygar loses a life and fixing the sanctuary scene when entering a new round.

Here's my current bug list...
  • 001 Platforms do not redraw after loss of life. [Fixed]
  • 002 Items and Stones are not initialised at game start
  • 003 Sometimes platforms appear on opposite side of screen
  • 004 Getting killed next to platform does not end life (locks the game)
  • 005 Santuary carousel not syncronised with Rygar
  • 006 Sprites are not clipped on Y Axis
  • 007 Player restarts at beginning of round after first [Fixed]
  • 008 Sometimes background colours do not work after round starts
  • 009 Scrolling off by 1 issue when canvas is redrawn (after losing a life) [Fixed]
  • 010 Top left of tomb tile appears in tile maps
  • 011 Getting killed and entering carousel somehow resurrected Rygar
  • 012 If Rygar dies then he needs to be placed on top of an object
  • 013 Small GFX glitch over lives counter
  • 014 Drones sometimes cause Rygar to jump instead of death [Understood]
  • 015 Rygar death sequence starts after game restart
  • 016 Objects on canvas draw has crap behind them.

If you spot more bugs then feel free to reply!

[ Show youtube player ]

Few more Ronnies then off to bed!

Geezer
mcgeezer is offline  
Old 20 January 2019, 00:05   #618
4pLaY
www.resistance.no
 
4pLaY's Avatar
 
Join Date: Jun 2008
Location: Norway
Age: 43
Posts: 200
Looks sweet mcgeezer, looking forward to seeing this one finished :-).
4pLaY is offline  
Old 20 January 2019, 11:07   #619
Foul
Registered User
 
Foul's Avatar
 
Join Date: Jun 2009
Location: Perigueux/France
Age: 49
Posts: 1,516
Send a message via ICQ to Foul Send a message via MSN to Foul
Stones at the end of level watching at the opposite... watching right instead of left just before the hero touch them to enter or exiting the bonus room..
Don't know if I'm clear
Foul is offline  
Old 20 January 2019, 12:55   #620
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
I understand what you're saying foul. Your post is in relation to the metal statues at the end of round; which Rygar rotates.

Besides your points, the second one when leaving is too far right.
DamienD is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Entry: Rygar AGA Edition mcgeezer Coders. Entries 75 28 February 2019 20:41
On the Ball - World Cup Edition AGA djcasey request.Old Rare Games 4 25 January 2013 12:39
On The Ball League Edition AGA , Player Manager 2 StarEye Games images which need to be WHDified 11 22 January 2010 18:21
The Vague #1 AGA-RTG edition is released ! kas1e Amiga scene 12 30 October 2007 00:27
On The Ball: World Cup Edition AGA CodyJarrett request.Old Rare Games 11 27 May 2003 06:14

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 02:51.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.20314 seconds with 16 queries