24 December 2007, 10:39 | #1 |
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Join Date: Feb 2005
Location: home
Posts: 171
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2D Shoot Em Up with these specific characteristics?!
2D Shoot Em Up with these specific characteristics?!
I was wondering if there is a 2D Shoot Em Up (Horizontal or Vertical), where you start off with all weapons maxed up and as you progress your primary weapons’ power / ammunition gradually decrease?! So in this fashion you’re forced to kill off everything fast and complete each level before your primary weapons are completely depleted?! The closest to this scenario I can think of are 2 Shooters: Carrier Airwing / U.S. Navy (Arcade/ Mame) Where your energy bar / fuel tank is gradually decreasing (especially even more if you’re shot)! Macross 2 (Arcade / Mame). The levels have a timer pushing you to finish each level and boss fast before it runs out. I would like to try something different more challenging and more adrenaline oriented than the classic 2D Shmup formula. It can be on any system, as it’ll do just fine |
24 December 2007, 11:47 | #2 |
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Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,602
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You are going to make such a game? Worst idea I've heard in a while. The reward for making progress is getting robbed of energy?
There might be a reason this idea is not in any game, you know. If you want to make a game with a new idea, innovate in the "satisfaction of just blowing stuff up". If it's a 2D SEU, then you might find it's hard to find new ideas. If you've made up your mind and would like a penalty, check out X-Out, where the price to upgrade your ship is "paying" for it with a hefty chunk of your score (score=cash). |
24 December 2007, 12:18 | #3 | |
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Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
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Quote:
Seen you mention X-Out here too, now THERE'S A SHOOTER !!!!... Love that game!, and it comes close to being my all time Amiga favourite, although a lot sit on par with it, but X-Out has class, it simply oozes it |
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