01 October 2015, 09:17 | #101 |
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And just to clarify, by "raw footage" I meant just taking the existing video that was filmed and simply saving as MP4 (or even just the sound as an MP3) and being done with it. No editing required, let's see what the original questions were and everything Richard had to say! I'm sure there's loads of others that would love to hear the whole thing...
Good luck ReadOnlyCat in asking about it! |
01 October 2015, 09:55 | #102 |
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Well... ok, you got me there - I admit vanity-googling myself every now and then :-)
Yeah I do have fond memories of those years, I guess what I meant is that I don't mind people saying some of my games aren't super-fun to play because I honestly never thought many of them were super fun to play myself - although you definitely lose perspective when writing something (playing a game a million times over when building/fixing it really sucks the fun out). I didn't write many original (non-conversion) titles, and I think it's fair to say that the majority of really playable 80's/90's home computer games were original ones*; something about being able to play to the strengths of the machine technically and "be done when it's done" - rather than "done in time to duplicate & ship for xmas" makes a big difference. You really do lose perspective on what's fun or not fun at the time though; there's a whole skill in being able to see your game through fresh eyes near the end - which is when so many ultra-critical yet technically trivial gameplay tweaks need to get made. So yeah, I think I got most of my jollies out of doing technical things (e.g. there's some bits of "Line Of Fire" which I remember really enjoying coding but it was always doomed as a conversion) so I'm very sympathetic to the "not fun to play" comments. I dearly wish I'd managed to directly run the arcade PCB's gameplay code on Amiga Final Fight for example (which I did look at for a good while, but it was just too risky a path to sink any more time into) because it'd have been great to just leave that exactly as it was - not that I personally was a huge fan of the arcade board - it'd have ultimately saved me a lot of work and left people less to be unhappy about... Nowadays with IDA and MAME as tools to aid the process it's probably just about manageable but it's fair to say the Amiga spent maybe 85% of the cpu/bus/ram managing+drawing graphics pixels compared to the CPS board 68k spending at a guess maybe 10%. So... many people hatin' on FF as a game but I remember being most satisfied getting stuff like the realtime sprite loading+decompression working (it used cooperative multitasking for loading+decompression and was constantly moving everything around in memory to defrag it incrementally; as stuff was deallocated the 'holes' bubbled to the top of memory - everything happening in small chunks to not affect the frame rate). If I recall correclty, when you play that game on a 1MB machine you actually get slightly different sequences of enemies because it decided on the fly whether to reuse an existing baddie in RAM or if there was enough memory reclaimable - and time for disk loading - to pull in the one it was intending to give you to fight... Oh and Codetapper reminded me it if you have 1MB RAM it generated a 128KByte lookup table to make the X-flipping of the sprites that much faster. ...oh and I had to complete the ST version at the same time - that got about as much love as the ST chipset deserved; glorified Spectrum that it was... :-P So yeah, FF was a technical win, playability fail. Heh, Rich. *Except maybe Amstrad CPC Shinobi... that actually turned out pretty well all around.. Heh, the camera guy today said he shot ~50GB of video this morning (on a fancy canon SLR, not sure what res he was shooting, maybe 4k). I actually should've got a copy before he left but I guess I'm not that vain :-) Last edited by TCD; 01 October 2015 at 10:01. Reason: Back-to-back posts merged. |
01 October 2015, 10:48 | #103 | |
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Quote:
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02 October 2015, 16:47 | #104 |
I want an A1000
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FROM BEDROOMS TO BILLIONS: THE AMIGA YEARS! "Early Games" Clip
[ Show youtube player ] Quite nice! |
02 October 2015, 19:39 | #105 |
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Amiga Years Upgrade Kickstarter Launched!
https://t.co/yVCgzga3T3 From the very end of the Kickstarter, Ant and Nic have been talking about being 'so close' to the 3.5hour tier level, that they wanted to cover the short fall in a small kickstarter. This would cover the extra cost of a second disc and packaging, and the royalty archive images and further editing required to provide an extra 90mins of video. With the 2.5 hour movie still due for early next year, upgrading would mean you get 4 hours total combined running time. To wet your appetites, Gracious Films have created a brand new Kickstarter video; featuring never seen before interviews. [ Show youtube player ] The makers have also leaked an example clip from the main movie itself, and you can see this here: [ Show youtube player ] If you backed the original 2.5 hour movie, you will still get that as digital download or physical disc as you wished. For an extra £10 donated through this new Kickstarter, you can add the bonus disc, or the same content as downloadable files. Either way, check this out. Signed Postcards are also available as extra perks. https://t.co/yVCgzga3T3 |
15 October 2015, 14:12 | #106 |
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Magnetic Fields - Signing their Bundles Lastest backers newsletter contains exclusive link to an hours worth of bonus material, including Chris Hulsback on Turrican 2. |
15 October 2015, 14:13 | #107 |
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We made the first stretch goal today! So we've now collectively managed to get a 2.5 hour movie and a 2.0 hour extras package. Just a few more K and we'll get a 5 hour package in total.
Bonus Disc Kickstarter: 1,030 backers £20,364 pledged of £15,000 goal 17 days to go (note: its 17 days to go, perhaps if we make 25k by 14 days, they'll be forced to add 3.0 3.5 4.0 hours?) (note 2: just want to make it clear I'm not connected with this project except as a fan who wants lots of footage) |
15 October 2015, 15:12 | #108 | |
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From bedrooms to billions: The amiga years! - official film trailer
Quote:
You guys tried to get Netflix to publish your movie? They seem to have a number of documentaries on the old atari et game, synth machines etc. so they do offer documentaries in the genre. |
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15 October 2015, 22:58 | #109 |
Jackie Chan
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Backed for the extra disc.
