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Old 17 June 2023, 16:01   #41
Seiya
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Quote:
Originally Posted by DanyPPC View Post
Yes, with this config. no problem.
But if an user has an Amiga 500 with 1MB chip and 1.5MB slow the game doesn't work. It's very strange.
the problem is 1 MB Chip RAM.
i tried with your config: Amiga 500, kick 1.3, full ECS, 512k + 1,5 Slow. It working

with 1 MB chip RAM this is the result
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Old 17 June 2023, 17:18   #42
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Yes, for this reason I ask if it is possibile to fix the game.

I ask it for a friend who has this setup (1MBChip + 1,5MBSlow) on his A500 and he cannot play Goal!.

Thanks for patience and attention.
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Old 17 June 2023, 20:57   #43
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Quote:
Originally Posted by DanyPPC View Post
Yes, with this config. no problem.
But if an user has an Amiga 500 with 1MB chip and 1.5MB slow the game doesn't work. It's very strange.

The Goal! memory check is quite bad. It should be an easy fix though, if I don't forget it, I'll have a look at the game code in the next days.
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Old 18 June 2023, 06:52   #44
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Thanks StingRay
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Old 18 June 2023, 14:03   #45
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I have created a fixed version of Goal! which works with 1 MB chip memory and 0.5 MB (fake) fast memory. I have used the SPS 1817 version of the game, applied the fix and also removed the protection. The source can be found on my Github: https://github.com/MK1Roxxor/GamePat...l!_MemoryFix.s

The fixed version of the game is attached to this message.
Attached Files
File Type: lha SCX_Goal_MemoryFixed.lha (934.5 KB, 20 views)
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Old 18 June 2023, 15:16   #46
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Thanks to Ross for MT fixed version
Thanks to Stingray for Goal! fixed version.
You rock !

Btw, just a question to crackers/fixers : Is it hard to add hiscores save/load feature in general ? I mean without using WHDLoad, because it's a cool add to Amiga arcade game.
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Old 18 June 2023, 16:37   #47
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Originally Posted by LeCaravage View Post
Thanks to Ross for MT fixed version
Thanks to Stingray for Goal! fixed version.
You rock !

Btw, just a question to crackers/fixers : Is it hard to add hiscores save/load feature in general ? I mean without using WHDLoad, because it's a cool add to Amiga arcade game.
Entirely down to how much memory is available for the required save routines to be implemented, and how much disk space and what format the disk is in.

If the disk is non-dos (i.e. doesn't have files on it) then that is quite easy room permitting.

If however, the disk has an AmigaDOS file system, it can be more difficult because the data you write down has to not conflict with any files or file system information on the disk. Its not impossible, but it is slightly trickier.
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Old 18 June 2023, 17:00   #48
DanyPPC
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Quote:
Originally Posted by StingRay View Post
I have created a fixed version of Goal! which works with 1 MB chip memory and 0.5 MB (fake) fast memory. I have used the SPS 1817 version of the game, applied the fix and also removed the protection. The source can be found on my Github: https://github.com/MK1Roxxor/GamePat...l!_MemoryFix.s

The fixed version of the game is attached to this message.
Many Many Thanks Stingray, You are a Hero
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Old 19 June 2023, 13:04   #49
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Always wanted to try Mega Typhoon but my A600 and A1200 internal drives are iffy so thanks for the one I can play on my minty fresh stock A500 KS 1.3 512+512 Amiga I have as my main unit.

There was another game that was 1mb Chip RAM only, pretty sure it's called Turbo Trax (the overhead scrolling racing game not the early Microdeal Scalectrix slot car racing game with the same name). Anybody know if that could be made 512+512, says 'all' Amigas on the box but underneath that it says 1mb Chip RAM required.
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Old 19 June 2023, 15:44   #50
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Turbo Trax require 1,5 MB (at least on WinUAE start only with 1 MB Chip RAM + 512k Slow Fast..)
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Old 20 June 2023, 11:09   #51
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Originally Posted by CCCP alert View Post
Anybody know if that could be made 512+512, says 'all' Amigas on the box but underneath that it says 1mb Chip RAM required.

The original floppies work on 512+512, just tested it

Edit: I can imagine the developers probably weren't very happy about that typo!
Edit2: There's also a WHDLoad version which works with 512k chipmem.

Last edited by A500; 20 June 2023 at 12:14.
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Old 20 June 2023, 16:25   #52
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Quote:
Originally Posted by Galahad/FLT View Post
If the disk is non-dos (i.e. doesn't have files on it) then that is quite easy room permitting.

If however, the disk has an AmigaDOS file system, it can be more difficult
Doh ! I could had swear that it was the contrary. Amiga I/O programming is so complicated to handle ^^
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Old 20 June 2023, 18:06   #53
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Doh ! I could had swear that it was the contrary. Amiga I/O programming is so complicated to handle ^^
Rob Northen wrote a sector loader that was used on hundreds of games, and it also had the ability to save sectors as well, easy to use and easy to implement into games and demos.
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Old 21 June 2023, 12:33   #54
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Originally Posted by A500 View Post
The original floppies work on 512+512, just tested it

Edit: I can imagine the developers probably weren't very happy about that typo!
Edit2: There's also a WHDLoad version which works with 512k chipmem.
Thanks for checking. Hmm I never thought to actually try loading the original disks on my A500, doh!

By that time I had an A1200 so things like this, F1 championship edition, Skidmarks were all played on the A1200 as I sold my A500 to fund that purchase and the latter 2 fail to load on my A500. Difficult for me to know now if a game crashes due to chipram or decay of the actual magnetic media.
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