24 May 2017, 23:58 | #121 |
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What is the difference between thr normal gl renderer and ref_glnolru? ref_glnolru Is 0.5fps faster on my system than ref_gl. Rather than 8fps with standard libraries I now get 10fps for demo1.dm2 using matthey's libraries.
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26 May 2017, 15:52 | #122 |
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trixster:
The difference is "ref_gl" removes textures & frees memory from time to time so lags a little, in comparison to "ref_glnolru" that only frees textures when changing levels. Just works OK for 68k versions. |
29 August 2017, 22:07 | #123 |
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Is it possible to get cd audio playing? I have it selected in the menu but no cd tracks play.
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01 September 2017, 13:09 | #124 |
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Some chip memory is used to allocate resources for cd, so something is doing (see if on ENV: exist a Quake 2 directory and a couple of vars about cd). Didn't check if really worked on my last beta.
Unfortunately my Frankenstein seemed to die yesterday (BlizzardPPC at least) so I need some time to RCP it if I'm lucky (doesn't look good). So well, no more "another fucking quake port" for now. And no, I'm not gonna join the "cult of vampires without floating point arithmetic" -Although kind of like vampires and all that monster stuff- Fuck it. I'm pissed off. |
01 September 2017, 13:24 | #125 |
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Ah man, that sucks, I hope you get your machine fixed! Your ports are fabulous by the way, your work is massively appreciated! And I'm sure I speak for many people in saying I hope you can port more stuff to 68k and PPC!
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02 September 2017, 04:06 | #126 | |
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Quote:
Last edited by grelbfarlk; 02 September 2017 at 04:35. |
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02 September 2017, 10:26 | #127 |
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I'd definitely donate some cash to get replacement kit.
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02 September 2017, 13:03 | #128 |
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Thank you guys
Still to figure out what's going on with my miggy. Yesterday it retaliated me by melting in seconds the old handmade 2,5" - 3.5" IDE cable that I was using in conjunction with an IDE splitter for years. Maybe using it solely with only the hard-drive was a bad idea (short-circuit by chance ? ) so pyrotechnics started, smoke, good finger scar from pulling out the cable but meanwhile the miggy started workbench from disk as nothing happend. So I have to check out about the reliability of the system before taking decisions. In its vanilla state seems to work ok, but never saw IDE little cables melt in seconds |
02 September 2017, 15:52 | #129 |
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I had an idefix splitter on my A1200 do something similar a couple of years ago. One of the chips on the board fried itself, the ide cable on the second channel burnt too.
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07 September 2017, 03:40 | #130 | |
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Quote:
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07 September 2017, 08:53 | #131 | |
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Quote:
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08 September 2017, 01:17 | #132 | |
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Don't know what kind of drives you're using but if you want I can send you a large CF (or two). Lots of developers had a hard drive failure end their Amiga adventures. |
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08 September 2017, 15:42 | #133 |
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Got an IDE 44/40 converter so my HD (classic old Seagate I think) seems to be ok: Can't fully boot from it for obvious reasons, but probably all information is not damaged. Yep 2mg chip + floppy workbench + hd partitions lists can't go a lot further.
Nevertheless I have backups of my last source projects & a couple of brain cells left to deal with ongoing projects/ideas or past ones. And well, here I use to upload the majority of stuff. |
08 September 2017, 16:32 | #134 |
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....Inside this old hard drive there's something like a future version of (non finished/non shared)...
[ Show youtube player ] |
09 September 2017, 18:46 | #135 | |
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but similar does not seem to be the case with quake2. Snoopdos does not seem to show quake2 searching for an ENV variable in the same fashion as blizquake. |
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22 September 2017, 23:32 | #136 |
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One more random question - is it possible to get smooth hand/gun animation? The animation on the pc version is super smooth but the Amiga port seems to be deliberately slowed. I can't seem to find a console command for this.
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23 September 2017, 00:51 | #137 |
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How do you mean? I've never noticed this. Like on a grenade throw?
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23 September 2017, 00:55 | #138 | |
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23 September 2017, 13:34 | #139 |
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According to Stachu blizzardppc is toasted, so...
Now getting used to crosscompiling, UAE, etc. Now it's a clumsy & slow process but will see if some new stuff can arise from my experiments. Maybe a switch to Morphos & apple hardware can put me on the track again given the fact that is the cheapest solution & high compatibility with warpos. My old 1.4.5 morphos powerup worked ok with BlitzQuake. Quake2 had some issue with sound/stuttering render & GLHexen2 didn't work at the time to start the level. Pretty odd compatibility issues, but couldn't check further. Maybe 15 years later that is no problem. Pissed off but shit happens. |
24 September 2017, 01:04 | #140 | |
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