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Old 27 March 2013, 04:36   #21
vagrant
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Nice score Graham, and nice little game btw
Which is level 10? The one with red platforms?
There comes a point where you forget the fruit and just concentrate on survival.
As for memorizing the levels, I'm not there yet.. maybe after another 50 attempts and a few less beers

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Old 27 March 2013, 11:02   #22
Graham Humphrey
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Thanks

Bad news for you, the red platforms are only level eight It is hard to keep track of though as there isn't a level counter (there wasn't really room for one). The best way to know what level it is is the number of points the pickups give you (100 points multiplied by the level number), if you get time to check.

You really need the objects to fall for you kindly on the later levels as otherwise they'll just appear on a part of the screen it is completely impossible to reach. I had lots go totally against me last night, without that I'd have easily cracked the 60k mark. Bloody programmers
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Old 27 March 2013, 23:55   #23
Lonewolf10
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You really need the objects to fall for you kindly on the later levels as otherwise they'll just appear on a part of the screen it is completely impossible to reach.
That can be a good thing. I had a few runs yesterday ruined because the slow move (snail?) icon appeared right infront of a gap I had to go through on some of the later levels only to end up dead because I was moving too slowly!
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Old 28 March 2013, 00:42   #24
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Yes, that is very much the other side of it. I think everybody has suffered that fate at some point but at least you get a decent amount of points as consolation if you pick one up. (Ironically, the reason Simon's score got beaten was because he actually avoided picking one up but died anyway. If he picked up the snail, he would have had enough points to keep him top of the standings.)



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Old 28 March 2013, 22:34   #25
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Old 30 March 2013, 00:06   #26
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For the first time during this round I made it to level 10, but that is as far as I got.

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Old 31 March 2013, 04:35   #27
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I've plateaued

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Old 31 March 2013, 13:59   #28
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Given the discussion @ Lemon today, I thought this screenie might be of interest for the DF team.

Anyway, I'm not very good at piloting this thing, to say the least
37.667

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Old 31 March 2013, 17:16   #29
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Given the discussion @ Lemon today, I thought this screenie might be of interest for the DF team.
Is that him falling or him walking to the left? If you walk off a platform and back on it really quickly it is possible to walk through the middle of a platform.



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Anyway, I'm not very good at piloting this thing, to say the least
37.667
Practice is the key here. Some of the levels (especially levels 7 to 10) can be really evil in design, requiring you to literally leap off the platform you are on just before being killed so that you stand a good chance of making it to the next platform, which isn't even on the screen yet!
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Old 31 March 2013, 21:58   #30
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Is that him falling or him walking to the left? If you walk off a platform and back on it really quickly it is possible to walk through the middle of a platform.
I didn't know that, but no to both actually, that's him right how he landed.
Landed into the middle of it as I thought I was gonna die going thru it, but I landed like that off screen.The left side is actually the side of the screen so I moved right.He looked like he was climbing some stairs for a couple of steps then got on top of that platform.

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Practice is the key here. Some of the levels (especially levels 7 to 10) can be really evil in design, requiring you to literally leap off the platform you are on just before being killed so that you stand a good chance of making it to the next platform, which isn't even on the screen yet!
Yeah practice and memorize.Out of the compo it'd be nice if that game would allow gaining some lifes somehow.Like every 100 items or 10 levels, 10k.
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Old 01 April 2013, 00:21   #31
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I didn't know that, but no to both actually, that's him right how he landed.
That's weird.


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Out of the compo it'd be nice if that game would allow gaining some lifes somehow.Like every 100 items or 10 levels, 10k.
I disagree. If you could gain lives then more seasoned players (e.g me) could go on playing almost indefinately.

I have come so close to beating level 10 a few times today, but having just one life makes it much more challenging
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Old 01 April 2013, 23:15   #32
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After many hours of playing over the weekend I have finally looped it!

A silly mistake cost me my life on level 18. I should have been able to score another 10K or so, but I am very happy right now


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Old 02 April 2013, 00:52   #33
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Wow! Well done on looping the game and getting far into it a second time. That is some score and truly sets the standard for this round. Excellent stuff.
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Old 02 April 2013, 06:40   #34
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Super impressive score lonewolf well done
Now that I know it loops this gives me more incentive to crack lvl 10
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Old 02 April 2013, 08:31   #35
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Yeah practice and memorize.
Well, not exactly like that necessarily. For example my score is without memorizing a thing on it I haven't played that much to remember levels yet, but it's more like anticipating, tactic and relfexes


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After many hours of playing over the weekend I have finally looped it!
Ouch I knew somebody would do that, but still hoped that it wouldn't be the case Congratulations anyway
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Old 02 April 2013, 15:25   #36
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I disagree. If you could gain lives then more seasoned players (e.g me) could go on playing almost indefinately.
I have come so close to beating level 10 a few times today, but having just one life makes it much more challenging
First congrats for your score.Difficulty settings then ?

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Well, not exactly like that necessarily. For example my score is without memorizing a thing on it I haven't played that much to remember levels yet, but it's more like anticipating, tactic and relfexes
As of tactic I tend to go for shortest distance, try to stay in the middle and as low as possible.I die crushed a lot because I fail to cut in the opposite direction early after take off.Is the ability to climb back on a platform really necessary?
Anyway Ill try to keep the 12th place for EAB at any cost
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Old 03 April 2013, 02:33   #37
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Old 06 April 2013, 23:54   #38
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33,725 - A disappointing score for three sessions.
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Old 07 April 2013, 14:22   #39
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Managed to get past lvl 10 and loop it after a really bad run with fruit.. then finished off by dieing cheaply with a weight pickup on lvl 3

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Old 08 April 2013, 21:22   #40
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Finally, this is the result of my first session with the Downfall game and there are still five days to go with everything to play for!

Actually, this is my first session with any game in the competition forum after four and a half years!

I like this game very much. It keeps nagging at you to give it one more try until you just run out of time.

I didn't play any better when I got my high score, but the fruit just seemed to keep popping up right ahead of me!

I'll be back playing this tomorrow for sure!

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