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Old 16 December 2012, 17:17   #21
leathered
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How about:
Chaos Engine
Fly Harder
Flimbo's Quest
Walker

And maybe:
Jim Power
Leander

Or Fireforce? A bit wierd, but maybe

Definitely a Lotus game. Four players fullscreen please

EDIT: @Turrican3 - Just saw your big list! Got to try some of those

Last edited by leathered; 16 December 2012 at 17:22. Reason: awareness
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Old 16 December 2012, 17:28   #22
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Walker controlled with trackball? Fireforce may be not suitable for kids (silent throat slicing with knife).
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Old 16 December 2012, 17:57   #23
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@Mequa
Definitively yes for Parasol Stars, besides it was very surprising that Taito didn't do a coin-op version of this one. But the Pc-engine is really better than the amiga version, and the coin-op would have certainly bases on this one. But yes, good choice mate !
 
Old 16 December 2012, 18:27   #24
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Quote:
Originally Posted by Vollldo View Post
@Mequa
... it was very surprising that Taito didn't do a coin-op version of this one. But the Pc-engine is really better than the amiga version...
Before today I hadn't realised it was never a coin op, it certainly feels like one.

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Walker controlled with trackball? Fireforce may be not suitable for kids (silent throat slicing with knife).
And it's the best move... Trackball Walker would be ace!
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Old 17 December 2012, 00:38   #25
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Super Pumpkin Bros: [ Show youtube player ]
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Old 17 December 2012, 12:21   #26
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Battle squadron and Project X perhaps.
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Old 17 December 2012, 12:31   #27
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Quote:
Originally Posted by s2325 View Post
Super Pumpkin Bros: [ Show youtube player ]
ohhh! and when was that??

pretty graphics! and very funny too. Indeed could be a coin-op, one from Capcom

Last edited by JudasEZT; 17 December 2012 at 16:39.
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Old 17 December 2012, 15:46   #28
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Quote:
Originally Posted by turrican3 View Post
stunt car racer
Yes, indeed. A 2P double-coin-up with seats, pedals, rumble etc.
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Old 18 December 2012, 00:15   #29
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Chaos Engine - definately would have been a great one!
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Old 22 December 2012, 01:14   #30
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No Second Prize?
Starglider?
Arnie?
Z-Out?
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Old 22 December 2012, 20:06   #31
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No one mentioned Turricans?
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Old 22 December 2012, 21:13   #32
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Maybe Turrican 3, it would have been linear enough for an original arcade game. Surely not Turrican 1+2, with it's complex level design and computer joystick optimised controls.
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Old 23 December 2012, 11:16   #33
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SecondSamurai gamedesign maybe would suited good as arcade coin-op.

Is linear, two players,..
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Old 23 December 2012, 15:10   #34
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Arcade game really needs to last not much longer than half an hour from start to finish (or at least that's typical). Nobody is going to stand at a cabinet for the 2 hours or so it takes to finish Turrican II! But, maybe a shortened version could work.

Apidya would work, I think. Maybe Agony, if it wasn't so damned difficult.
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Old 23 December 2012, 15:23   #35
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I knew people (early 80's) that would stand all day at an arcade cabinet (Williams Defender, Space Invaders) until they managed to achieve an almost impossible high score that others couldn't beat.

I know things have changed somewhat, but I do think 30 minutes is a tad short.
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Old 23 December 2012, 15:50   #36
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A lot of arcade games had 99/100 levels or even looped after reaching the end. Even 'story' based games lasted around an hour at least. At least the once I played did...
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Old 23 December 2012, 17:08   #37
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The original arcade games just went on forever, I guess the best strategy for getting coins out of kids must have changed. It stopped being about high scores, at about the time that "arcades" as we knew them started to disappear. Arcades now are all full of gambling machines for over 18s, and those annoying things where you try to grab the cuddly toys, and the machines where the coins might fall off the edge. Arcade cabinets were redistributed, in shopping centres, and occasionally in pubs (but they are now all quiz machines). The entire atmosphere changed. Now you rarely see them outside of bowling alleys, pool halls and motorway service stations. They are something you do when you've got a bit of time to waste, rather than something you do for its own sake. Maybe because people have consoles in their house now, they don't need arcades, and the Amiga was part of that movement.

We'll never again see kids crowding round a cabinet watching some elite player beat the high score, I feel. Kids now aren't even allowed out on their own with a pocket full of loose change.

If you google videos for "arcade longplay" you will see that most are half an hour or less in length, some as short as 15 minutes. A few are an hour long, longest I've found so far is 2 hours for "Riding Hero" in Story Mode.... and it's 5 minutes before any actual racing happens!
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Old 23 December 2012, 17:24   #38
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Maybe I misjudged it, but a Bubble Bobble arcade longplay is 90 minutes on YouTube for example. A lot of 'classic' arcades surely take an average player more than an hour to finish. Maybe we are talking about different eras here as I refer to mainly the early 80's style machines.
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Old 23 December 2012, 17:35   #39
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I kinda agree that the relationship between kids and a real arcades has long since died. Everything is now in the palm of their hands within the comforts of their own home, which obviously includes all the extra online stuff too.

Seriously, they can do more on their Xbox's, Playstation's and PC's, than any arcade could today. It's all lost, and I'm afraid it's getting worse

I spent a good part of my life at the arcades in the 80's and I will never regret it. That era was by far the best because of the relationships between the gamers and the watchers who couldn't play shit

Would I like to see resurrected Amiga games in arcade cabinets, hell yeah! I would like to see Datastorm (Defender like game), probably not what everyone else here was thinking, but I spent countless hours on this in the early 90's because of my even earlier addiction to the real deal in the early 80's. I call myself lucky to be part of an elite generation moving from arcade to C64 then Amiga, what more could I have asked for in life, absolutely nothing
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Old 23 December 2012, 18:21   #40
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