08 January 2012, 00:39 | #21 | |
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woohoo! sussed it :D
I wanted to draw a gradient from a corner (to test my muscle on operators with vectors) Quote:
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08 January 2012, 00:45 | #22 | |
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Quote:
once you have discovered what it is you'll probably never forget it i would imagine that the is crtl-break method of exiting to the editor, but its handy to actually have it in your code sometime i have to learn a command exists though a manual... |
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08 January 2012, 00:48 | #23 | |
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which i'll invert into while key is NOT pressed, continue. wouldn't mind someone offering up their blitz source code from some copper tricks actually - if anyones got any? Last edited by Graham Humphrey; 08 January 2012 at 00:59. Reason: Back-to-back posts merged |
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08 January 2012, 01:01 | #24 |
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this might work..
Code:
While Not KeyHit(KEY_ESCAPE) If KeyDown(KEY_SPACE) Exit Wend |
08 January 2012, 01:04 | #25 | ||
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Quote:
can i simply do: Quote:
Last edited by Graham Humphrey; 08 January 2012 at 01:30. Reason: Back-to-back posts merged |
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08 January 2012, 01:14 | #26 |
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i think its
-- Code:
If KeyHit(1) End End If (1)=ESC i think! |
08 January 2012, 01:14 | #27 |
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according to this: http://whdload.de/docs/en/rawkey.html it's 45. i'll try it! nah still not having it and pointing me to the keypress/hit line. pressing the help hey over keyhit and keydown it doesn't give me any syntax help. it also doesn't turn pink like when i put in other functions... so i'm guessing it's not a valid function? argh i need a glossary of functions Last edited by Graham Humphrey; 08 January 2012 at 01:31. Reason: Back-to-back posts merged |
08 January 2012, 01:19 | #28 | |
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i think this is for blitz Code:
Const KEY_ESCAPE = 1 Const KEY_1 = 2 Const KEY_2 = 3 Const KEY_3 = 4 Const KEY_4 = 5 Const KEY_5 = 6 Const KEY_6 = 7 Const KEY_7 = 8 Const KEY_8 = 9 Const KEY_9 = 10 Const KEY_0 = 11 Const KEY_MINUS = 12 Const KEY_EQUALS = 13 Const KEY_BACKSPACE = 14 Const KEY_TAB = 15 Const KEY_Q = 16 Const KEY_W = 17 Const KEY_E = 18 Const KEY_R = 19 Const KEY_T = 20 Const KEY_Y = 21 Const KEY_U = 22 Const KEY_I = 23 Const KEY_O = 24 Const KEY_P = 25 Const KEY_LEFT_BRACKET = 26 Const KEY_RIGHT_BRACKET = 27 Const KEY_RETURN = 28 Const KEY_LEFT_CONTROL = 29 Const KEY_A = 30 Const KEY_S = 31 Const KEY_D = 32 Const KEY_F = 33 Const KEY_G = 34 Const KEY_H = 35 Const KEY_J = 36 Const KEY_K = 37 Const KEY_L = 38 Const KEY_SEMICOLON = 39 Const KEY_APOSTROPHE = 40 Const KEY_GRAVE = 41 Const KEY_LEFT_SHIFT = 42 Const KEY_BACKSLASH = 43 Const KEY_Z = 44 Const KEY_X = 45 Const KEY_C = 46 Const KEY_V = 47 Const KEY_B = 48 Const KEY_N = 49 Const KEY_M = 50 Const KEY_COMMA = 51 Const KEY_PERIOD = 52 Const KEY_SLASH = 53 Const KEY_RIGHT_SHIFT = 54 Const KEY_MULTIPLY = 55 Const KEY_LEFT_ALT = 56 Const KEY_SPACE = 57 Const KEY_CAPITAL = 58 Const KEY_F1 = 59 Const KEY_F2 = 60 Const KEY_F3 = 61 Const KEY_F4 = 62 Const KEY_F5 = 63 Const KEY_F6 = 64 Const KEY_F7 = 65 Const KEY_F8 = 66 Const KEY_F9 = 67 Const KEY_F10 = 68 Const KEY_NUMLOCK = 69 Const KEY_SCROLLLOCK = 70 Const KEY_NUMPAD7 = 71 Const KEY_NUMPAD8 = 72 Const KEY_NUMPAD9 = 73 Const KEY_SUBTRACT = 74 Const KEY_NUMPAD4 = 75 Const KEY_NUMPAD5 = 76 Const KEY_NUMPAD6 = 77 Const KEY_ADD = 78 Const KEY_NUMPAD1 = 79 Const KEY_NUMPAD2 = 80 Const KEY_NUMPAD3 = 81 Const KEY_NUMPAD0 = 82 Const KEY_DECIMAL = 83 Const KEY_OEM_102 = 86 Const KEY_F11 = 87 Const KEY_F12 = 88 Const KEY_F13 = 100 Const KEY_F14 = 101 Const KEY_F15 = 102 Const KEY_KANA = 112 Const KEY_ABNT_C1 = 115 Const KEY_CONVERT = 121 Const KEY_NOCONVERT = 123 Const KEY_YEN = 125 Const KEY_ABNT_C2 = 126 Const KEY_NUMPAD_EQUALS = 141 Const KEY_PREVTRACK = 144 Const KEY_AT = 145 Const KEY_COLON = 146 Const KEY_UNDERLINE = 147 Const KEY_KANJI = 148 Const KEY_STOP = 149 Const KEY_AX = 150 Const KEY_UNLABELED = 151 Const KEY_NEXTTRACK = 153 Const KEY_ENTER = 156 Const KEY_RIGHT_CONTROL = 157 Const KEY_MUTE = 160 Const KEY_CALCULATOR = 161 Const KEY_PLAY_PAUSE = 162 Const KEY_MEDIASTOP = 164 Const KEY_VOLUME_DOWN = 174 Const KEY_VOLUME_UP = 176 Const KEY_WEB_HOME = 178 Const KEY_NUMPAD_COMMA = 179 Const KEY_DIVIDE = 181 Const KEY_SYSREQ = 183 Const KEY_RIGHT_ALT = 184 Const KEY_PAUSE = 197 Const KEY_HOME = 199 Const KEY_UP = 200 Const KEY_PAGEUP = 201 Const KEY_LEFT = 203 Const KEY_RIGHT = 205 Const KEY_END = 207 Const KEY_DOWN = 208 Const KEY_NEXT = 209 Const KEY_INSERT = 210 Const KEY_DELETE = 211 Const KEY_LEFTWINDOWS = 219 Const KEY_RIGHTWINDOWS = 220 Const KEY_APPS = 221 Const KEY_POWER = 222 Const KEY_SLEEP = 223 Const KEY_WAKE = 227 Const KEY_WEBSEARCH = 229 Const KEY_WEBFAVORITES = 230 Const KEY_WEBREFRESH = 231 Const KEY_WEBSTOP = 232 Const KEY_WEBFORWARD = 233 Const KEY_WEBBACK = 234 Const KEY_MYCOMPUTER = 235 Const KEY_MAIL = 236 Const KEY_MEDIASELECT = 237 |
