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Old 22 October 2017, 18:05   #161
demolition
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Quake is actually running very nicely, considering it's a soft FPU and I think that Quake uses it quite heavily. Can only imagine how well it could run with the hard FPU that they have showed off for V4. :-)
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Old 22 October 2017, 22:42   #162
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A bit more painful fpswise, but its working!

AmiQuake2 1.06 RTG on GOLD2.7 WIP

[ Show youtube player ]
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Old Yesterday, 02:24   #163
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Originally Posted by Overflow View Post
A bit more painful fpswise, but its working!

AmiQuake2 1.06 RTG on GOLD2.7 WIP

[ Show youtube player ]
Although it's always nice to see my AGA ports running on Vampire I don't really think they are a good fit for more modern hardware. My old ports were created to get the best out of AGA but the Vampire V4 could support OpenGL with hardware support in 16 bit color....that would make things much more exciting

Last edited by NovaCoder; Yesterday at 02:30.
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Old Yesterday, 05:55   #164
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Originally Posted by demolition View Post
Quake is actually running very nicely, considering it's a soft FPU and I think that Quake uses it quite heavily. Can only imagine how well it could run with the hard FPU that they have showed off for V4. :-)
Read the post more carefully, most is done in hardware now FPU wise
In software it would have been painfully slow.
This doesn't rule out more optimization/speed gains can be reached.
It's still WIP

From original message:
Quote:
While this isnt spesifically V4 related, I post it here anyhow;

Some of you might remember the somewhat (very?) laggy Kioea demo a while back.

Now with updated femu 0.11-WIP) and Gold 2.7.
femu 0.11-WIP is Apollo core optimized version (includes HW 040 and 060 FPU).
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Old Yesterday, 07:06   #165
demolition
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Read the post more carefully, most is done in hardware now FPU wise
In software it would have been painfully slow.
It says Femu which is the software FPU emulation. Yes, it is the Apollo optimized version of Femu which helps a lot with the speed, but still a software emulation. Gold 2.7 doesn't have hard FPU enabled afaik. The hard FPU is like 100x faster..
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Old Yesterday, 07:24   #166
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Originally Posted by demolition View Post
It says Femu which is the software FPU emulation. Yes, it is the Apollo optimized version of Femu which helps a lot with the speed, but still a software emulation. Gold 2.7 doesn't have hard FPU enabled afaik. The hard FPU is like 100x faster..
Please check out the activity report posted weeks ago and you will find the answer.
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Old Yesterday, 07:38   #167
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This is the relevant part: "includes HW 040 and 060 FPU".

But the HW FPU parts are still throtled for testing.
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Old Yesterday, 14:57   #168
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So there are now two versions of the HW FPU ?
One full, for V4, and the other a partial implementation that works with FEMU on V2?
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