02 September 2002, 18:44 | #61 |
Get ready, Agent
Join Date: Apr 2001
Location: Perth / Australia
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Games got corrupted too easily. That's my only gripe. Positives on the other hand....
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03 September 2002, 13:12 | #62 | |
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Quote:
CDTV has those damn Midi ports. |
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03 September 2002, 13:54 | #63 |
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True. But it was too late.
That was one of the problems in general with the Amiga and Atari - too little, too late (compared to their competitors). |
03 September 2002, 14:49 | #64 | |
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An A600 with an inbuilt MIDI port would have been a FABULOUS gig machine. Much like the wonderful Apple Classic II. |
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05 September 2002, 00:37 | #65 |
Going nowhere
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It would have helped if...
.... fucking commodore knew how to market their machines!
they did their best to distance the CDTv from the Amiga, and couldn't make up their minds what it was supposed to be! One thing that bugs me is the CDTV is a really REALLY nice looking machine....... spin forward in time to the CD32.... wot the fuck happened there???????? |
06 September 2002, 08:43 | #66 |
Resurrected...
Join Date: Sep 2001
Location: Athens/Greece
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The things I hated on my Amiga 500....
Well, I can't say that I hated but they could be better: 1) Hard and not flexible cord (+short) on the standard mouse! I had always problems with it because the wires always break near the main body (due to lack of space). 2) Bulky modulator 3) Not flexible cables that connected the keyboard with the monitor (audio and video in one). Due to lack of space on my desk I taped the cable in a loop. If you wanted to have both keyboad and monitor on desk the only way to place the monitor was on the right of the desk!!! 4) I hated the message 'guru meditation' (nothing like PC bugs though) 5) I enjoyed the read/write error I always had in Ultimate Manager Soccer where I pulled down the Workbench screen and I played the game underneath!!! 6) It was an odyssee when it was the time to play One On One (fav game!!) and I had to load the game at about 5 times/try in order to see the famous change in deep blue on the logo of Electronic Arts! (Those were the days) 7) When I had to play Mission Elevator I had to lift the keyboard (heavy, wasn't it?) to switch off the extra mem! 8) The continuous swap of floppies when the game came with 4 or 5 disks and you didn't have a hard disk (really expensive!!) Dedicated to the most loving computer of life!!!! PS: Amiga 500+ really sucks!! There was no compatibility with many of the games of Amiga 500. A problem that followed on to the next Amiga generation. |
06 September 2002, 09:33 | #67 | |
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23 December 2002, 18:00 | #68 |
Junior Member
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I had a complete CDTV system years ago! i badly wanted to upgrade the thing to the standard of the a2000 but couldnt get sod all for it... apart for a Brickette-joystick adaptor!
And I couldnt get the midi ports working on mine? never knew why??? i sold it a little while after.... now i wish i didnt |
23 December 2002, 21:47 | #69 |
Posts: n/a
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In those days, disk swaps during load i recon was my only gripe,
The Miggy was a saviour, the 1st true plug n play desktop machine, but a 2nd disk drive wasn`t something everyone had back then. long live the Meeega!!!!. |
23 December 2002, 22:26 | #70 |
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If only amigas had HD floppies as standard, this would save a lot of disk swapping since 4 disk games would fit on just 2 etc..
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24 December 2002, 10:18 | #71 |
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...of the CRAP demos. No Amiga demo can go half as close to the ST demos in fun, exploiting the full capabilities of the computer and being innovative...
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24 December 2002, 12:39 | #72 |
Registered User
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I've had an amiga since '85 (1000, 2000('90), 4000('94) & One('03 fingers crossed ) and probably used it for an avaerage of 10+ hours a day EVERY day since then
yes, the mice were crap, yes, my 1084 flap broke... alot of people are gripeing about lack of 16 bit sound, akiko, etc.. but they didn't exist when the original models came out, be fair guys, you would really moan if commodore sold you a A1200+ with them and none of your old games worked... really my only moan would be the internal bus speed (iirc <2Mhz 1.7ish?) and the slow zorro slots (max 4Mb/s), I was always tempted to get a fast scsi controller (advertised at upto 10Mb/s but why bother with a 4Mb zorro limitation |
24 December 2002, 15:25 | #73 | |
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BLASPHEMY!!! Besides, if I see yet another bob effect in an ST Im gonna puke. The innovation on teh demoscene started on the Amiga. It brought, at least, style into demos. Where once was only coding showoff, now also was style and flair |
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24 December 2002, 19:07 | #74 | |
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Every ST demo I ever saw looked like a poor-man's Amiga demo. And in essence, that's just what they were. And history has relegated most ST demos to faceless titles on menu disks. Long live the Amiga! |
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24 December 2002, 19:09 | #75 |
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Did somebody say ST?!.
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27 December 2002, 10:00 | #76 |
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Demos that load each sector one after the other and you just sit there doing nothing is not a demo. The ST demos went this computer to the limit and most of the demo groups produced amazing games for the ST. On the amiga side, most demo groups saw the amiga as a joy machine and as a medium to pass messages to people. None of them went further simply because the were lamers....
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27 December 2002, 19:43 | #77 |
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Location: Connecticut USA
Posts: 617
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Issues that plagued Amiga since day one
* No standardized hard disk support until late in machine's life * No hard disk support in 99.9% of all games, just lots of disk swapping * Cheap power supply units (for the most part) * Bizarre/stupid Hold-And-Modify display mode (just WTF were they thinking?) * Maximum playback sample rate of 22khz * Costed $150 to get a real mouse (boing optical) - if you didn't you had to clean mouse balls every month * Overpriced * Later (a3000, a4000) machines often required upgrades to 3 or 4 different chips (gary, dmac, scsi) in order to use peripherals/cards which SHOULD just have worked by plugging them in * Software would break every major OS release/chipset release. LOTS of software. * No definition of what exactly MEMF_PUBLIC is supposed to mean * A bazillion different memory maps depending on how much and what type of memory was installed, which led to a lot of software incompatibility (yes, developers fault, but end users had to deal with the problems anyways) Additional issues that plague them in this day and age * Can't use a normal monitor without an overpriced scan doubler (this also fixes the problem with the nonstandard 23-pin rgb interface) * Nicad batteries leak * Overpriced keyboard/mouse converters * Uses RCA stereo jacks when now every set of computer speakers under the sun uses mini-din input leads * Memory is hard to find * Internet browser software is sub-par (not my own assessment but rather those of other people on this board) I just got a 15" LCD display and I'm thinking about hooking it up to the A3000 just for haha's... anyone interested in knowing what happens? |
27 December 2002, 23:06 | #78 |
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One major fault I always encountered with my Amiga:
The horrible, irritating "read/write" errors that plagued most disks I had. One bizarre thing is that my Workbench 1.3 disk never broke, yet at an eventual point every copy of the disk I've tried to make immediately sputtered a read/write error when I tried to boot it. And this was with new blank floppies too! Don't understand why everyone missed out on that one..... |
27 December 2002, 23:33 | #79 |
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Cuz you had a knackered floppy and the rest of us erm.. didn't
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28 December 2002, 02:02 | #80 | ||
Give up the ghost
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