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20 October 2015, 03:46 | #110 | |||
Code Kitten
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Thanks.
I did write to Anthony and Nicola via KickStarter a few days after writing this post, they replied very quickly in a very encouraging way and after asking for their permission to quote their answer they just gave me license to do so today. Here is what I sent them: Quote:
Quote:
Quote:
Obviously, this does not guarantee at all that this will happen since many factors might prevent it:
As for me, I will keep a cool head about it and be content to receive the originally promised content, if anything more ends up being made available (at a price obviously) to "raw footage hardcore backers", that will be a nice bonus. |
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29 October 2015, 16:08 | #111 |
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^ I too have been asking them about this, and their latest idea is perhaps to run a series on TV, using 100% unused footage, and also to establish some kind of archive in the long term. At the moment they are still swamped with interviews, which is all Good in my book. I'd like to see a site like the Emmy TV interviews, with James Garner et al. That is a fun site to investigate.
I dont work for those guys, but here is a republish of their latest newsletter: |
29 October 2015, 16:09 | #112 |
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Final Push!
Ant Wrote: "STRETCH GOAL UPDATE! Now we have hit £30k and secured the wonderful booklet for all the physical backers we have listened to what many of you have said and incorporated that into our thinking here for further stretch goals, which is more content and English subtitles. Subtitles are incredibly expensive but if we hit the £40k mark we can at least increase the extra content and get english subs created to cover all the material. Please note if we hit these new stretch goals we will have to deliver this extra content (on top of the 2.5 hours already secured) as a digital download as there is not enough room on the discs. However we felt that we have so much material that we thought you would rather us create it and get it to you than not do anything. Therefore please look at the updated stretch goal info below." POSTCARD SPECIAL OFFER! Several of you have written suggesting a Postcard Special Offer, to encourage you to pledge for full sets and help get us to the higher targets. Just to recap, these developer postcards are unique, rare, signed by Amiga Legends and never, ever to be repeated. Therefore as we are really pushing to get those stretch goals we are pleased to announce the offer listed below the postcards picture. [link to postcards image] Basically if you want all the 13 sets of signed Postcards (see above image) then you can take every set for just £245, therefore saving £275! If you want all the unsigned Postcards (13 sets) just raise your pledge to £95 which saves you £35! Please note if you have already pledged for cards (many have) then simply adjust upwards, for example if you have already pledged £80 for two sets of signed, then just raise by an additional £165 to get them all! The backer message you should send us simply needs to say you have increased by another £x for all signed Postcards. Posters Many of you have asked for posters, we are happy to announce both signed and unsigned A2 glossy Posters are now available. Simply choose an image from the postcards pictured above, from left to right (1-4) so for example you would say Team 17 poster number 2 (for the Alien Breed cover). All Posters are rolled and supplied in tubes! Simply state signed (£35) or unsigned (£20) per poster and raise your pledges accordingly and send us a message that you have done so. So please support us by visiting the campaign and sharing this link; https://t.co/yVCgzga3T3 And Finally... We have a last batch of filming coming up in November, musicians, journalists, artists plus a legendary C64 coder who we weren't able to get in the first film but happily we will be talking to very soon! Thank you as ever for your wonderful support and we hope to be hitting more stretch goals soon! Best wishes! Ant & Nic |
31 October 2015, 00:02 | #113 |
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Backed it yesterday, the 2 disc bluray special edition. Looking forward to it!
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31 October 2015, 18:24 | #114 |
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I upgraded my £10 pledge to £30. I selected the DVD for £20, and added £10 for the double disc set and all digital downloads. Hopefully that will mean I get the DVD, Badge, Beer Mat and all the extras, and all the hours of content. Its the only way to make sure. The way it is written is a bit confusing, and it took a while to sink in that I had to add £10 over the pledge bonus level for the double disc. I also didnt want to risk not getting my Boing Ball Pin Badge if I'd just chosen 'download only' for everything. Again, I'm not associated with this project, I'm just a fan.
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20 May 2016, 20:21 | #115 |
Moon 1969 = amiga 1985
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I bought the movie on vimeo but doesn't have subtitles ????
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20 May 2016, 20:27 | #116 |
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The film was just finished, so they will start making them now. The DVD/Blu-Ray will have them and I am hoping they will release them separately before that, but I don't know for sure if and when that will happen. They'll let us know soon I hope.
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20 May 2016, 21:27 | #117 |
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20 May 2016, 22:14 | #118 |
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20 May 2016, 22:24 | #119 |
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Great, thanks!
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21 May 2016, 00:31 | #120 |
Moon 1969 = amiga 1985
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ok thanks for the reply... But it was ok, i understood nearly everything.
I will look it again with the subtitles. I wanted to thank you guys for this great documentary. The amiga miss me even much more now... If only we could have something like the amiga in 2016. We need a revolution, i find the videogames evolution today a little boring. That makes a long time since i said : whaaa how they did this trick or that music. Perhaps i'm too old to be impressed, i don't know. Sorry for the OT. It was a great day : 1) this movie and 2) the jim collas interview. |
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