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08 January 2012, 01:22 | #29 | |
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Quote:
1 still dont work for the reason above your post (sorry for double post) EDIT - also, there are alot of key descriptions on that list that dont apply to any amiga keyboard i know of?? where'd you find that? |
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08 January 2012, 01:29 | #30 |
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Djay - the WHDLoad link to the rawkey codes are correct as they're Amiga keycodes so Escape is 45.
Here's a link to a PDF Blitz manual that should contain everything you need - http://math.ut.ee/~isotamm/PKeeled/T...Manual-ENG.pdf The command for checking keypresses is RawStatus. However before you use that you must use the command 'BlitzKeys On' if you're in Blitz mode otherwise it won't work. So if you want to check for a press of Escape, you'd use 'While NOT RawStatus($45)'. |
08 January 2012, 01:31 | #31 |
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fantastic Graham!
do i need to call Blitzkeys before or after entering blitz mode? i'm assuming before as after pretty much kills most DOS access? |
08 January 2012, 01:31 | #32 |
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No, you call BlitzKeys after entering Blitz mode as it's a Blitz mode command
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08 January 2012, 01:34 | #33 |
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right-you-are boss
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08 January 2012, 01:35 | #34 |
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i played around with Blitz for PC sometime ago, it was something i had saved...
i think some of instructions work on both platforms... --- glad to see Graham solved it... |
08 January 2012, 01:43 | #35 |
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Sorry Graham I need your expertise again.
It's now stuck in a loop and keeps drawing the line gradient now Code:
BitMap 0,320,256,8 For i=0 To 255:AGAPalRGB 0,i,i,i,i:Next InitCopList 0,44,256,$13008,8,256,0 BLITZ CreateDisplay 0 DisplayBitMap 0,0:DisplayPalette 0,0 BlitzKeys On While NOT RawStatus($45) ;my (failed) attempt at a variable list ; x1=0 ; x2=320 To 0 Step -1 ; y1=0 ; y2=0 To 256 Step 1 For x=0 To 255 Step 1: Line 0,0,x,255,x,1:Next For y=255 To 0 Step -1: Line 0,0,255,y,y,1:Next ;wanted to use above variables here for another experiement: ;For z=255 To 0 Step -1: Line x1,y1,x2,y2,z,1 Wend ;gradient circle ;For i=255 To 0 Step -1:Circlef 160,128,i/4,i :Next MouseWait End |
08 January 2012, 12:41 | #36 |
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So pressing Escape doesn't work? I usually use a Repeat...Until loop so I just replaced it with While...Wend in one of my programs and it worked fine.
Maybe try including a 'VWait' command at the start of the loop and see if that makes a difference. Otherwise (I know it's not a solution) but if the debugger is enabled I think Ctrl-C will interrupt the program. |
08 January 2012, 12:53 | #37 |
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correct, escape has no effect.
i'll try vwait EDIT - adding Vwait after the while rawstatus didn't work either. could this have anything to do with me running in winuae? Last edited by diablothe2nd; 08 January 2012 at 13:02. |
08 January 2012, 13:22 | #38 |
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I just copied your code over to my Amiga and ran it and I had the exact same issue (Ctrl-C didn't even work) so it's certainly not a WinUAE issue.
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08 January 2012, 14:24 | #39 |
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no worries... i've ditched playing and am now working on my game idea (Amigeddon).
I'm drawing a solid circle, and a circle outline around it. I want to work on collision detection. the solid circle is white, and i want the ring around it to be blue so i can tell bob to collide with the outer ring only if the fire button is pressed, if fire not pressed, collide with solid circle afterwards. my first hurdle seems to be colour codes. the circle command syntax has only one spot on the end for a colour code and i can't find the correct syntax for a non grey colour. i've tried using RGB hex values, both with and without a hash (#) but it's not having it. would i be correct to assume that drawing such graphics in this way is too limiting and i should simply use an image in the form of a bob? click image to enlarge as it lacks detail in thumbnail mode Last edited by diablothe2nd; 08 January 2012 at 14:27. Reason: Added image explaining my issues |
08 January 2012, 16:08 | #40 | |
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Looking through further examples, this seems to be the method for a mouseclick to end the loop without needing BlitzKeys ON
Quote:
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